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1.51: Unlimited Ammo, SWAT Van, & Double XP Week!


2X XP Week & 30% DLC Discount


Hey all! To celebrate the new version, this week everyone will earn 2X XP. The Deluxe Edition will also be 30% off if you're interested! https://store.steampowered.com/app/2194030/Gene_Shift_Auto_Deluxe_Edition/

Streamlined Combat


Since going F2P it has become very clear - Gene Shift Auto is complicated! Over the years many mechanics have been added, and in hindsight not all of them provided enough gameplay depth to justify their complexity. There was just a bit too much going on. Gene Shift Auto should be easy to learn and hard to master, and that's what this version hopes to achieve. So a number of mechanics have been removed this version (from PvP, they still exist in Survival mode). We no longer need to worry about backup lives, nor do we have to grind missions non-stop without a moments rest. Critical boolets were neat but didn't really add enough so they're gone too. Only mechanics that really ADD something to gameplay remain. But by far the biggest change of all is...

Infinite Ammo!


Guns have unlimited ammo now. You no longer need to rebuy ammo, and you'll never run out mid-combat. To compensate reload times have been increased and cash drop rates are less as we'll no longer be spending cash throughout the game. Vendors no longer need to sell ammo, and so they have a much needed extra weapon slot instead. Ammo management is a great mechanic in simpler games, but in GSA we have far more important things to worry about, such as...

SWAT Vans!


The cops are more dangerous now with SWAT vans. These kick in at wanted level 3 (special forces kick in at wanted level 4). The Van is tough with a bunch of hitpoints, so you can't just blow it up before it arrives. Each van will charge you down and pop out 4 cops at the last minute. You could say that these police are actually FASHION police, because we now have...

Exclusive Cosmetics


The cosmetics page has been reworked and a bunch of new cosmetics have been added for those who own the Deluxe Edition. A nice way to show off your support for the game. Some big ones are: - Ability to change your shirt color - Ability to change your bullet trails - Rainbow effect when you shift

New Skills


A few new skills have been added too. Last version saw the addition of Hypnotic Army, which allows you to hypnotise nearby cops and civilians to become your minions. Now we have a new skill called Clip Magnet, which makes your bullets seek towards enemies based on how many crates you've recently opened. It also makes the crates you destroy shoot their loot towards you, so you can YOINK a supply drop from across the screen!

A Huge Amount of Polish


Most of this version is just polish. Polish polish polish! There have been tens of thousands of new players join since going F2P and hundreds of lessons learned from observing them. The changelog below has the details but some fun highlights are: Civs now run away from gunfire; the ability to refund your weapon for 100% of its initial purchase value; Sonar Cells reworked so when you stand inside it you get global map vision; QoL improvements, skill balancing, bug fixes and more!

Next Version


Now that F2P is done, and this version has polished up (most of) the issues found by the new F2P audience, I will be free to actually do some solid dev again! And I'm very excited about the next major feature, which will be turning the city into a giant GTA-style playground. The city right now is too plain. There aren't enough land marks and there aren't any ways to interact with the map. This is what I want to change. Lets add a police station to farm cops at, a hospital to respawn at, hidden rooms to explore, fun parkor puzzles and turbo boosters everywhere. Super fast moving jump pads that launch you directly into giant spinning blades of death. Should be fun. Anyway enjoy the version! Ben.

Big Old Changelist


--- MAJOR GAMEPLAY CHANGES --- - All weapons now have INFINITE AMMO (you still need to reload, but never rebuy). - Removed critical bullets from the game. - The concept of backup lives has been removed from PvP game modes. When a survivor collects a heart they get $200 instead. - You can only do 3 missions per game, one unlocking per round, and missions are no longer shared with allies. --- DLC CHANGES (STUFF FREE PLAYERS NOW GET ACCESS TO) --- - All players can now equip a skill to appear at level 1, which was previously a DLC exclusive. Skill builds are more fair this way. - All players now get access to all 4 daily challenges instead of just 2, allowing for 500 coins per day (instead of 250). - Free players can now play survival mode once per day instead of once per week (DLC is of course still unlimited). - All players can now earn kill coins based on their placement at the end of a match. - Added a new cosmetic to change your pants color --- DLC CHANGES (STUFF DLC PLAYERS NOW GET) --- - The Deluxe Edition now makes skills 2x cheaper to unlock (skills previously cost 500, now 1000 for F2P and 500 for DLC. F2P rate should be almost the same due to 2x as many daily challenges) - Instead of DLC giving a one time +3000 coins, it now makes daily challenges give 4x the XP and coins. - Reworked the cosmetics page and made half of the cosmetics DLC exclusives. This includes a few existing cosmetics (like the Cape). - Added a new cosmetic to change shirt color (DLC) - Added a new cosmetic to change bullet trail color (DLC) - Added a new cosmetic to show zombie wings when a zombie (DLC) - Added a new cosmetic to make your shifts cycle through the rainbow (DLC) --- MINOR GAMEPLAY CHANGES --- - Added a SWAT Van to be driven by cops on wanted level 3. It's like a cop car, but with 600hp instead of 200hp and it will carry 4 instead of 2 cops. - Replaced the reload speed perk with ammo consumption perk (-20/30/40% ammo used) - Kill Reward resets to $200 instead of $100, making double kills pay more cash - Heart crates no longer give bonus score or health. Just 8 heart fragments. - Survivors no longer see a hud arrow to the nearest heart crate. - Supply drops now only come once per round instead of 3 times. It will start at 3:00 and land at the 2:00 minute mark - Supply drops give +20 score instead of +10, and drop better loot. - Perks from supply drops can now be shared amongst 2 allies. - The minimap now shows mission gives, and no longer shows helicopters or loot spawners. - Improved vehicle handling and reverse speed. - Multikills increase slower. Instead of +200/300/400/500% it is now +150/200/225/250/275/300%. - The big cashpiles now give $1000 instead of $2000, an the big mutation orbs give 100xp instead of 200xp. - Civs are more easily scared by nearby gunfire. - Shift range is reduced slightly while in combat, to prevent people spamming all over the place. --- GENERAL CHANGES --- - QoL improvement where you can hold down the fire button and automatically resume shooting after switching weapons. - Survival mode now has 1 less round (so standard = 3 and hardcore = 4). Survival AI is made harder. - To incentivize bigger and more varied builds, players now gain +1% XP for each skill they have enabled, in-game. This is capped at +30%. - Rearranged a few skills in the skill tree, and changed the rules so that you must complete the inner rings before you can do the outer ones. - The crosshair now shows 3 circles underneath it that correspond to your 3 active skills, and indicates their cooldowns. - Reworked the tutorial with a cool new scripted cop shootout. Try it out! --- WEAPON CHANGES --- - When upgrading your gun you can get a 100% refund instead of 50%. - Superweapons deal 10% less damage on average, and cost $25,000 instead of $20,000. - Increased reload time of all guns by 0.5s (to offset the new infinite ammo). - Reduced bullet ranges when aiming vertically slightly. - Reduced sniper range from 100 to 70, and buffed bullet speed slightly to compensate. --- CHEMICAL CHANGES --- - You can carry a maximum of 3 chemicals at once instead of 4. - Removed Supply Beacon, Laser Trip Wire, Skill Stimulant, Damage Stimulant, and Synthetic Shop from the game (for now). - Sonar Cells no longer reveals enemies in a 60m radius around you. Instead, it will give you global map vision while you stand inside it. - Goo Trap passive is changed to increase your jump height by 2m. - Chemicals take 3s to capture instead of 2s. - Chemical cooldowns are now 150s instead of 180s. - Placed chemicals only exist for 2 minutes instead of 20 minutes. - Capturing a chemical now sets its expiry time to 20s instead of 60s. - Warp Field no longer appears in CTF or Conquest modes. --- SKILL CHANGES --- - Rapid Refill (addon for Frenzy) has been removed from the game. - Instead we have a new skill called Clip Magnet, which makes your bullets seek faster and makes loot crates throw their loot towards you. - X-Ray Vision range is buffed to 30/50/80/120, but is only able to show you the closest 1/2/3/5 enemies - Energize range is now +10/15/20/30 instead of +15/25/35/50%. - Self Repair cooldown is now 15/14/13/12 instead of 15s flat. - Phase drifting now shows a red ring around you to indicate top speed and bonus damage. - Radiate now shows green if allied, red if enemy, and has better vertical hit detection. - Radiate burst damage is buffed to 20/30/40/60, and the linger duration is fixed at 3s - Chemical Boost no longer deals damage. - Invisibility once again deals reduced damage. 75% for 0.5s after leaving invis. To compensate the reveal range is reduced from 25 to 15m. - Critical Shifting damage reduce to +10/15/20/25%. - Smoke Bomb can now be cast where your target is instead of your position. --- BUG FIXES --- - Fixed a bug where skill medallions weren't showing at the end of the game.


[ 2023-02-13 17:55:18 CET ] [ Original post ]

Geneshift
Nik Nak Studios Developer
Nik Nak Studios Publisher
2017-05-23 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Very Positive (2419 reviews)
The Game includes VR Support
Public Linux Depots:
  • Geneshift Linux [17.69 M]
Available DLCs:
  • Geneshift: Supporter's Edition
  • Gene Shift Auto: Deluxe Edition
Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock tactical mutant skills and outplay your friends in fast-paced online combat. Then coordinate your mutant attacks to defeat the rebel scientists and their zombie army.


  • 16v16 MULTIPLAYER COMBAT
    Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival.
  • 8 PLAYER CO-OP CAMPAIGN
    Play solo or with up to 8 friends online to save the world from a zombie outbreak.
  • LEADERBOARDS & DIFFICULTIES
    Replay the campaign in 4 difficulty levels and set high scores on various leaderboards.
  • OVER 30 TACTICAL SKILLS
    Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball.
  • INSANE VEHICLE ACTION
    Ride with allies to do drive-by shootings, detonate car bombs and run enemies over.
  • SECRET BASE BUILDING
    Build a secret base of hidden chemicals that gives you long-term strategic advantages.
  • COMPETITIVE SERVERS
    Earn ranks in competitive servers that balance teams with a unique ELO rating system.
  • USER GENERATED MAPS
    Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
  • Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
  • Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
GAMEBILLET

[ 6097 ]

8.89$ (11%)
20.65$ (17%)
52.74$ (12%)
19.89$ (56%)
16.96$ (15%)
25.19$ (16%)
16.59$ (17%)
8.19$ (18%)
13.34$ (11%)
24.87$ (17%)
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13.34$ (11%)
33.99$ (-127%)
50.39$ (16%)
12.59$ (16%)
4.88$ (62%)
33.99$ (-70%)
6.79$ (15%)
1.48$ (93%)
14.44$ (15%)
43.99$ (12%)
17.03$ (15%)
2.66$ (82%)
26.69$ (11%)
20.99$ (16%)
11.99$ (20%)
16.79$ (16%)
38.21$ (15%)
12.71$ (15%)
22.24$ (11%)
GAMERSGATE

[ 1312 ]

1.8$ (82%)
1.28$ (87%)
3.84$ (76%)
9.0$ (70%)
7.5$ (70%)
6.25$ (75%)
21.59$ (28%)
5.0$ (50%)
4.25$ (79%)
6.79$ (32%)
0.51$ (74%)
4.4$ (78%)
0.85$ (83%)
8.49$ (58%)
8.49$ (58%)
2.0$ (80%)
2.63$ (74%)
4.75$ (81%)
0.43$ (91%)
14.62$ (41%)
3.75$ (62%)
2.55$ (83%)
14.39$ (52%)
17.0$ (57%)
3.19$ (79%)
1.79$ (74%)
14.87$ (40%)
1.02$ (91%)
5.31$ (79%)
12.74$ (58%)

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