Controller Support!
The most requested feature since Geneshift joined Early Access, controller support is finally here! It's been tested with Xbox and Playstation controllers, but should work with other types too. It turned out signficantly better than I expected, and I'd love to hear your opinions on it. All the hotkeys are rebindable in the options menu, but here is the default layout:
Zombie can use Weapons & Cars!
Even more exciting is a whole bunch of improvements to how zombies work. For starters, zombies can now buy, loot and use weapons! You're no longer forced to repetitively use the zombie pests or claws. To prevent this being being overpowered, zombies will only deal 50% as much damage when using a normal weapon, and have reduced range too.
Zombies can drive cars too! They've also been buffed up to 50hp instead of 30hp, and their pests weapons has been turned into a mini-shotgun that is far more tactical to play with. Overall being a zombie is a lot more fun this version because there is so much more you can do. But wait.. there's more.
Zombie Resurrections
Another big change is that zombies can once again resurrect by killing a player, and get back into the game. However there is a twist, which is that you need to be alive for at least 30s before resurrections are possible. This is shown as a progress bar down the bottom of the screen. This change adds a sense of survival to being a zombie, where the ideal strategy is to no longer brute-force you way to try kill an enemy player, but instead to stealthily survive for 30s, loot up with weapons and health kits, and go for a quality kill instead. It makes resurrections harder to pull off, but so much sweeter when you do.
Share Chemicals With Allies
Another huge change is that chemicals can be shared with allies. This adds all sorts of teamwork in Squads mode. You can place a Warp field and have your ally warp through it. You and your buddy can place Sonar Cells to provide shared vision on all entrances to the final circle. You can sell weapons into Alchemic Acid and split the profits, and of course you can use your friend's sneakily placed Base Chemicals to rebuy ammo. The teamwork options are huge and chemicals in general should get a lot more exposure now that you only have to do half the work to set them up.
Changelog
- Added full controller support.
- Zombies can now use weapons.
- Zombies can now use vehicles.
- Zombie pests reworked into a tactical shotgun that does 40hp damage per blast.
- Zombies now have 50 hp and mana instead of 30.
- Zombie claws and knife now do 50hp damage instead of 35.
- Active skills now cost 20/30/40/50 mana instead of 15/20/25/30.
- Mana regen rate is now +5 mana/s instead of +3 mana/s,
- Skill points now cost $2000 each instead of $3000.
- Translators can now edit translations in data/translations folder and test them in-game.
- Allies can now use eachothers chemicals.
- More HUD improvements, showing weapon stats and explaining how and skills trees work.
- Reorganised the unlocks grid to make all the chemicals much cheaper.
- Updated some translations.
Future Plans
Now that controller support is added Geneshift is really getting ready for another big marketing push. And this of course means more players! I'll update the trailer first, and then start contacting the press. Until then, have fun!
[ 2019-11-01 14:00:28 CET ] [ Original post ]