





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This patch tweaks the cash and XP rates to make farming more meaningful, and adds key milestones to aim for just before the rounds 1, 2 and 3 showdowns. Firstly, we all earn a lot more cash and XP. Tier 2 and tier 3 weapons are also $5000 cheaper, so we'll all be more powerful by the final showdown. Also, skills now level up at fixed, predictable levels. We get new skills at levels 1/2/5/8/11/14. If you farm well, you can reach level 5 just before the round 1 showdown. This is important because level 5 now always gives you a LEGENDARY boosted skill, which starts at level 4 and can reach a super OP level 7. Levels 8, 11 and 14 will give everyone EPIC or RARE skills, which also give bonus points and provide key milestones right before the round 2 and 3 showdowns. Enjoy! bencelot ---- [SKILL DRAFT CHANGES] - We now always see brand new skills at levels 1 and 2. Then 3 and 4 upgrade them. Then we get boosted skills on level 5/8/11/14/17. - Normal skills can now go up to level 4 instead of level 3. - Boosted skills now come in 3 rarites: Rare, Epic and Legendary. - Legendary skills always appear at level 5. They start at level 4 and go up to level 7. - Epic skills can appear at levels 8, 11, 14 and 17. They start at level 3 and go up to level 6. - Rare skills also appear at levels 8, 11, 14 and 17. They start at level 2 and go up to level 5. [ECONOMY CHANGES] - Getting 5 streak points now gives you a flat +500xp, instead of a free level up. - The Kill Reward now gains xp and cash 33% faster. - Supply Drops give an extra +100xp, +$1000 and +3% weapon damage. - Cops give 11/12/13/14/15xp based on your wanted level instead of a flat 10. - Tier2 weapons cost $5000 instead of $10,000 (but are still only available on round 2) - Superweapons cost $15k instead of $25k ($10k instead of $15k to upgrade from your tier 2 gun) [GAMEPLAY CHANGES] - Cops have 50 instead of 40hp health and do 100% instead of 80% damage. - 3 supply drops instead of 1 spawn at the start of a BR match - Supply drops gain armor for each player nearby, shown by an expanding health bar. - Civilians now eject from cars faster, immediately as soon as it starts flaming - Shotguns now deal more damage but have worse range and spread [GENERAL CHANGES] - Updated the default control scheme a bit (for new players). Interacting with HUD is now CTRL, placing chems is now C, slashing knife is now middle mouse - All players, now including F2P people, will show off their account level when they win a round - Your Streak point progress is shown below your health bar. [SKILL BUFFS] -Radiate cooldown is now 18/17/16/15/14/13/12 instead of fixed at 16s. It does +5 impact damage per level and the radius is 10% larger -Beefcake doesn't increase your hitbox size as much (lvl 7 is +20% instead of +40%) -Falling Inferno now additionally increases your molotov duration by 1 to 7s -Critical Rage chance now ranges from 140 to 380% instead of 133 to 333% -Illicit Income values are halved, but it now increases your XP earned as well -Shrapnel chance of free nade now ranges from 50% to 350% instead of 40% to 280% -Armed Robbery chance of big XP ranges from 25 to 175% instead of 20 to 140% -Medical supplies healing ranges from 10 to 40 instead of 5 to 35 per loot -Hypnotic Army range increased by 5m, and cooldown is now 10 instead of 12s. Max vendors is now 0/0/1/2/3/4/5 -Invisibility duration buffed by 5s per level -Blade Fury slashing damage is now 100 instead of 60 hp/s -The bonus damage duration after spike trap is 4 instead of 3s -Flying Dagger range and speed increased by 10m for all levels -Backtrack duration increased by 1s for all levels -Rambulance damage also increases car mass for collision purposes [SKILL NERFS] -Flaming Bullets duration now ranges from 0.5 to 1.1 instead of 0.3 to 1.5s -Regeneration healing ranges from 2 to 14hp/s instead of 2.5 to 17.5 hp.s -Executioner damage ranges from 8% to 56% instead of 10% to 70% -Self Repair takes 2.5 instead of 2.0s to heal you -Stimpacks healing ranges from 3 to 21 instead of 4 to 28 hp per shift -Toxic Blood duration now ranges from 3 to 9s instead of 2 to 14s -Arcane power bullet damage ranges from 7 to 49 instead of 8 to 56hp -Clip Magnet seek speed is now 20 instead of 30 degrees per second -Assassinate bonus damage ranges from +3 to +15% instead of +3 to +21% [BUG FIXES] - Fixed a bug where clip size upgrades weren't showing properly in the HUD. - Fixed Always on Top challenge not working - Fixed a bug that caused cops to stand on top of cars - Fixed a bug where the critical rage sound effect wasn't applied to shotguns
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