
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

Hey all, pretty spicy change here:\n\n- We can now INSTANTLY spend our syringes as soon as we earn them, simply by holding ALT and clicking the button in the skill draft. You no longer need to shop around at vendors.\n
Note, I put out a patch yesterday which was a bit broken. This version fixes it. I\'m reposting yesterday\'s changelog here, with a few tweaks.\n
Have fun!
bencelot\n\n\n----\n\n\\[SKILL DRAFT CHANGES]
Vendors no longer sell mutations. Instead we spend our syringes in the skill draft.
Mutating now always costs 1 syringe instead of 1/2/2/2/2.
Instead of getting 1 syringe on score 5/10/15/20/25/30/35/40/45/50/55/etc you get 1 syringe at score 10/20/30/40/50/60/etc.
A new indicator is shown next to your syringes up the top right saying \"Next Syringe: X/20 Score\"
Syringe Supply modifier now drops 1 instead of 2 syringes. Drug Stash modifier has a 20% instead of 50% chance of syringes.
Slowed down the levelling curve. 7500xp now reaches level 10 instead of level 12.
Level 10 is now when scoring stops, not level 12. This makes for cleaner maths.
We now get +3 score per level instead of +2, capped at 30 (enough for your 3rd syringe mutation).
Level 10 is now when you get your 5th skill, not level 12. Cleaner milestone.
In constructed build mode (not using random skills), the 3rd skill slot no longer appears when you hit levels 5 and 6.
Instead, you can reroll on these levels so you can see another skill from your build. This costs money, but is instant.
Rerolling on levels 5 and 6 now costs $3000 instead of $1000 (it\'s still $1000 if you do random class mode).
\\[GENERAL CHANGES]
There are now 5 instead of 4 free daily challenges. And each one gives 300 instead of 250 acid (900 instead of 750 for DLC).
The 6th bonus daily challenge now gives 3x values instead of 2x value. 3,000 acid for 100 uranium, instead of 4,000 for 200.
Weekly challenges now require 4/8/12/16/20 dailys to complete instead of 3/6/9/12/15 (as we have 1 extra per day)
\\[GAMEPLAY CHANGES]
Heart crates once again fall every 30s instead of every 60s
Heart crates stop landing after -2:00 into overtime
Fixed a bug with heart crates not being destroyed on the client
Random Class modes gives 5% less cash and XP for all amounts
Removed the infinitely explorable overtime thing in survival mode between rounds
Vendor upgrade costs now scaled based on the total amount purchased: 6/9/15/18/21/24/27/30k/etc
\\[CLASS CHANGES]
Caster\'s skill upgrades are now -33% instead of -50% the cost, but apply to all upgrades, not just skill-ones
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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