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GAME UPDATE!!!

Hello and Welcome to the Second Official Update!


We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product. As a team, we’ve decided to release future updates on a monthly basis as we push towards the finished game. In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy.
We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation:
A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:

Finally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:

In addition to all the new implementations, we’re currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!

For everything new or changed with this update, see the full changelog below.


Added:
  • New Planet Texture
  • Fleet Sieges
  • Trading as a colony interaction
  • UI Scaling
  • UI Objective List
  • Credits Screen
Improvements:
  • Menu bug fixed, player can now start a new game
  • Enemy fleets are capped to prevent 1 vs. 1000 situations
  • Changed Number of inhabitable planets generated
  • Fixed some bugs in the Trade Menu
  • Improved Asteroid Generation
  • Optimisation to the player detection
  • Caricature display bug fixed
  • Started work on re-doing the generation code
  • Fixed several bugs with Arena mode:
    • Companions no longer spawn at center of the arena
    • Enemies will always spawn around the player, no matter how far the player goes from the center
    • Fixed a bug where the player would sometimes become the same ship as a live companion when upgrading.
    • Made Status Effects non-stackable. Instead, they now refresh their timer up to a maximum of twice their duration.
  • UI is now re-scalable
Stay up to date: Website: Empires Of Creation Twitter: @eoc_game


[ 2016-04-03 05:34:33 CET ] [ Original post ]

GAME UPDATE! Alpha 2

Hello and Welcome to the Second Official Update!


Were currently focusing on creating a timeline to take the game from its current state to a full, finished product. As a team, weve decided to release future updates on a monthly basis as we push towards the finished game. In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy.
We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation:
A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:

Finally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:

In addition to all the new implementations, were currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!

For everything new or changed with this update, see the full changelog below.


Added:
  • New Planet Texture
  • Fleet Sieges
  • Trading as a colony interaction
  • UI Scaling
  • UI Objective List
  • Credits Screen
Improvements:
  • Menu bug fixed, player can now start a new game
  • Enemy fleets are capped to prevent 1 vs. 1000 situations
  • Changed Number of inhabitable planets generated
  • Fixed some bugs in the Trade Menu
  • Improved Asteroid Generation
  • Optimisation to the player detection
  • Caricature display bug fixed
  • Started work on re-doing the generation code
  • Fixed several bugs with Arena mode:
    • Companions no longer spawn at center of the arena
    • Enemies will always spawn around the player, no matter how far the player goes from the center
    • Fixed a bug where the player would sometimes become the same ship as a live companion when upgrading.
    • Made Status Effects non-stackable. Instead, they now refresh their timer up to a maximum of twice their duration.
  • UI is now re-scalable
Stay up to date: Website: Empires Of Creation Twitter: @eoc_game


[ 2016-04-03 05:34:33 CET ] [ Original post ]

Empires Of Creation
Bundle Of Sticks Studios Developer
Black Shell Media Publisher
2015-11-20 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
7 user reviews (7 reviews)
The Game includes VR Support
Public Linux Depots:
  • LinuxVersion [196.04 M]


Empires Of Creation is the debut title from Bundle Of Sticks studios.

Empires Of Creation is an up-and-coming Sci-Fi themed sandbox game in which the player takes on the role of a fleet commander, destined to make his name in the galaxy and ultimately conquer it. Forge relationships with surrounding empires and use your wit to establish a galactic monopoly. Colonize nearby habitable stars to expand your presence in the cosmos. The universe is your playground in this dynamic economy.

Enjoy fast paced, high intensity fleet battles with enemy ships as you race to the top. Whosoever can prove his superiority in the field and in the diplomatic sphere shall come out victorious.

-Gameplay-

After procedurally generating a spiral galaxy in Empires of Creation the player will find themselves with nothing but potential and an AI that has no regard for life programmed to do whatever is required to conquer the galaxy. Initially the player you will recruit ships from colony worlds that are barely able to scratch the armada of empire fleets, from this point you will proceed to upgrade them to formidable combat hardened battles fleets and eventually destroyers of worlds. The game turns from being a predominantly self centered ordeal, to a risk factoring strategy game as you obtain your first colonizer followed by claiming your first colony and beginning your own empire. Expansion and hostility will find you involved in galactic warfare with entire empires but this is essential if the player wants to obtain the ultimate goal of conquering the galaxy.

-Features-

  • Galaxy
  • Persistent
  • Procedurally Generated (Fully customizable)
  • Interactive
  • Variable time acceleration
  • Empires
  • Capable of taking over the galaxy
  • Relation dependent decision making
  • Reactive AI
  • Player is able to create their own empire
  • Combat
  • Player is able to take control of any ship in their fleet
  • at any-time
  • Completely Physics based
  • Slow down effects
  • Boosting and other abilities

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: 2.4 GHz Intel Core i3Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4400
  • Storage: 256 MB available space
GAMEBILLET

[ 6102 ]

12.44$ (17%)
17.59$ (12%)
12.44$ (17%)
17.79$ (11%)
20.74$ (17%)
8.25$ (17%)
42.46$ (15%)
12.44$ (17%)
2.53$ (72%)
13.79$ (8%)
8.25$ (17%)
12.38$ (17%)
18.23$ (17%)
21.49$ (14%)
16.99$ (15%)
16.97$ (15%)
6.71$ (16%)
16.97$ (15%)
33.96$ (15%)
4.95$ (17%)
12.72$ (15%)
26.29$ (12%)
2.47$ (17%)
8.80$ (71%)
2.22$ (78%)
13.34$ (11%)
7.11$ (64%)
9.89$ (1%)
8.78$ (12%)
4.44$ (11%)
GAMERSGATE

[ 842 ]

4.67$ (53%)
1.28$ (91%)
0.53$ (92%)
0.53$ (95%)
7.0$ (53%)
10.91$ (22%)
1.28$ (91%)
12.74$ (58%)
3.06$ (83%)
0.68$ (91%)
1.13$ (77%)
5.63$ (81%)
12.15$ (59%)
0.51$ (83%)
0.75$ (92%)
1.02$ (83%)
3.83$ (74%)
0.85$ (91%)
10.58$ (47%)
0.85$ (91%)
1.02$ (74%)
0.53$ (92%)
17.0$ (57%)
3.19$ (79%)
5.09$ (49%)
0.43$ (91%)
1.28$ (91%)
1.28$ (79%)
4.25$ (57%)
0.85$ (83%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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