Heyo! Just a small patch today. There are some balance changes and a rework to how we earn Shards. Shards still don't do anything, so this rework doesn't really matter yet. But we now earn them from leveling up our classes. We also need a certain number of Legendary skills in a class to reach the next level. To make sure we all get the right class level and get the correct amount of Shards, I've had to roll back everyone's class levels a bit. This will let you reclaim up to the new right class level, get the right amount of shards, and also get a free +300 ACID for each class level up. Woo! This version also now has a RANDOM CLASS BUTTON. This is to encourage players to experiment and get more variety in their gameplay. You will gain a slight +15% cash and XP boost to compensate for the lack of reliability. Or randomize your skills too for +30%! Enjoy! ---- [GENERAL CHANGES] - Made the chat log bigger and integrated Discord. - Daily challenges must now be claimed from the main menu. - Added pretty visual effects whenever you claim resources in the menu. - Added a coming soon button for the shop. [SHARD & CLASS LEVEL CHANGES] - Shards are no longer earned from earning excess DNA on your legendary skills, nor are they earned from leveling up. - Shards are instead earned by levelling up your classes. You get +30 shards and +300 ACID per class level up. - Class levels now have 2 requirements. You need X amount of trophies like before, but now you also require a certain number of legendary skills on that class. - This makes higher class levels harder to reach, so to compensate, gun skin cosmetics are now unlocked at earlier combined class levels. - Everyone's shards have been reset and class levels rolled back, so you can re-level your classes to get up to the new amount, and get the right amount of shards. - FYI, Shards will eventually be used to unlock alternative class perks, letting us swap existing perks out for new ones. Coming soon! [EXCESS DNA CHANGES] - Excess DNA that you earn when a skill reaches Legendary is no longer turned into shards. Instead it is stored on the skill itself. - For every 5000 excess DNA that you earn, your skill will gain +1 medal level (the old way of earning skill medals is removed). - These medal levels contribute towards your total class medal count, which is a new requirement used to unlock higher class levels. - It now takes 5000 instead of 4500 DNA for a skill to reach legendary status. All players have their existing epic and legendary skills boosted by +500 DNA to compensate. - You can now make progress towards your next magnet from earning excess DNA (previously excess DNA didn't count and was "wasted"). [GAMEPLAY CHANGES] - Shotguns have 35 instead of 30m range and slightly better accuracy. - Rare loot crates spawn more frequently in the map. - Vendor skill duration upgrades are now +25/50/75% instead of +30/60/90%. - Vendor skill speed upgrades are now +30/60/90% instead of +20/40/60%. - Added 2 new "random class" options that become available when you hit level 100. - Random Class: Play a random class, prioritizing daily challenges if available. Your skill build will match the selected build on that class. You earn +15% cash and XP from all sources in-game, and get +15% XP at the end of the match. - Random Class & Skills: Play a random class, prioritizing daily challenges if available. You'll use a random skill build, but get +1 extra reroll.. You earn +30% cash and XP from all sources in-game, and get +30% XP at the end of the match. - Vendors are more likely to carry chemicals, especially during round 1 (buffing Scientist). [CLASS CHANGES] - Criminal's gang now fires at enemy cops and civs who are attacking and hunting you. [SKILL NERFS] - Charged Shot now only gives half as much damage after throwing a grenade - Shrapnel chance of free nade now ranges from 40% to 160% instead of 100% to 400% - Mirror Image clone damage is now 12% to 30% instead of 10% to 40% - Radiate initial impact damage is now 10 to 70hp instead of 20 to 80hp - Falling Inferno duration is now +2 to +5s instead of +2 to +8s - Toxic Blood duration is now +4 to + 7s instead of +4 to +10s [SKILL BUFFS] - Automatic Armor protection time is now 1.5s instead of 1s - Blade Mail has more protection, ranging from -14% to -56% instead of -10% to -40% - Combo Killer now drops more loot per multi kill level, ranging from 40% to 160% instead of 30% to 120% - Armed Robbery's chance of a free upgrade now ranges from 8% to 32% instead of 6% to 24% - Firestorm's cooldown now ranges from 16s to 10s instead of 20s to 14s - Spike Trap's cooldown now ranges from 18s to 12s instead of 20s to 14s
Geneshift
Nik Nak Studios
Nik Nak Studios
2017-05-23
Indie RPG Singleplayer Multiplayer Coop
Game News Posts 80
🎹🖱️Keyboard + Mouse
Very Positive
(2397 reviews)
https://geneshiftauto.com
https://store.steampowered.com/app/308600 
The Game includes VR Support
Geneshift Linux [17.69 M]
Geneshift: Supporter's Edition
Gene Shift Auto: Deluxe Edition
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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