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1.28: Complete progression rework!
This version completely reworks all the systems of the game. There is a huge focus on in-game progression, the core gameplay loop, and giving a sense of becoming stronger and stronger within the match. You'll start with a single skill point but can now level up by killing people. Meanwhile, cash is never wasted as your weapons and chemicals are no longer lost on death. Instead, your purchases last forever allowing for key strategic decisions on how you create your build in-game.
The biggest change is to the skills system. We now start each match at level 1, with a single skill point. But as you kill enemies you will now gain xp and level up. Each level lets you invest another skill point and become more powerful. This is especially true as every skill in the game has been reworked to remove skill penalties. If you put a point into Vampirism you get free healing with absolutely no downside. Level 3 skills are objectively more powerful than level 1 skills, and every skill point is valuable. All of the skills have been individually tweaked as well, and some completely reworked. For example, Radiate now fires a nuclear missile at your target location. Active skills have become more skillful to use too, by adding minor firing delays that require you to use the skills tactically instead of blindly firing them in combat.
Killing enemies not only gives you XP to level up your skills, but it also gives you cash. And now cash is really valuable. Why? Because the things you can buy with cash (weapons, chemicals and cars) are now all permanent. Before this version, you might save up $5000 to buy a super weapon, only to die and lose it all. This hurt a lot and removed any sense of progress you got from earning cash. But no more! Now you get to keep your weapons and chemicals on death, meaning that the expensive weapon you bought will be yours for the rest of the match. The price of these items has been increased to compensate for this, and this creates some interesting milestones throughout the course of a match. You start by buying a tier1 gun, then saving $5000 for a tier2 gun, and then $10000 for a superweapon. Which weapon you buy (or chemical) has now become a big, important, strategic decision. But whatever you choose, you'll be growing more powerful and truly rewarded for the cash you earn in-game.
There is a new way to move around the map - phase drifting! Simply double-tap shift and you will go into a new sliding motion. This lets you move around the map faster, and you will gain in speed the longer you can travel too - but there's a catch. Your movement has momentum, like you're skating on ice. This requires a bit of skill to pull off, but once you get the hang of it you'll be Tokyo drifting around corners and ramming into supply crates. This change simply makes movement fun. Supply crates are a new addition to the game too. The random loot scattered around the map is now bundled up into these crates, making them like fun little presents to open up. You can even use them as temporary cover to block against enemy bullets (until they explode). The main supply drop comes in a super golden grate with extra health and lots of goodies inside.
The chemical system now works in a fundamentally different way. Before, you had to choose between either holding a chemical, or placing it on the ground for different benefits. This was a tough choice and often people chose to go for the simpler option of just carrying them. But now you don't need to choose. When you buy a chemical you get both the carried version AND the placed version for free. You can pour some of your chemical onto the ground to get the placed benefits, while still holding onto it. Then after a 120s cooldown, you can place it down again in case someone destroys it. This makes it significantly easier to set up a quick base around a key area, as you always have your passive chemicals on hand. For example, you might decide to buy 2 Sonar Cells and a Fission Mine. You go to a building, and set Sonar's on the chokepoints and a Fission Mine on the buy zone. They after you win your fight there, you can run to the next location, wait for the cooldown to expire and reposition your chemicals again. Just as with weapons, the chemicals you purchase are permanent for the rest of the match, and act as significant tech upgrades that grow you more and more powerful. A few more chemical changes are that now everyone can destroy chemicals at any time, for free. Simply stand on an enemy chemical, hold CTRL and click Neutralize. This works now because enemy chemicals aren't permanently destroyed, but merely put on cooldown and can be replaced later (it would've been too powerful otherwise). Also, Alchemic Acid has been removed and replaced with a new chemical called Supply Beacon, which lets you call down a supply drop every 300s.
- Everyone now starts at level 1, but instead of looting for skill points, you will earn XP and level up by killing enemies. - Skills no longer gain penalties as you level them up. Level 3 is now objectively stronger than level 1, making every level up valuable. - Every skill in the game has been rebalanced and reworked with some big changes. EG: Radiate now fires a nuke at your target location. - You no longer lose your weapons on death. This lets you save up for expensive guns and keep using them for the rest of the match. - You can now double-tap shift to enter a new movement mode called 'phase drifting'. This lets you move faster but reveals you to enemies. - You no longer lose your chemicals on death. The chemicals you buy will stick with you all match, making them great tech upgrades. - You can now place chemicals for free based on the chemicals you're carrying. If your chemical gets destroyed, you can simply replace it. - Some chemicals have been reworked and replaced. EG: Supply Beacon, which lets you call down a supply drop every 300 seconds. - Everyone can now Neutralize enemy chemicals for free all the time. The Neutralizer chemical has been removed. - You only have to buy a car once to unlock a license for it. This license lets you rebuy that car for free for the rest of the match. - Loot is now bundled up into 15hp crates, and supply drops now come in a big shiny 150hp crate. Shoot or shift into them to open them. - When you kill an enemy, you'll instantly gain +50 hp and mana, allowing you to keep fighting and avoid getting third partied. - Adjusted the costs of all chemicals, weapons and vehicles, generally making them more expensive as they are now permanent upgrades. - Accessing level 3 skills is now a bit different. You can take a single skill up to level 3 on your 5th/10th/15th point in that tree. - Your player level (shown up the top left of the screen) is now higher, as I've changed the leveling curve so people level up more frequently. - And much more! Balance tweaks, bug fixes, and quality of life changes based on hundreds of hours of discussion in the Discord.
Geneshift is on sale this week, so like, subscribe, and smash that buy button! Have fun! bencelot
[ 2020-08-03 15:30:15 CET ] [ Original post ]
Ingame Progression Reworks
This version completely reworks all the systems of the game. There is a huge focus on in-game progression, the core gameplay loop, and giving a sense of becoming stronger and stronger within the match. You'll start with a single skill point but can now level up by killing people. Meanwhile, cash is never wasted as your weapons and chemicals are no longer lost on death. Instead, your purchases last forever allowing for key strategic decisions on how you create your build in-game.
Complete Skills Rework
The biggest change is to the skills system. We now start each match at level 1, with a single skill point. But as you kill enemies you will now gain xp and level up. Each level lets you invest another skill point and become more powerful. This is especially true as every skill in the game has been reworked to remove skill penalties. If you put a point into Vampirism you get free healing with absolutely no downside. Level 3 skills are objectively more powerful than level 1 skills, and every skill point is valuable. All of the skills have been individually tweaked as well, and some completely reworked. For example, Radiate now fires a nuclear missile at your target location. Active skills have become more skillful to use too, by adding minor firing delays that require you to use the skills tactically instead of blindly firing them in combat.
Permanent Weapons, Chemicals and Cars
Killing enemies not only gives you XP to level up your skills, but it also gives you cash. And now cash is really valuable. Why? Because the things you can buy with cash (weapons, chemicals and cars) are now all permanent. Before this version, you might save up $5000 to buy a super weapon, only to die and lose it all. This hurt a lot and removed any sense of progress you got from earning cash. But no more! Now you get to keep your weapons and chemicals on death, meaning that the expensive weapon you bought will be yours for the rest of the match. The price of these items has been increased to compensate for this, and this creates some interesting milestones throughout the course of a match. You start by buying a tier1 gun, then saving $5000 for a tier2 gun, and then $10000 for a superweapon. Which weapon you buy (or chemical) has now become a big, important, strategic decision. But whatever you choose, you'll be growing more powerful and truly rewarded for the cash you earn in-game.
Phase Drifting & Supply Crates
There is a new way to move around the map - phase drifting! Simply double-tap shift and you will go into a new sliding motion. This lets you move around the map faster, and you will gain in speed the longer you can travel too - but there's a catch. Your movement has momentum, like you're skating on ice. This requires a bit of skill to pull off, but once you get the hang of it you'll be Tokyo drifting around corners and ramming into supply crates. This change simply makes movement fun. Supply crates are a new addition to the game too. The random loot scattered around the map is now bundled up into these crates, making them like fun little presents to open up. You can even use them as temporary cover to block against enemy bullets (until they explode). The main supply drop comes in a super golden grate with extra health and lots of goodies inside.
Complete Chemical Rework
The chemical system now works in a fundamentally different way. Before, you had to choose between either holding a chemical, or placing it on the ground for different benefits. This was a tough choice and often people chose to go for the simpler option of just carrying them. But now you don't need to choose. When you buy a chemical you get both the carried version AND the placed version for free. You can pour some of your chemical onto the ground to get the placed benefits, while still holding onto it. Then after a 120s cooldown, you can place it down again in case someone destroys it. This makes it significantly easier to set up a quick base around a key area, as you always have your passive chemicals on hand. For example, you might decide to buy 2 Sonar Cells and a Fission Mine. You go to a building, and set Sonar's on the chokepoints and a Fission Mine on the buy zone. They after you win your fight there, you can run to the next location, wait for the cooldown to expire and reposition your chemicals again. Just as with weapons, the chemicals you purchase are permanent for the rest of the match, and act as significant tech upgrades that grow you more and more powerful. A few more chemical changes are that now everyone can destroy chemicals at any time, for free. Simply stand on an enemy chemical, hold CTRL and click Neutralize. This works now because enemy chemicals aren't permanently destroyed, but merely put on cooldown and can be replaced later (it would've been too powerful otherwise). Also, Alchemic Acid has been removed and replaced with a new chemical called Supply Beacon, which lets you call down a supply drop every 300s.
Changelog
- Everyone now starts at level 1, but instead of looting for skill points, you will earn XP and level up by killing enemies. - Skills no longer gain penalties as you level them up. Level 3 is now objectively stronger than level 1, making every level up valuable. - Every skill in the game has been rebalanced and reworked with some big changes. EG: Radiate now fires a nuke at your target location. - You no longer lose your weapons on death. This lets you save up for expensive guns and keep using them for the rest of the match. - You can now double-tap shift to enter a new movement mode called 'phase drifting'. This lets you move faster but reveals you to enemies. - You no longer lose your chemicals on death. The chemicals you buy will stick with you all match, making them great tech upgrades. - You can now place chemicals for free based on the chemicals you're carrying. If your chemical gets destroyed, you can simply replace it. - Some chemicals have been reworked and replaced. EG: Supply Beacon, which lets you call down a supply drop every 300 seconds. - Everyone can now Neutralize enemy chemicals for free all the time. The Neutralizer chemical has been removed. - You only have to buy a car once to unlock a license for it. This license lets you rebuy that car for free for the rest of the match. - Loot is now bundled up into 15hp crates, and supply drops now come in a big shiny 150hp crate. Shoot or shift into them to open them. - When you kill an enemy, you'll instantly gain +50 hp and mana, allowing you to keep fighting and avoid getting third partied. - Adjusted the costs of all chemicals, weapons and vehicles, generally making them more expensive as they are now permanent upgrades. - Accessing level 3 skills is now a bit different. You can take a single skill up to level 3 on your 5th/10th/15th point in that tree. - Your player level (shown up the top left of the screen) is now higher, as I've changed the leveling curve so people level up more frequently. - And much more! Balance tweaks, bug fixes, and quality of life changes based on hundreds of hours of discussion in the Discord.
40% Discount
Geneshift is on sale this week, so like, subscribe, and smash that buy button! Have fun! bencelot
[ 2020-08-03 15:30:15 CET ] [ Original post ]
Geneshift
Nik Nak Studios
Developer
Nik Nak Studios
Publisher
2017-05-23
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
Very Positive
(2410 reviews)
The Game includes VR Support
Public Linux Depots:
- Geneshift Linux [17.69 M]
Available DLCs:
- Geneshift: Supporter's Edition
- Gene Shift Auto: Deluxe Edition
Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock tactical mutant skills and outplay your friends in fast-paced online combat. Then coordinate your mutant attacks to defeat the rebel scientists and their zombie army.
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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