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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey all! This is a very simple change, but one that will massively level the playing field between new players and veterans. - When you mutate a skill at a vendor, it now always gives a flat +2 skill levels. It no longer gives +1/2/3/4 based on the rarity. This is pretty huge, as before veterans could get 3 mutations per match and get 3x4 = 12 bonus points. Whereas new players who might only have commons would get just 3x1 = 3 bonus points. 12 vs 3 is just too big of a difference. Now, all players will get 3x2 = 6. Far more fair! Rarity still matters for the strength of your mutations. And it also allows you to reach higher levels. So a legendary skill can be taken up to level 8, compared to a common reaching level 5. But you'll have to actually spend your points to get there, thus taking away from other skills. You no longer get the bonus points for free. Special thanks to Hank for this idea, and for the people who helped me think it through in more detail in Discord. This is a risky change from a business perspective, because part of the reason people grind and/or buy the DLC is to experience higher level skills. And that's now harder to do, as you don't get those extra points. But a fairer game is a funner game, and hopefully word of mouth and longer playtimes will make up for this. Enjoy! bencelot ---- [GAMEPLAY CHANGES] - When mutating a skill, it now gives a flat +2 skill levels. It no longer gives +1/2/3/4 points based on rarity. - As rarity no longer determines skill points, to avoid confusion the rarity colours are no longer shown in the leaderboards and victory screen. - Random class now gives +0/15/20/21/22/23/24/25% instead of +0/15/25/26/27/28/29/30% cash and XP.
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