





Hey all, this version just polishes up the econ and scoring systems a bit. It mostly plays the same with one key difference - how to score well. Your score from level ups is now capped at 20 (when you hit level 10). This is fairly easy for most veteran players to achieve, and so everyone will be equally on 20 points here. Instead, focus on outscoring enemies by getting more kills during overtime, and by winning the rounds 1 and 2 showdowns, which now give +5 score each (in hindsight they should have done this a long time ago). The reason for the score cap is that players were taking specific econ skills and classes just because they gave more XP, more levels, and thus more score. That's not a great incentive. It's still useful to take these classes because being a higher level makes you more powerful, but you'll now need to actually USE that power by killing enemies in showdowns if you want bonus score. You can't just automatically get more score than other players just by choosing the right class. Another benefit of this change is that it tones down the RUSH factor of GSA. GSA is all about farming, and of course you still want to outfarm your enemies. But now you no longer NEED to do this. You can afford to do other things that don't give farm (eg shop from vendors, place chemicals, fight gangsters) and not worry that you're falling behind in score. So this opens up more strategies to win, and also removes the psychologcal feeling of "guilt" that you're doing something other than grinding XP. Now you can chill out before overtime, and not rush. Use this time to prepare your build, then get a lot of kills and wins in overtime. Enjoy! bencelot ---- [SCORING CHANGES] - Score earned from level ups is now capped at 20 (level 10) - We now get +5 score for winning rounds 1 and 2 [ECONOMY CHANGES] - No new skill appears at level 15 - Deaths now remove 200xp instead of 100xp - Kills now give 50xp + 10xp x streak (capped at 100xp) instead of a fixed 100xp - Cops now give a flat 10xp and $100 per kill, instead of $50 + 10 x Wanted level - The main supply drop has an extra $1000 and 100xp in it - XP Fountains are now shown in the minimap - XP Fountains are now only disabled for 20s instead of 120s - Improved the pacing and difficulty of Survival mode. Also the Hostile Vendors modifier no longer hides vendors from the map. [MODIFIER CHANGES] - Crate Race gives 1 vendor upgrade instead of 2, but only requires 20 instead of 30 crates [SKILL CHANGES] - Force Field explosion damage is now 10 instead of 30 - Frenzy duration is now 2.5s instead of 3.0s - Falling Inferno damage now ranges from 40% to 160%, instead of 30% to 120%. However, by default it no longer gives extra molotov duration - Rambulance healing lasts for 10s instead of 6s - Illicit Income cash per wanted level is doubled. - Armed Robbery drops slightly more cash per vendor killed - Mana Shield duration is now 3s instead of 2.5s after using a skill - Proximity Rounds has a slightly larger trigger radius - Radiate has a slightly larger area - Laser Scope has slightly faster bullet speed but less range [WEAPON CHANGES] - Bazookas rpm is now 70 instead of 60 [CLASS CHANGES] - Heavy gains +2.5% instead of +3.0% ROF when at low health - Scavenger shifts are +33% instead of +50% faster (when moving. Still +150% when standing still)
[ 2025-02-28 14:13:34 CET ] [ Original post ]
- Geneshift Linux [17.69 M]
- Geneshift: Supporter's Edition
- Gene Shift Auto: Deluxe Edition
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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