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1.30: Huge new city map!

Welcome to Subvein City


This new map is 5x larger than before. With classic GTA2 vibes, this map feels immersive and completely transforms the game. Vehicles play a critical role in transport now, and the rules of Battle Royale have been changed to work on a larger scale. Over the coming versions I want to make Geneshift more sandboxy with a focus on exploration, and this mega map is a great place to start.

Sexy New Graphics


To go with the mega map we now have a new day/night cycle, fog effects, lens flares, rain and thunder, and more. It's a significant upgrade to the aesthetics of the game and the weather patterns really make the new map a lot more immersive.

Critical Gameplay Changes


- Enemies now have health bars above their heads. It feels satisfying to hit people and prioritize targets based on who has the lowest health. - You can now rebuy ammo from anywhere in the map at any time. Just press B and buy ammo. - Whenever you fire your gun you will be revealed for 1.5s to all other players nearby. This makes it much easier to find action in the minimap. - Phase drifting has been removed as a default ability but made into a new skill in the Physical tree. - Weapons have a reduced range, preventing people from firing at you off-screen. - The firing delay on active skills like Plasma Ball has been reduced from 1.0s to 0.5s.

Battle Royale Mechanics


Everything has been scaled up for the new massive map. We have more players, longer rounds and a new scoring system to keep matches between 15 to 30 minutes. Instead of first to win 3 rounds, it's first to 50 points. With this change there are many new ways to gain score like doing civilian missions, hunting for kills or winning supply drops. This also allows you to feel productive even as a zombie.

New Zombie Resurrection Mechanics


Most exciting are the new rules for zombies, making zombie gameplay far more engaging and free. A few highlights are: - Zombies can keep respawning infinitely and aren't forced to spectate. - Zombies can now fire guns in the red zone, but take 2x damage. - Zombies no longer resurrect from killing a survivor, but instead killing 5 enemies in a row (zombies included). - Zombies can now resurrect with a new special "Heart" supply drop which falls every 2 minutes. These final 2 points completely change the zombie meta, and let you focus on exploring the map, getting quality kill streaks, and winning the super intense Heart drop. To win the heart you simply need to stand on it for 5s. But be careful, because every other zombie will try do the same and only 1 player gets to revive!

New Lives Mechanic


Another big addition is the new lives mechanic. Battle royale is the last man alive. By default we all start with 1 life, and if you die you become a zombie with 0 lives. But now you have the ability to earn bonus lives! Every kill gives you +0.2 lives, so if you get 5 kills in a row you'll gain a backup life. If you get another 5 kills in a row you'll have 2 backup lives. These backup lives mean that if you die, you'll consume the life but will not become a zombie. This system provides a much needed incentive to hunt for kills instead of hiding on a roof somewhere surviving. Every kill is exciting as it gets you one step closer to that bonus life that might let you win the game.

Chemical Charges System


Chemicals now come with charges making them far more useful. When you buy a Warp Field chemical, it now lets you place FOUR warp fields instead of just 1. The charges refill every 2 minutes, so you can keep on placing them. Huge buff to chemicals, as a single chemical can be used to fully prepare an area for maximum advantage. I personally like to place Trip Wires all around the incoming supply drop.

Streamlining Skills System


Skills have been streamlined in a few ways. Firstly, you can take a skill directly up to level 3, without the confusing requirement to get 4/9/14 skills in that tree first. Secondly, each tree now gives you a passive bonus for each skill point in the tree. Every point in the Cybernetic tree gives you a passive +2% damage. Physical skills give +0.5 health regen per skill point, and Mental skills +20% shift regen per point. The old skill queue system has been disabled by default, because it's honestly more fun to choose your own build as you play. But if you really want this you can re-enable it in the options menu.

Full Changelog


- New map called Subvein-City 5x larger than before. - Huge graphical improvements like fog, lens flares, bullet trails, random debris, rain and a day night cycle. - New rules for Battle Royale to work with the big new map, such as increasing the number of players from 20 to 32. - The rules for resurrection have changed. Instead of killing 1 survivor, you must now kill 5 enemies without dying (zombies included). - A better way to resurrect however is to win the new "Heart" supply drop. This falls every 2 minutes and you can rez if you stand ontop of it for 5s. - Battle Royale rounds now last 6 minutes instead of 3 minutes and scoring has been changed. Instead of first player to win 3 rounds, it is now first player to 50 score. - Scoring system in Battle Royale is changed. You now get +1 per minute alive, +1 per kill, +2 per civilian mission, +5 per supply drop, and +20 for a round win. - Zombies can once again respawn over and over again instead of going to spectator mode. - Zombies can now shoot guns in the red zone. However they will take 200% damage in the red zone. - Survival mode has been changed to only have 4 rounds instead of 12, but rounds are longer. - Survival mode now ends the moment you actually die, you don't get to become a zombie anymore (except in coop). - Everyone's top scores in Survival mode have been rescaled downwards, to correspond to the new reduced number of rounds. - Conquest mode has new rules for the big map. You can now capture any point, not forced to go in order from A to B to C to D to E. The capturing cooldown has also been removed. - There is a new "lives" mechanic in Battle Royale. If you kill 5 players without dying you'll gain +1 life, which prevents you from becoming a zombie if you die. - Chemicals now work on a "charges" system. For example, buying a Warp Field now lets you place down 4 warp fields instead of just 1. - Chemicals placed on the ground will now automatically expire after 360s. - Phase Drifting (double tapping shift) has been removed as a default ability. - Phase Drifting is now a skill in the Physical tree, and you are now able to fire your gun while drifting. - Enemies now have health bars above their heads. - When you fire a gun, your location will be revealed to enemies for 1.5s in the map and minimap. - Each skill tree now has a passive benefit for each point invested in it: - You get +2% damage for each point spent in the Cybernetic skill tree. - You get +0.5 hp/s regen at all times for each point in the Physical skill tree. - You regenerate shifts +20% faster for each point in the Mental skill tree. - You can now level skills right up to level 3, without needing to get 4/9/14 skills in that tree first. - Skill builds have been removed from the game by default. The game is funner when you get to choose your build as you play. But you can re-enable this in the advanced options if you wish. - You can now buy ammo at any time from anywhere in the map. Simply press (B) and click the yellow "Buy Ammo" button. - Increased the amount of cash and XP earned killing enemies, killing civiliand and doing civilian missions. - Players are now smaller and move faster, requiring more skill to hit them. - Reduced the firing delay on offensive skills like Plasma Ball and Venom Shot. - Reduced the damage, bullet speed and range of all guns by about 10%. - Big improvements to AI in all game modes. - Minor balance tweaks to various weapons and skills. - Streamlined some elements in the HUD. - Plenty of bug fixes.

40% Discount


Geneshift is on sale this week, so like, subscribe, and smash that buy button! I hope you enjoy this crazy big new version and have a rockin Christmas. Have fun! bencelot


[ 2020-12-18 22:29:51 CET ] [ Original post ]

Geneshift
Nik Nak Studios Developer
Nik Nak Studios Publisher
2017-05-23 Release
Game News Posts: 81
🎹🖱️Keyboard + Mouse
Very Positive (2410 reviews)
The Game includes VR Support
Public Linux Depots:
  • Geneshift Linux [17.69 M]
Available DLCs:
  • Geneshift: Supporter's Edition
  • Gene Shift Auto: Deluxe Edition
Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock tactical mutant skills and outplay your friends in fast-paced online combat. Then coordinate your mutant attacks to defeat the rebel scientists and their zombie army.


  • 16v16 MULTIPLAYER COMBAT
    Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival.
  • 8 PLAYER CO-OP CAMPAIGN
    Play solo or with up to 8 friends online to save the world from a zombie outbreak.
  • LEADERBOARDS & DIFFICULTIES
    Replay the campaign in 4 difficulty levels and set high scores on various leaderboards.
  • OVER 30 TACTICAL SKILLS
    Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball.
  • INSANE VEHICLE ACTION
    Ride with allies to do drive-by shootings, detonate car bombs and run enemies over.
  • SECRET BASE BUILDING
    Build a secret base of hidden chemicals that gives you long-term strategic advantages.
  • COMPETITIVE SERVERS
    Earn ranks in competitive servers that balance teams with a unique ELO rating system.
  • USER GENERATED MAPS
    Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
  • Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
  • Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
GAMEBILLET

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GAMERSGATE

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10.91$ (22%)
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14.88$ (70%)

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