▶
NEWS AND UPDATES!
We've been focusing most of our attention on expanding the game so it has an overarching purpose. Prior to our changes, we had many systems in place intended to urge long term play, but none of the systems were tied together by clearly defined goals. Our first solution, of many to come, is that we've devised a Procedural Objective System. Some star colonies will now periodically offer the player mercenary objectives to destroy enemy ships. These objectives, when completed, will reward the player with credits and ship experience, so there's a platform for progress. Our team has decided that as we push our systems forward, we would like to make our concepts and progress public. To allow for this, we've set up a Public Roadmap that can be found HERE, so anyone can contribute to the direction of the game.
You can expect a live Update Next Weekend (12/12/15) Be sure to Tell Us What You Want In The Game on our Concepts Forum Page Website: EmpiresOfCreation.com Twitter: twitter.com/eoc_game
[ 2015-12-05 03:34:15 CET ] [ Original post ]
What have we been doing?
We've been focusing most of our attention on expanding the game so it has an overarching purpose. Prior to our changes, we had many systems in place intended to urge long term play, but none of the systems were tied together by clearly defined goals. Our first solution, of many to come, is that we've devised a Procedural Objective System. Some star colonies will now periodically offer the player mercenary objectives to destroy enemy ships. These objectives, when completed, will reward the player with credits and ship experience, so there's a platform for progress. Our team has decided that as we push our systems forward, we would like to make our concepts and progress public. To allow for this, we've set up a Public Roadmap that can be found HERE, so anyone can contribute to the direction of the game.
When is the next update?
You can expect a live Update Next Weekend (12/12/15) Be sure to Tell Us What You Want In The Game on our Concepts Forum Page Website: EmpiresOfCreation.com Twitter: twitter.com/eoc_game
[ 2015-12-05 03:34:15 CET ] [ Original post ]
NEWS AND UPDATES!
We've been focusing most of our attention on expanding the game so it has an overarching purpose. Prior to our changes, we had many systems in place intended to urge long term play, but none of the systems were tied together by clearly defined goals. Our first solution, of many to come, is that we've devised a Procedural Objective System. Some star colonies will now periodically offer the player mercenary objectives to destroy enemy ships. These objectives, when completed, will reward the player with credits and ship experience, so there's a platform for progress. Our team has decided that as we push our systems forward, we would like to make our concepts and progress public. To allow for this, we've set up a Public Roadmap that can be found HERE, so anyone can contribute to the direction of the game.
You can expect a live Update Next Weekend (12/12/15) Be sure to Tell Us What You Want In The Game on our Concepts Forum Page Website: EmpiresOfCreation.com Twitter: twitter.com/eoc_game
[ 2015-12-05 03:34:15 CET ] [ Original post ]
What have we been doing?
We've been focusing most of our attention on expanding the game so it has an overarching purpose. Prior to our changes, we had many systems in place intended to urge long term play, but none of the systems were tied together by clearly defined goals. Our first solution, of many to come, is that we've devised a Procedural Objective System. Some star colonies will now periodically offer the player mercenary objectives to destroy enemy ships. These objectives, when completed, will reward the player with credits and ship experience, so there's a platform for progress. Our team has decided that as we push our systems forward, we would like to make our concepts and progress public. To allow for this, we've set up a Public Roadmap that can be found HERE, so anyone can contribute to the direction of the game.
When is the next update?
You can expect a live Update Next Weekend (12/12/15) Be sure to Tell Us What You Want In The Game on our Concepts Forum Page Website: EmpiresOfCreation.com Twitter: twitter.com/eoc_game
[ 2015-12-05 03:34:15 CET ] [ Original post ]
Empires Of Creation
Bundle Of Sticks Studios
Developer
Black Shell Media
Publisher
2015-11-20
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
7 user reviews
(7 reviews)
The Game includes VR Support
Public Linux Depots:
- LinuxVersion [196.04 M]
Empires Of Creation is the debut title from Bundle Of Sticks studios.
Empires Of Creation is an up-and-coming Sci-Fi themed sandbox game in which the player takes on the role of a fleet commander, destined to make his name in the galaxy and ultimately conquer it. Forge relationships with surrounding empires and use your wit to establish a galactic monopoly. Colonize nearby habitable stars to expand your presence in the cosmos. The universe is your playground in this dynamic economy.
Enjoy fast paced, high intensity fleet battles with enemy ships as you race to the top. Whosoever can prove his superiority in the field and in the diplomatic sphere shall come out victorious.
-Gameplay-
After procedurally generating a spiral galaxy in Empires of Creation the player will find themselves with nothing but potential and an AI that has no regard for life programmed to do whatever is required to conquer the galaxy. Initially the player you will recruit ships from colony worlds that are barely able to scratch the armada of empire fleets, from this point you will proceed to upgrade them to formidable combat hardened battles fleets and eventually destroyers of worlds. The game turns from being a predominantly self centered ordeal, to a risk factoring strategy game as you obtain your first colonizer followed by claiming your first colony and beginning your own empire. Expansion and hostility will find you involved in galactic warfare with entire empires but this is essential if the player wants to obtain the ultimate goal of conquering the galaxy.
-Features-
- Galaxy
- Persistent
- Procedurally Generated (Fully customizable)
- Interactive
- Variable time acceleration
- Empires
- Capable of taking over the galaxy
- Relation dependent decision making
- Reactive AI
- Player is able to create their own empire
- Combat
- Player is able to take control of any ship in their fleet
- at any-time
- Completely Physics based
- Slow down effects
- Boosting and other abilities
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4 GHz Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- Storage: 256 MB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 842 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB