
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

Hey all, small patch this week. The biggest change is this:\n\nZombies no longer lose their max shield when they revive. This makes kills earned as a zombie matter far more now, because when you kill enemies and they drop shield drops, you get to keep them after reviving. You now only lose shield when you die, not when you revive.\n\nHave fun!\nbencelot\n\n\n----\n\n[GAMEPLAY CHANGES]\nMax shield is now 60% instead of 40% (3 kills instead of 2)\n\nZombies no longer lose their collected max shield when they revive\n\nWhen zombies revive, they respawn with exactly 50% health and shield\n\nThe heart drops during overtime now land at -0:30, -1:30, -2:30, -3:30\n\nPlayers move 5% faster\n\nSkill Healing vendor upgrades now give +10/20/30% instead of +15/30/45%\n\nSkill duration/size/speed vendor upgrades now give +15/30/45% instead of +20/40/60%\n\nChemicals now cost $8000 instead of $6000\n\nAdded a new chemical called Supply Beacon. Supply beacon lets you summon a supply drop to your location with a 30s timer. The passive gives you +20% cash from loot on the ground\n\n\n\n[SKILL CHANGES]\nBeefcake\'s mutation now gives +2/4/6/8 isntead of +3/6/9/12 max hp per upgrade purchased. Raw max hp ranges from 16 to 72 instead of 20 to 90 max hp.\n\nManic Mechanic\'s mutation now gives +40% instead of +50% rate of fire\n\nAutomatic Armor cooldown now ranges from 15s to 8s (instead of fixed at 10s). Duration is 1.5 instead of 2.0s.\n\nRevenge Rockets now fire back at gangsters and cops. The mutation gives 40/80/120/160% new rockets instead of 25/50/75/100%\n\nRambulance healing now ranges from 3 to 13.5 instead of 4 to 18 hp/s\n\nProximity Rounds trigger range vs gangsters reduced to 35/70/105/140 instead of 50/100/150/200m\n\nRegeneration healing begins 1.5s after combat instead of 1s.\n\nBoots of Travel speed begins after 1.5s instead of 1.0s. Move speed is now +16% to +72% instead of +14% to +63%\n\nStimpacks healing now ranges from 3 to 10 instead of 3 to 13.5. Stimpacks mutation health kit chance ranges from 8 to 32% isntead of 7 to 28%\n\nMana Shield duration is now 2s instead of 2.5s after casting a skill\n\nCharged Shot mutation healing is now 20/40/60/80 instead of 15/30/45/60\n\nEnergy Vortex cooldown is now 2s faster\n\nHypnotic Army cooldown is now 2s faster, and max followers is +1 larger\n\nAssassinate no longer prioritizes players with higher bounties, allowing it to instead focus on closer enemies
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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