
- 16v16 MULTIPLAYER COMBAT
Battle in modes such as Capture the Flag, Checkpoint Racing and Zombie Survival. - 8 PLAYER CO-OP CAMPAIGN
Play solo or with up to 8 friends online to save the world from a zombie outbreak. - LEADERBOARDS & DIFFICULTIES
Replay the campaign in 4 difficulty levels and set high scores on various leaderboards. - OVER 30 TACTICAL SKILLS
Unlock tactical skills such as Invisibility, Teleportation, Force Fields and Plasma Ball. - INSANE VEHICLE ACTION
Ride with allies to do drive-by shootings, detonate car bombs and run enemies over. - SECRET BASE BUILDING
Build a secret base of hidden chemicals that gives you long-term strategic advantages. - COMPETITIVE SERVERS
Earn ranks in competitive servers that balance teams with a unique ELO rating system. - USER GENERATED MAPS
Create maps in the editor and unlock sexy cosmetics whenever your maps are played.

Hey all, this version makes max level skills more fun.\n\nIn the old version, it didn\'t feel that interesting to take a skill from level 6 to 7, or 7 to 8. You barely felt the difference as the increase was so small. And the game often ended before you could even reach that high. That\'s a wasted opportunity, because working towards and achieving a max level skill should be a fun thing to do!\n\nTo fix this, skills now max out at level 7 instead of 8, which means you can actually reach them before the game ends. And to compensate and make it exciting, the last 2 skill levels now have values that jump up 2x as much. So it\'s now worth it to choose a skill to focus on, as the core of your build, and try max it out ASAP to take advantage of those final levels.\n\nHave fun!\nbencelot\n\n----\n\n[GAMEPLAY CHANGES]\n- Slightly more max health kits drop into the map (to account for the power boost above and minimise burst damage skills)\n\n- Photon Beam now works better for blasting with Scientist\'s bullets\n\n\n\n[SKILL CHANGES]\n- Skills go back to max 7 levels, instead of 8\n\n- Skills now have a 2/3/4/5/6/8/10 pattern instead of a 2/3/4/5/6/7/8/9 pattern\n\n- Boots of travel is a bit slower, and no longer works with the Speed vendor upgrade. The mutation jump height is increased.\n\n- Force Field mutation does a bit less damage\n\n- Bullet Time\'s cooldown is 2s slower, and it doesn\'t slow enemy bullets quite as much as before\n\n- Blade Fury\'s cooldown is 2s slower, and the slashing size of the mutation is smaller\n\n- Firestorm\'s cooldown is 2s slower\n\n- Shockwave\'s cooldown is 2s slower\n\n- Frenzy no longer works with the speed vendor upgrade\n\n- Phase Drifting\'s cooldown is now 2s slower, and it no longer works with the Speed vendor upgrade\n\n- Charged Shot now only gains 50% damage and healing from Cluster Bomb\n\n- Charged Shot\'s mutation healing is now 15/30/45/60 instead of 20/40/60/80\n\n- Energy Vortex cooldown is now 2s slower\n\n- Rambulance armor and healing values are a bit stronger\n
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 2.0 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: 2.5 GHz multi core processorMemory: 4 GB RAM
- Graphics: 1024MB. OpenGL 2.0+ recommended.Network: Broadband Internet connection
- Storage: 512 MB available spaceAdditional Notes: Can run at 60+ fps. Requires the internet to save your progress. stats and highscores.
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