Heyo, this is a small patch to make showdowns cleaner.
A recent change made it a bit too easy for zombies to respawn, especially if there were a lot of skilled players in the server who knew how to move fast. This made the final showdowns a bit too chaotic and a bit of a coin flip to see who would win.
So to make showdowns more clean between the final survivors, zombie respawns are harder. Killing another zombie now only drops 1 heart piece, and they no longer drop the amount they were carrying. We also require 4 instead of 3 hearts to respawn. To compensate for this, we no longer lose our hearts when we die (which was a bit frustrating anyway).
Enjoy!
bencelot
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[GAMEPLAY CHANGES]
-Zombies no longer lose their heart progress when they die. But they now require 4 hearts to rez instead of 3.
-Killing an enemy zombie now drops exactly 1 heart. It doesn't drop extra fragments based on how many they've collected.
-Added green bubble visual feedback for all healing skills
-During overtime, the poison gas deals increasing damage based on your time inside it, and this rate is now remembered until you die.
-Tweaked the order we unlock boosted skills. Instead of getting a legendary on level 5, and rares/epics on 8/11/14/17. We now get our legendary at 6 and get rares/epics at 5/10/15. If you reach level 20 you'll get a second legendary.
-Whenever we see a brand new legendary or epic in the draft, we only get 1 draft option (in the next major version, we'll be able to unlock boosters that let us control these)
-Fixed a bug where you couldn't reload if you have only fired a single shot of your gun
-Your existing skills now show when you are offered new skills
- Map spawns 18 instead of 20 vendors
- Flare gun now deals 10hp flame damage for 1s
-Added 3s extra to the end of each round to collect loot
[SKILL CHANGES]
-Radiate impact radius is 20m instead of 16m
-Stimpacks can no longer heal you in the poison gas
-Flying Dagger now works for zombies.
-Flying dagger damage now ranges from 70% to 100% instead of 105% to 135%
-Force Fields burst damage is now 30 instead of 20
-Clip Magnet now shows a green seeking halo when you have available bullets
Geneshift is a top-down shooter bursting with brutal gunplay and insane vehicle action. Unlock tactical mutant skills and outplay your friends in fast-paced online combat. Then coordinate your mutant attacks to defeat the rebel scientists and their zombie army.
16v16 MULTIPLAYER COMBAT Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival.
8 PLAYER CO-OP CAMPAIGN Play solo or with up to 8 friends online to save the world from a zombie outbreak.
LEADERBOARDS & DIFFICULTIES Replay the campaign in 4 difficulty levels and set high scores on various leaderboards.
OVER 30 TACTICAL SKILLS Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball.
INSANE VEHICLE ACTION Ride with allies to do drive-by shootings, detonate car bombs and run enemies over.
SECRET BASE BUILDING Build a secret base of hidden chemicals that gives you long-term strategic advantages.
COMPETITIVE SERVERS Earn ranks in competitive servers that balance teams with a unique ELO rating system.
USER GENERATED MAPS Create maps in the editor and unlock sexy cosmetics whenever your maps are played.