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GSA 1.6: New Perks system with 36 brand new abilities!


A Whole New World (of Perks)


What is a perk? Perks are powerful passive buffs that last all game. They are a bit like skills, but instead of leveling them up, you will be given 2 perks at the start of each match automatically. There are 36 perks in total, spread across the 6 skill trees, and they do all sorts of things. Here are a few examples:
  • Genetic Heart (Healing Tree): Gain +20 max hitpoints.
  • Evasive Shot (Defense Tree): You can fire your weapons while shifting.
  • Heat Seeking (Weaponry Tree): Your bullets will steer towards enemies.
  • Boom Box (Burst Damage Tree): Crates have a 30% chance to give you a free grenade.
  • Skill Lottery (DOT Tree): Start each match with a free level 3 skill.
  • Outlaw (Utility Tree): You will never lose your wanted level, even when you die.

Unlocking Perks With Medals


There are 6 perks per skill tree, and to unlock the higher tier perks in that tree you first need a certain number of skill medals. To get skill medals you need to use the skills within that tree, and level up their individual medals by completing skill-specific challenges.
This screenshot should make it clearer. Here we are looking at the perks in the Defense Tree. I have unlocked 3 perks in this tree already, but in order to unlock the 4th (Driveby) I first need to earn 30 medals within the Defense tree. I currently only have 14, but I can choose to use the Defense skills while playing to earn medals faster. This system exists for 2 reasons: 1) It makes build creation far more interesting, as you now rewarded for embracing a particular skill tree to unlock the perks that best suit your custom playstyle. 2) It encourages you to try new skills, as you will earn medals faster at the earlier levels, and thus the best way to get medals is to try new skills within your tree of choice.

6 Brand New Skills


In addition to the 36 entirely brand new perks, the skill tree itself has been rearranged. All of the add-on skills have been removed and rolled into their base skills (eg, Plasma Ball now automatically shoots out multiple balls like Fire Storm used to do). And instead, we get 6 brand new passive skills! - SHRAPNEL: "Grenades and other explosives deal more damage, and molotov's burn for longer." - FLAMING BULLETS: "Your bullets set enemies on fire, dealing damage and delaying their passive regen." - BOOTS OF TRAVEL: "Makes you run faster whenever you aren't firing your gun" - BLADE MAIL: "Protects you while you reload, and protects more based on how empty your clip was. After reloading, your next bullet deals bonus damage equal to the damage blocked." - SKILL SHOTS: "Increases all forms of non-bullet damage (skills, grenades, cars, knife, etc). If you get a non-bullet kill, you'll gain a charge that gives extra damage. Charges reset on death." - ASSASSINATE: "A random enemy will be revealed to you in the map, and you will deal bonus damage against them. If you kill them you'll earn extra cash and XP, then get a new target."

Faster, Snappier Round Format


Gameplay has been improved in countless other ways, but here are the 3 biggest changes to the BR formula: 1) Rounds only last 3 minutes instead of 5 minutes: With 3 rounds and overtime this gives a snappy 14 minute match instead of 20 minutes. It's not just faster, but the gameplay is more chaotic, more intense, and every second counts. 2) Skill points are rarer, but more powerful: Instead of reaching level 18, a good player should reach level 10. But we'll be just as powerful now due to all the extra +2 skill point bonuses you get in the draft. This focuses on quality over quantity, and lets us spend more time shooting and less time clicking skills. 3) Players can revive after overtime: A special heart crate will fall down 1 minute after overtime, to give all the zombies in the server 1 last opportunity to revive. But only 1 person can get the heart, so you better prepare! This keeps players always active and always with a sense of hope to win right up until the very last second. That's it for this version, as always please leave feedback either here or on Discord. Enjoy!

Big Old Changelist


--- NEW PERKS SYSTEM --- - Added a whole new perks system! - Perks are passive buffs that you select before the match begins. EG: +20 max hitpoints, +10% bullet damage, or cheaper weapons from vendors. - There are 36 perks in total, and they are organised into the 6 skill trees. So there are 6 Healing perks, 6 Defense perks, etc. - You can enable 1 perk per skill tree, which creates a pool of 6 perks. Then when the game begins, 2 of those perks will be randomly selected and given to you for free. - To unlock new perks you must first collect a certain number of SKILL MEDALS within that skill tree. And you get skill medals by using skills within that tree. - All the perks are equally balanced (hopefully!). They don't get any more powerful as you reach higher tiers, but they do get more EXTREME in their behaviour and playstyle. - Check it out in the skills tree. Perks are shown in green, and you can click on the 6 green buttons to open the Perks menu for that tree. --- REWORKED SKILL TREE --- - The skill tree no longer restricts the unlocking of skills based on rings, giving you more flexibility in your build creation. - Rearranged a bunch of skills in the skill tree, putting simpler skills up front and making them cheaper (600 instead of 1000 coins). - Removed every add-on skill in the game as they didn't work well with drafting. Instead, many have been rolled into their base skills, as we have 8 brand new skill instead. - We can no longer set a skill to appear at level 10. Instead, that slot is used to set a perk to appear at the start of the game. - The medal requirements for every skill have been rebalanced to ensure all skills can earn medals at a similar pace (as these really matter for perks now). - F2P players can take their skill medals all the way up to level 10 instead of level 4. --- ACCOUNT PROGRESSION CHANGES --- - Account level ups now give +100 instead of +25 coins. - Reworked the curve that determines what our player level is, resulting in everyone being lower level than before. It was just too fast before. No one has lost any XP from this, but you might have to wait a while to get back your level based cosmetics. --- MAJOR GAMEPLAY CHANGES --- - Each round now lasts 3 minutes instead of 5 minutes. This makes matches last about 14 instead of 20 minutes. - Slowed down the in-game leveling curve, but increased the amount of +2 bonus skill points (same power level, but fewer clicks required). - Added one final heart crate that lands one minute after overtime, giving players a last chance to rez. - Reworked the scoring system in BR, the main change is that only round 3 gives bonus placement score. - Instead of capturing chemicals which then expire 10s later, you'll simply destroy the chemical instantly and get $500 instead. - We can now only carry 1 chemical at a time instead of 3. But all chemicals are now more powerful. --- OTHER GAMEPLAY CHANGES --- - Kill Reward once again loses money when you die, but only 20% instead of 100%. - The max hp cap is now 300 instead of 200. - The skill draft is simplified for new accounts, showing at first only 1 draft option, then 2, then 3 once you've got 10 skills enabled. - You can sell skill points for $1000 instead of $500. - Players can now keep their wanted level between rounds. - Survival mode gives -10 score instead of -1 score per death. - You can now throw grenades while shifting. - If you have 3 grenades and then buy a molotov for $500, you will get 3 molotovs instead of just 1 (effectively trading in your nades). --- WEAPON CHANGES --- - Blast Cannon no longer has the charge up mechanic (but is now a bit better at launching you up into the air) --- CHEMICAL CHANGES --- - All chemicals restore charges every 90 instead of 150s. - Chemicals take 3s instead of 2s to capture. - All chemicals now cost $10,000. - Warp Field passive now boosts shift speed by 30% instead of 25%. - Sonar Cells now gives 10s of global vision instead of 0.5s. - Sonar Cells passive now gives 2x the view range it used to. - Goo Trap passive gives +4 instead of +2 meters jump height. - Fission Mine damage is now 75 instead of 60hp. --- SKILL CHANGES --- - Illicit Income no longer restores health, but it can now restore cash vs cops as well. - Smoke Bomb is moved to the healing tree. It now heals you by 10 hp/s while you stand inside it. - Frenzy now also boosts your movement speed by +20/30/40/60%. - Plasma Ball is now called Fire Storm, and is merged with its old add-on. It now fires 3/4/5/7 fireballs. - Infection's trail effect has been added into Venom Shot itself, allowing venom to infect other players. - Counter Spell now called Automatic Armor. It now treats all forms of damage equally. - Hypnotic Army follower health is now +30hp for all levels. - Phasic Bullets now called Bouncing Bullets and bounced bullets do a lot more damage. - Skill Shots is now called Killer Cooldowns. - Force Field now has more shield health and movement speed. - Soul Drop no longer disables enemies weapons, but instead restores your health when you land it. - Manic Mechanic reworked to no longer be about driving cars, but instead destroying them: "Deal extra damage vs vehicles, and gain bonus cash and XP for destroying them." --- NEW SKILLS --- - Shrapnel: "Grenades and other explosives deal more damage, and molotov's burn for longer." - Flaming Bullets: "Your bullets set enemies on fire, dealing damage and delaying their passive regen." - Boots of Travel: "Makes you run faster whenever you aren't firing your gun" - Blade Mail: "Protects you while you reload, and protects more based on how empty your clip was. After reloading, your next bullet deals bonus damage equal to the damage blocked." - Skill Shots: "Increases all forms of non-bullet damage (skills, grenades, cars, knife, etc). If you get a non-bullet kill, you'll gain a charge that gives extra damage. Charges reset on death." - Assassinate: "A random enemy will be revealed to you in the map, and you will deal bonus damage against them. If you kill them you'll earn extra cash and XP, then get a new target." --- NEW PERKS --- There are 36 of them, so I won't list them here. Go check them out in the skill tree!


[ 2023-04-07 17:00:02 CET ] [ Original post ]

Geneshift
Nik Nak Studios Developer
Nik Nak Studios Publisher
2017-05-23 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Very Positive (2419 reviews)
The Game includes VR Support
Public Linux Depots:
  • Geneshift Linux [17.69 M]
Available DLCs:
  • Geneshift: Supporter's Edition
  • Gene Shift Auto: Deluxe Edition
Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock tactical mutant skills and outplay your friends in fast-paced online combat. Then coordinate your mutant attacks to defeat the rebel scientists and their zombie army.


  • 16v16 MULTIPLAYER COMBAT
    Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival.
  • 8 PLAYER CO-OP CAMPAIGN
    Play solo or with up to 8 friends online to save the world from a zombie outbreak.
  • LEADERBOARDS & DIFFICULTIES
    Replay the campaign in 4 difficulty levels and set high scores on various leaderboards.
  • OVER 30 TACTICAL SKILLS
    Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball.
  • INSANE VEHICLE ACTION
    Ride with allies to do drive-by shootings, detonate car bombs and run enemies over.
  • SECRET BASE BUILDING
    Build a secret base of hidden chemicals that gives you long-term strategic advantages.
  • COMPETITIVE SERVERS
    Earn ranks in competitive servers that balance teams with a unique ELO rating system.
  • USER GENERATED MAPS
    Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
  • Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
  • Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
GAMEBILLET

[ 6097 ]

5.06$ (16%)
8.39$ (16%)
16.99$ (15%)
3.29$ (18%)
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33.19$ (17%)
5.94$ (15%)
33.97$ (15%)
16.79$ (16%)
26.34$ (12%)
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22.38$ (25%)
17.19$ (14%)
33.96$ (15%)
13.96$ (65%)
GAMERSGATE

[ 1312 ]

6.0$ (90%)
7.92$ (74%)
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0.85$ (91%)
1.79$ (74%)
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2.55$ (74%)
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17.99$ (10%)
11.99$ (40%)
0.85$ (91%)
0.77$ (61%)
1.28$ (91%)
13.49$ (10%)
12.39$ (38%)
3.83$ (62%)
1.11$ (91%)
1.49$ (79%)
5.0$ (50%)
0.64$ (87%)
5.07$ (61%)
2.04$ (66%)
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2.0$ (90%)
0.68$ (91%)

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