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1.27: Geneshift now has singleplayer!
Geneshift will be doing a free-to-keep giveaway on June 8th! You may have noticed that the game went free-to-keep a few weeks ago too. That was due to a miscommunication between Valve and I, so we're doing it again. There will be plenty of new people online, so make sure to join the fun!![](https://i.imgur.com/chTr7bM.png)
This version introduces a new singleplayer mode - Daily Survival Runs! You fight 12 rounds against increasingly deadly enemies and see how long you can survive. Each round the enemy grows stronger by gaining more damage, health and skills. The final rounds are very difficult, and the only way to survive them is to grow stronger yourself, which you do by completing missions and unlocking special bonuses. You can play this new mode once per day, and after you win (or lose) your score will be added to the new daily survival leaderboards. If you manage to survive all 12 rounds, you'll unlock Hardcore, then Insane, and finally Ultimate difficulty - where you can play endlessly to try set the highest score possible. If you like the normal Geneshift gameplay but don't want to deal with lag or veterans kicking your ass, this is the mode for you. Even better, if you own the Supporters Edition DLC you are able to play this mode in 4-player co-op!![](https://i.imgur.com/gbnWCKs.png)
Some civilians now have a little "HELP ME" text bubble above them. Pressing [E] on these civilians will start a mission. These missions are available in all game modes, but are especially designed for the new survival mode. They will have you doing things like driving over civilians, or taking out armed thugs, or killing enemies without taking any damage. Every mission is different, and in co-op you complete them together with your allies and all share the rewards. What rewards you ask?![](https://i.imgur.com/LdloD7A.png)
When you complete a civilian mission you get a special reward that lasts for the rest of the match. For example, you might unlock +80% bullet speed on the AK47, or +50% damage on Plasma Ball. These are generated in a semi-random way, trying to buff items that you're already holding, but exactly which item is unknown. Also, in the new survival mode you'll start the match with 3 randomly generated bonuses, which are reset every 24 hours and shared by everyone. These random bonuses encourages you to adapt, and makes every game feel different. One round you might be sniping due to the extra high damage Plasma Ball, and another you might be charging with a shotgun due to the +30% movement speed on the M3. It's a whole lot of fun trying out these OP bonuses, and a big strategy to winning the new survival mode is to get as many as you can in early rounds to try survive the later ones.![](https://i.imgur.com/Sbpxd9z.png)
You can now carry 2 primary weapons at the same time, allowing for smart combos like a sniper & shotgun combo. However it takes longer to swap between them, and you might want to use a pistol anyway for the faster swapping. The cost of ammo has also been increased significantly, making cash a lot more valuable. The ammo cost is especially high for tier2 weapons, and even more for superweapons. This creates an interesting dynamic where you get more damage at higher tiers, but the ammo efficiency is way worse, meaning you'll need to save up cash in early rounds to sustain the ammo in later rounds when you are forced to use a higher tier gun (in survival).
Skills now only require 2 points to max out, instead of 4. Before, there was no point in leveling a skill to level 2 or 3.. it was just a waste of time clicking. Now things are clean. Your first point into the skill unlocks it, and the next point maxes it out. The new level 2 skill has the same power as the old level 4, so it's just been rescaled. But wait, there's more! Because if you spend 8 skill points within the same tree, you gain the ability to spend a third skill point on those skills within the tree, and this third point is much much stronger than anything we've seen before (the equivalent of level 6 from last version, if such a level existed). Also, you can now freely unlock skills from any skill tree. Meaning you can combine Cybernetic, Physical and Mental skills together without having to pay any cost. This really opens up the skill builds you can create. Another change is that everyone's starting level has been drastically reduced, but there are more skill points lying around. This places an emphasis on looting for skill points and actually growing stronger throughout the round.![](https://i.imgur.com/CguRt2d.png)
You can now shoot 360 degrees out the window of your car, instead of just 180 degrees to the side you're on. This makes driveby shootings much easier to do. To compensate for this the car offers less protection. Chemicals are improved too, as you can now carry up to 3 chemicals at the same time. This not only makes it easier to pick up and put down an entire base, but it also lets you stack the chemical's passive abilities. If you carry 3 Fission Mines for example you will throw FOUR grenades at the same time for the price of one (as each one gives +1 free grenade). Is this crazy OP? Hop on to find out!
Zombies can now use their claws in the red zone, meaning they always have a chance of getting back into the game, even when the final survivors are in the final circle. However, to prevent endless zombie claw spam, if you die as a zombie you are forced to spectate for the rest of the round. This has the added benefit of making you really value your life as a zombie, as if you die you're out of the round.![](https://i.imgur.com/q3yOoCs.png)
- Pressing [E] on a civilian now gives you a mission, which if completed awards you special bonuses. - In the new daily survival run, you will start with 3 randomly generated bonuses, which changes every 24 hours. - You can now carry 2 primary weapons. Switching time is longer if doing this though. - You can now shoot 360 degrees while driving vehicles, but they offer less protection. - Skills now cap out after 2 points instead of 4. They're rescaled though, so the new level 2 is as strong as the old level 4. - If you spent 8 skill points in the same tree, you are able to spend a 3rd skill point which makes it ultra powerful. - Players now start with far fewer skill points, giving a new emphasis on looting points as you play (go for Supply Drops). - You can now combine skills from multiple skill trees, allowing for far more interesting skill builds. - Changed the mana cost of active skills to 20/35/50. Mana regenerates slower to compensate. - You can now carry up to 3 chemicals at the same time, and pickup chemicals instantly. - Renamed the Complete Edition DLC to the Supporters Edition DLC. - Health and mana regenerate in the campaign, just like in PvP. - Zombies can now use their claws in the red zone. - If you die as a zombie, you must now spectate the rest of the round. - Daily challenges can now be done against zombies (like get 6 shotgun kills). - Killing a zombie now gives +1 score in BR, and it's first to 60 instead of 50. - Tier1 guns are capped at +30% DMG, Tier2 guns at +50% DMG, and Superweapons at +100% DMG. - Ammo is generally more expensive and guns have fewer bullets, making cash more valuable. - Added a dedicated 'Buy Ammo' button. - Added pretty new graphical animations and particle effects. - Rearranged the position of items in the HUD. - Rearranged some items in the hex grid. - Fixed countless bugs. - Added a whole new singleplayer survival mode. Go try it! Have fun! Bencelot.
[ 2020-05-29 15:01:08 CET ] [ Original post ]
Free to Keep Giveaway
Geneshift will be doing a free-to-keep giveaway on June 8th! You may have noticed that the game went free-to-keep a few weeks ago too. That was due to a miscommunication between Valve and I, so we're doing it again. There will be plenty of new people online, so make sure to join the fun!
![](https://i.imgur.com/chTr7bM.png)
New Singleplayer Mode - Daily Survival Runs
This version introduces a new singleplayer mode - Daily Survival Runs! You fight 12 rounds against increasingly deadly enemies and see how long you can survive. Each round the enemy grows stronger by gaining more damage, health and skills. The final rounds are very difficult, and the only way to survive them is to grow stronger yourself, which you do by completing missions and unlocking special bonuses. You can play this new mode once per day, and after you win (or lose) your score will be added to the new daily survival leaderboards. If you manage to survive all 12 rounds, you'll unlock Hardcore, then Insane, and finally Ultimate difficulty - where you can play endlessly to try set the highest score possible. If you like the normal Geneshift gameplay but don't want to deal with lag or veterans kicking your ass, this is the mode for you. Even better, if you own the Supporters Edition DLC you are able to play this mode in 4-player co-op!
![](https://i.imgur.com/gbnWCKs.png)
Civilian Missions
Some civilians now have a little "HELP ME" text bubble above them. Pressing [E] on these civilians will start a mission. These missions are available in all game modes, but are especially designed for the new survival mode. They will have you doing things like driving over civilians, or taking out armed thugs, or killing enemies without taking any damage. Every mission is different, and in co-op you complete them together with your allies and all share the rewards. What rewards you ask?
![](https://i.imgur.com/LdloD7A.png)
Random Item Bonuses
When you complete a civilian mission you get a special reward that lasts for the rest of the match. For example, you might unlock +80% bullet speed on the AK47, or +50% damage on Plasma Ball. These are generated in a semi-random way, trying to buff items that you're already holding, but exactly which item is unknown. Also, in the new survival mode you'll start the match with 3 randomly generated bonuses, which are reset every 24 hours and shared by everyone. These random bonuses encourages you to adapt, and makes every game feel different. One round you might be sniping due to the extra high damage Plasma Ball, and another you might be charging with a shotgun due to the +30% movement speed on the M3. It's a whole lot of fun trying out these OP bonuses, and a big strategy to winning the new survival mode is to get as many as you can in early rounds to try survive the later ones.
![](https://i.imgur.com/Sbpxd9z.png)
Weapon & Ammo Mechanics
You can now carry 2 primary weapons at the same time, allowing for smart combos like a sniper & shotgun combo. However it takes longer to swap between them, and you might want to use a pistol anyway for the faster swapping. The cost of ammo has also been increased significantly, making cash a lot more valuable. The ammo cost is especially high for tier2 weapons, and even more for superweapons. This creates an interesting dynamic where you get more damage at higher tiers, but the ammo efficiency is way worse, meaning you'll need to save up cash in early rounds to sustain the ammo in later rounds when you are forced to use a higher tier gun (in survival).
Skill System Streamlined
Skills now only require 2 points to max out, instead of 4. Before, there was no point in leveling a skill to level 2 or 3.. it was just a waste of time clicking. Now things are clean. Your first point into the skill unlocks it, and the next point maxes it out. The new level 2 skill has the same power as the old level 4, so it's just been rescaled. But wait, there's more! Because if you spend 8 skill points within the same tree, you gain the ability to spend a third skill point on those skills within the tree, and this third point is much much stronger than anything we've seen before (the equivalent of level 6 from last version, if such a level existed). Also, you can now freely unlock skills from any skill tree. Meaning you can combine Cybernetic, Physical and Mental skills together without having to pay any cost. This really opens up the skill builds you can create. Another change is that everyone's starting level has been drastically reduced, but there are more skill points lying around. This places an emphasis on looting for skill points and actually growing stronger throughout the round.
![](https://i.imgur.com/CguRt2d.png)
Chemical & Vehicle Improvements
You can now shoot 360 degrees out the window of your car, instead of just 180 degrees to the side you're on. This makes driveby shootings much easier to do. To compensate for this the car offers less protection. Chemicals are improved too, as you can now carry up to 3 chemicals at the same time. This not only makes it easier to pick up and put down an entire base, but it also lets you stack the chemical's passive abilities. If you carry 3 Fission Mines for example you will throw FOUR grenades at the same time for the price of one (as each one gives +1 free grenade). Is this crazy OP? Hop on to find out!
Battle Royale Zombie Changes
Zombies can now use their claws in the red zone, meaning they always have a chance of getting back into the game, even when the final survivors are in the final circle. However, to prevent endless zombie claw spam, if you die as a zombie you are forced to spectate for the rest of the round. This has the added benefit of making you really value your life as a zombie, as if you die you're out of the round.
![](https://i.imgur.com/q3yOoCs.png)
Changelog
- Pressing [E] on a civilian now gives you a mission, which if completed awards you special bonuses. - In the new daily survival run, you will start with 3 randomly generated bonuses, which changes every 24 hours. - You can now carry 2 primary weapons. Switching time is longer if doing this though. - You can now shoot 360 degrees while driving vehicles, but they offer less protection. - Skills now cap out after 2 points instead of 4. They're rescaled though, so the new level 2 is as strong as the old level 4. - If you spent 8 skill points in the same tree, you are able to spend a 3rd skill point which makes it ultra powerful. - Players now start with far fewer skill points, giving a new emphasis on looting points as you play (go for Supply Drops). - You can now combine skills from multiple skill trees, allowing for far more interesting skill builds. - Changed the mana cost of active skills to 20/35/50. Mana regenerates slower to compensate. - You can now carry up to 3 chemicals at the same time, and pickup chemicals instantly. - Renamed the Complete Edition DLC to the Supporters Edition DLC. - Health and mana regenerate in the campaign, just like in PvP. - Zombies can now use their claws in the red zone. - If you die as a zombie, you must now spectate the rest of the round. - Daily challenges can now be done against zombies (like get 6 shotgun kills). - Killing a zombie now gives +1 score in BR, and it's first to 60 instead of 50. - Tier1 guns are capped at +30% DMG, Tier2 guns at +50% DMG, and Superweapons at +100% DMG. - Ammo is generally more expensive and guns have fewer bullets, making cash more valuable. - Added a dedicated 'Buy Ammo' button. - Added pretty new graphical animations and particle effects. - Rearranged the position of items in the HUD. - Rearranged some items in the hex grid. - Fixed countless bugs. - Added a whole new singleplayer survival mode. Go try it! Have fun! Bencelot.
[ 2020-05-29 15:01:08 CET ] [ Original post ]
Geneshift
Nik Nak Studios
Developer
Nik Nak Studios
Publisher
2017-05-23
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
Very Positive
(2419 reviews)
The Game includes VR Support
Public Linux Depots:
- Geneshift Linux [17.69 M]
Available DLCs:
- Geneshift: Supporter's Edition
- Gene Shift Auto: Deluxe Edition
Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock tactical mutant skills and outplay your friends in fast-paced online combat. Then coordinate your mutant attacks to defeat the rebel scientists and their zombie army.
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- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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