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Patch 1.3.2 (r7) changes

-- Patch 1.3.2 (r7) changes: Switched online servers. Cards can now link (and activate) before "is played" effects happen, but still not before "on placement" effects. --- Card changes: Jealous Chest now has lower resolve time. Cyber Jenny now has more arrows and increased resolve time. Metonym now has more arrows. Ancient War X has decreased resolve time. Puzzle now delays twice Star Splitter now delays twice Mapman now ticks twice on resolve. Paranoid Fish is now untargetable and has more arrows. Feral Gate is now a rare spy card with some more arrows and reduces resolve time. Volcano now silences on resolve instead and has a lower resolve time. Deathblow is now rare Evil Easel is now legendary. Fasen now adds two Potatis cards to the deck. Potatis is a copy of Potato but without the discard effect. Heart now has a higher resolve time. Ur now peeks at the opponents hand on placement and deals one damage on resolve. Sam now deals 2 damage for a mana token instead of 1. Neon is no longer non-conductive. Neo-Dea now heals 3 instead of 2. Business Casual Man X now has a lower resolve time. Bunboy is now rare and Potato is now legendary. Every campaign opponent with two potatos in their deck has had one replaced with a Bunboy. Bunboy now deals 1 piercing damage instead of 2 normal damage. Frog Fan now also discards a card on placement. Roll now pops own shield when it resolves. Casual Jenny Berry now redraws hand on resolve instead of placement. --- Fixes: Displays the star booster icon correctly when inspecting cards in the deck editor.


[ 2022-01-21 15:37:17 CET ] [ Original post ]

Card City Nights 2 patch 1.3.1 r6

[1.3.1 r6] Tweaked cards: Hype Snake, That Guy With Hands and The Lichious Turnip. Ancient War (and Ancient War X) now has more possible transformations it can cause. Fixed the drafting matches to only give commons when playing the Commons Only Challenge Mode. Fixed so that "when your opponent plays" effects won't trigger when you play a card that instantly gets its color changed. Fixed so that "when active & you play" won't trigger on the same turn they we're activated. Fixed a bug where you could become invincible in multi-round matches. Fixed so that the in-game version number shows the correct number. Updated OST with one new song.


[ 2018-10-01 15:46:23 CET ] [ Original post ]

Card City Nights 2 Patch 1.3.0 r5

[1.3.0 r5] (displayed wrongly as 1.2.3 (r5) in-game) The latest patch includes : - New character and draft battle! (post-main quest content) - A new type of card packs! - 28 new cards! - Bug fixes!


[ 2018-09-28 12:42:49 CET ] [ Original post ]

1.2.3 Hotfix Patch Notes

Changes: - game tries to quietly reconnect when getting an connection error in online match - fixed a bug in tutorial


[ 2017-11-14 15:24:29 CET ] [ Original post ]

1.2.3 Hotfix Patch Notes

Changes: - game tries to quietly reconnect when getting an connection error in online match - fixed a bug in tutorial


[ 2017-11-14 15:24:29 CET ] [ Original post ]

1.2.2 Patch Notes

This patch syncs the Steam version with the Mobile version releasing tomorrow (thursday) on iOS and Android. Crossplay is available as long as both devices run the same version of the game. - Fixes a targeting bug with the restore effect. (edited) [Note: We (the devs) will be online and play some matches at 18:00 CET on friday so come play us!]


[ 2017-11-08 10:56:33 CET ] [ Original post ]

1.2.2 Patch Notes

This patch syncs the Steam version with the Mobile version releasing tomorrow (thursday) on iOS and Android. Crossplay is available as long as both devices run the same version of the game. - Fixes a targeting bug with the restore effect. (edited) [Note: We (the devs) will be online and play some matches at 18:00 CET on friday so come play us!]


[ 2017-11-08 10:56:33 CET ] [ Original post ]

Soundtrack DLC available now

We just released the 42-track strong OST for Card City Nights 2 as a DLC here on Steam. It'll show up in your Steam Music library automatically after download! Get it here: http://store.steampowered.com/app/719710/Card_City_Nights_2__Soundtrack/


[ 2017-09-21 14:31:51 CET ] [ Original post ]

Soundtrack DLC available now

We just released the 42-track strong OST for Card City Nights 2 as a DLC here on Steam. It'll show up in your Steam Music library automatically after download! Get it here: http://store.steampowered.com/app/719710/Card_City_Nights_2__Soundtrack/


[ 2017-09-21 14:31:51 CET ] [ Original post ]

1.2.1 Patch Notes

- The new sleeves are now selectable in the deck editor. - Fixed a bug where the AI would sometimes freeze when there was an Alpha Strike on the board. - Fixed a bug where the "your opponent has conceded" message wouldn't show after a multiplayer match. - Fixed a bug where the deck cards would flip their order after an effect would add cards to it. - Fixed a bug where the game would lock up if you had to discard cards from hand without any cards in hand.


[ 2017-09-20 09:42:52 CET ] [ Original post ]

1.2.1 Patch Notes

- The new sleeves are now selectable in the deck editor. - Fixed a bug where the AI would sometimes freeze when there was an Alpha Strike on the board. - Fixed a bug where the "your opponent has conceded" message wouldn't show after a multiplayer match. - Fixed a bug where the deck cards would flip their order after an effect would add cards to it. - Fixed a bug where the game would lock up if you had to discard cards from hand without any cards in hand.


[ 2017-09-20 09:42:52 CET ] [ Original post ]

Online Drafting, Friday Night Event

Hey guys, As announced on Twitter and elsewhere, we're all going to be live playing CCN2 with you tonight, starting in just a few minutes. To celebrate this we also added ONLINE DRAFTING and a few other changes to the game! Patch 1.2.0 Changelog: - Online Draft mode has been added - Fixed a bug with match code - A new NPC with three challenging battles, which award new card sleeves - Added Sofia card - Changed Devasom, Role Reversal and Rainbow Ring cards Before going online, make sure CCN2 is updated. You can do this either by restarting steam, or by veifying your game files (rightclick on CCN2, go into properties, local files, verify integrity of game files)


[ 2017-09-15 15:36:29 CET ] [ Original post ]

Online Drafting, Friday Night Event

Hey guys, As announced on Twitter and elsewhere, we're all going to be live playing CCN2 with you tonight, starting in just a few minutes. To celebrate this we also added ONLINE DRAFTING and a few other changes to the game! Patch 1.2.0 Changelog: - Online Draft mode has been added - Fixed a bug with match code - A new NPC with three challenging battles, which award new card sleeves - Added Sofia card - Changed Devasom, Role Reversal and Rainbow Ring cards Before going online, make sure CCN2 is updated. You can do this either by restarting steam, or by veifying your game files (rightclick on CCN2, go into properties, local files, verify integrity of game files)


[ 2017-09-15 15:36:29 CET ] [ Original post ]

Patch 1.1.1 - Hotfix

Fixed a bug where the last boss froze the game.


[ 2017-09-10 17:35:08 CET ] [ Original post ]

Patch 1.1.1 - Hotfix

Fixed a bug where the last boss froze the game.


[ 2017-09-10 17:35:08 CET ] [ Original post ]

Patch 1.1.0

-Added achievements (loading an existing savefile to unlock them will work) -Added six replayable post-game rematches with brand new decks -Added three new cards -Added a help menu with detailed rules and information -Hacking now costs 2 credits -Tweaked a card (The King now activates all cards) -Tweaked the player's starting deck -Tweaked some opponent decks -A bunch of bug fixes -Fixed spelling errors


[ 2017-09-09 12:48:36 CET ] [ Original post ]

Patch 1.1.0

-Added achievements (loading an existing savefile to unlock them will work) -Added six replayable post-game rematches with brand new decks -Added three new cards -Added a help menu with detailed rules and information -Hacking now costs 2 credits -Tweaked a card (The King now activates all cards) -Tweaked the player's starting deck -Tweaked some opponent decks -A bunch of bug fixes -Fixed spelling errors


[ 2017-09-09 12:48:36 CET ] [ Original post ]

We're live!

Card City Nights 2 is finally live on Steam as of today! Grab it while it's hot!! See you online!


[ 2017-09-01 20:35:18 CET ] [ Original post ]

We're live!

Card City Nights 2 is finally live on Steam as of today! Grab it while it's hot!! See you online!


[ 2017-09-01 20:35:18 CET ] [ Original post ]

Dev-Vlog - Recycling Music (Tutorial)

Mattias recorded himself chopping up his own song for a new battle theme. See behind the scenes how we get that CCN sound. Our first DevVlog! https://www.youtube.com/watch?v=VtVuSjsqmWY


[ 2017-08-26 19:35:33 CET ] [ Original post ]

Dev-Vlog - Recycling Music (Tutorial)

Mattias recorded himself chopping up his own song for a new battle theme. See behind the scenes how we get that CCN sound. Our first DevVlog! https://www.youtube.com/watch?v=VtVuSjsqmWY


[ 2017-08-26 19:35:33 CET ] [ Original post ]

Devblog #2 - The Art of Card City Nights 2

Hello everyone! It’s me, Regnslöja, one of Ludosity’s two artists here to tell you about Card City Nights 2. Just like in CCN1, I’ve drawn all the characters and most of the cards while leaving backgrounds to my co-artist Nils. I don’t have the patience for big scenes like that. The style we went for here was basically “like CCN1, but cleaner and better”, so I hope those who liked the first game will feel at home. If you haven’t played CCN1 in a while, maybe you wouldn’t even notice the difference, but here we see Jenny Bun and Ittle Dew in both games, and I think you can tell it’s changed a bit.
Just like in CCN1 and Princess Remedy, me and Daniel (star designer and writer here in Ludo City) work kind of separately with characters, which I think is an interesting dynamic allowing us both to be creative. We basically decided on the characters that would appear in the game, and some basics about the character. Then I just went through the list and drew them while Daniel wrote the campaign. This desync can lead to interesting results. For example, I drew Navigator (Green Crystal) as very flirty, giving her expressions like ;P and a kissy face. And then Daniel goes and writes her as married.
The few cards that reuse the art from CCN1 have been touched up to fit in better with the new ones. However, consistent style isn’t as important with the cards, and there are cards drawn by Nils (notably Bird, just like he did in CCN1, but many others too) and Daniel (Hype Snake for example). By the way, did you know that we brought back cards in the upcoming Ittle Dew 2+ thingy on Switch? In CCN1, we really had to scramble for cards to the point where some cards were the geometric shape enemies from Daniel’s old game Castle of Elite, haha. This time around, it’s the opposite! With Ittle Dew 2, two Princess Remedy games and Psycard… the amount of characters in the Ludoverse have increased dramatically! So now we have more than we need, really. Not even close to all the Remedy characters have cards yet (my beloved Pancake Master is missing), and not even all of Ittle Dew 2 either. Psycard has a surprising amount of cards for a mostly unknown game, but that’s because they were so easy to make – just take the portrait straight from the game. Since we needed a lot of cards quickly, “ease of making” did play part in what cards got in for release. Like “Crossover Adventure” below, the art is just a promo picture we already had. Rest assured that we’ll be adding a bunch of cards in patches after release, just like we did with the first one, except this time there’s online multiplayer so it’s even more fun to get new cards!
As usual, we had a lot of fun making this game. I love designing alternate versions of our characters! Will YOU recognize them all?? Probably not, as some are too obscure – like Rulle or the musical group that only appears on a tiny poster in ID2. I’m looking forward to seeing all of your Let’s Plays after release


[ 2017-07-12 13:47:51 CET ] [ Original post ]

Beta Update: Version b02

There's a new update for the beta! [CHANGELIST] :::: There is two new cards [Frog Fan] and [Lemon] [Neo Dea] and [Fishbun Pileup] are no longer cards you can have in your deck. A lot of cards have been tweaked. Generally nerfed placement damage effects. Generally buffed arrows and linking. Tweaked some archetypes like bird, bun and jenny. Added discard card effect. Changed peek effect to look at multiple cards at once or at the opponents current hand. Added pay token effect, if you can't pay the token the effect won't happen. "It" effects ("transform it", "remove it") that refer to cards that've just been removed won't crash the game anymore. Peeking at cards is a time'd action now. :::: For more info and comments check out the discussion post for this patch: http://steamcommunity.com/app/241300/discussions/0/1368380934266524180/


[ 2017-06-28 16:13:33 CET ] [ Original post ]

Devblog #1 - The Making Of A Sequel

The original Card City Nights started out as a fun side project, but turned into one of our most beloved games. It has a great atmosphere, a stellar soundtrack, and a core game mechanic that's very different from most traditional TCG's. It also plays very differently in that it's more of a light Adventure/RPG where you travel the city, meet weird people and adventure through a story line. Only instead of RPG-styled battles, everyone is crazy about playing cards. This time around we're thinking things through a bit more, and we knew from the start what we wanted to add and improve upon. The big one is multiplayer, which was the number one requested feature for the first game. We're also addressing some flaws in the original game design, and among other things have merged the two boards into a single playing field. Card City Nights 2 features two hundred cards with all your favourite (and probably some of your least favourite) characters from games by Ludosity, all with their unique mechanics to bring out the most of every possible strategy. At the same time we are definitely keeping some things the same - the atmosphere, the adventuring, and making sure the soundtrack is at least as good as the first one. In the coming devlogs we'll make deep dives into each one of these areas, so stay tuned! The development of Card City Nights 2 has so far been a blast for everyone at the studio and we're super excited for the game to be released! Giving the players a multiplayer feature is sure to bring out the best and worst in you, and we are looking forward to see some of your favourite strategies and fantastic plays! As I'm writing this, we're right between beta round #1 and round #2 - for the first round we invited only the first 100 signups, and with the upcoming round we'll open up for a lot more. We already fixed a lot of things, and can't wait to hear what y'all think of beta #2! Card City Nights 2 is kooky, quirky, has a stellar soundtrack and a very interesting and unique card battling mechanic that makes it stand out from other TCG's. With an all new adventure set in a space station, a much improved UI and an all-new online mode, we think you're going to love the game when it releases September 1st! And remember, it's always night in space. - xoxo, Joel


[ 2017-06-20 13:43:21 CET ] [ Original post ]

Beta #2 goes live July 23'rd

Invitations to the Online Beta round #2 has begun After a successful and fun beta round #1 we are back with an improved build and we'll invite lots more this time! Beta 2 will go live on Steam on June 23'rd and last for 10 days. We'll send out keys a few days ahead. If you participated in round #1 you already have a key which is also valid for round #2! Head on over to www.cardcitynights.com to sign up if you haven't already!


[ 2017-06-08 13:46:52 CET ] [ Original post ]

Final release date - September 1st!

We're happy to announce that we have settled on a definite release date, September 1st, 2017! Today kicks off our launch, meaning we'll start releasing updates, images, trailers etc at a steady rate from here until release. We'll be a lot more active on the forums as well and will try to answer all your questions! xoxo Team Ludosity


[ 2017-06-07 15:07:13 CET ] [ Original post ]

Welcome to the CCN2 beta!

ːcardbackː ːcardbackː ːcardbackː Hi good folks, and welcome to the Card City Nights 2 beta! On Friday, January 20th at 5:00 GMT the beta will go live and we wish for as many people to join in around that time and a few hours after. Of course, the beta will be up for at least a few days, so you can play at any time. But since it's a multiplayer-only beta test, with just 100 players in the first batch, we want to make sure as many as possible are online at the same time so people can find matches! Please post your feedback here or directly in the feedback function ingame. At any time you have a thought, idea or see a problem, hit the feedback button and write it down. It'll automatically include a screenshot and your player logs so we can analyse them. If you didn't make it into the first batch of 100 players, don't worry! We'll add many more before release and do more tests. Sign up at http:///www.cardcitynights.com if you haven't already! ːcardbackː ːcardbackː ːcardbackː


[ 2017-01-18 18:39:24 CET ] [ Original post ]

Card City Nights 2
Ludosity Developer
Ludosity Publisher
2017-09-01 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Very Positive (150 reviews)
The Game includes VR Support
Public Linux Depots:
  • CCN2 Linux [731.24 M]
IT'S ALWAYS NIGHT IN SPACE

Journey through a mysterious flying city called Starship Frivolity where every inhabitant is obsessed with the latest space-craze, The Card Game! Battle them to win their trust - and their cards! - and progress through the dubious laboratories, haunted docks and lethal restaurants of this space station to find out its greatest mysteries.

The Card Game (or TCG for short, the only card game they play in space) is played by two players on a single board. Connect your cards to give them power, and when they're all fired up they deal damage, heal, shield, or mess with your opponents cards. Since they stay on the board after they've been activated, you can keep combos alive indefinitely by stringing new cards into the chain. Playing on the same board gives you opportunity to further mess with you opponents, blocking their moves or stealing their power!

With a renewed gameplay system, an all new adventure and online multiplayer, Card City Nights 2 improves on its predecessor in every way.

  • Adventure and Cards, together again!
  • Online multiplayer
  • 180+ unique cards with characters from the Ludosity universe
  • Discover increasingly more unlikely locations
  • Still no IAP whatsoever

MINIMAL SETUP
  • OS: Ubuntu 12.04. SteamOS
  • Processor: SSE2 instruction set supportMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: shader model 3.0Network: Broadband Internet connection
  • Storage: 500 MB available space
GAMEBILLET

[ 6140 ]

13.99$ (30%)
8.59$ (14%)
1.96$ (85%)
14.09$ (30%)
5.30$ (79%)
2.51$ (16%)
1.24$ (79%)
4.24$ (15%)
16.79$ (16%)
4.78$ (76%)
17.39$ (13%)
12.44$ (17%)
2.61$ (56%)
39.49$ (21%)
3.00$ (80%)
35.59$ (11%)
12.74$ (25%)
19.89$ (43%)
26.69$ (11%)
2.83$ (81%)
12.72$ (15%)
38.21$ (15%)
16.96$ (15%)
16.09$ (15%)
5.35$ (73%)
5.03$ (16%)
2.90$ (71%)
25.46$ (15%)
24.89$ (17%)
16.97$ (15%)
GAMERSGATE

[ 1688 ]

6.96$ (65%)
27.99$ (30%)
41.99$ (30%)
2.25$ (89%)
2.25$ (89%)
0.87$ (91%)
3.84$ (76%)
2.85$ (90%)
15.74$ (37%)
9.9$ (67%)
3.8$ (81%)
16.2$ (73%)
10.0$ (60%)
3.83$ (74%)
14.87$ (40%)
7.83$ (74%)
3.28$ (78%)
20.0$ (50%)
1.2$ (92%)
8.99$ (55%)
1.5$ (90%)
4.5$ (82%)
0.85$ (83%)
5.4$ (82%)
17.99$ (28%)
4.5$ (77%)
15.75$ (55%)
4.05$ (73%)
4.35$ (83%)
12.99$ (35%)

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