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GAME UPDATE! Alpha 3
We’ve recently had to push the timeline of the game’s official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out! Building off of the many graphical improvements from last month, we’ve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs.
We’ve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new things. For instance, the angle on the camera is no longer fixed. Since the game is built within Unity and exists in a fully three-dimensional environment, this allows the game environment to feel more dynamic. The effect is subtle, but we feel it added a much needed “depth” to the presentation of Empires of Creation we felt was lacking. This new system should allow us to add in further refinements and improvements when it comes to the visual presentation of the game. Additionally, it should reduce the amount of bugs related to the camera in the future.
The next biggest addition isn’t one that has necessarily been added to the game. Our artist has been hard at work creating new assets in order to bring Steam trading cards to Empires of Creation. In addition to a set of five wonderful cards, players will be able to collect a set of backgrounds, badges, and even steam emoticons. These new art assets will add even more flavour and detail to the world of Empires of Creation. We hope to launch the new cards soon, so keep an eye out!
For everything new or changed with this update, see the full changelog below.
[ 2016-06-03 02:34:15 CET ] [ Original post ]
Hello and Welcome to the 3rd Alpha Update
We’ve recently had to push the timeline of the game’s official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out! Building off of the many graphical improvements from last month, we’ve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs.
We’ve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new things. For instance, the angle on the camera is no longer fixed. Since the game is built within Unity and exists in a fully three-dimensional environment, this allows the game environment to feel more dynamic. The effect is subtle, but we feel it added a much needed “depth” to the presentation of Empires of Creation we felt was lacking. This new system should allow us to add in further refinements and improvements when it comes to the visual presentation of the game. Additionally, it should reduce the amount of bugs related to the camera in the future.
The next biggest addition isn’t one that has necessarily been added to the game. Our artist has been hard at work creating new assets in order to bring Steam trading cards to Empires of Creation. In addition to a set of five wonderful cards, players will be able to collect a set of backgrounds, badges, and even steam emoticons. These new art assets will add even more flavour and detail to the world of Empires of Creation. We hope to launch the new cards soon, so keep an eye out!
For everything new or changed with this update, see the full changelog below.
Added:
- Steam trading cards are implemented. You will have the ability to acquire goodies such as Empires of Creation themed badges and backgrounds from completing the set. Get to collecting!
- Players can now better see the number and type of ships they currently possess
- Descriptions have been added to in-game ships
Improvements:
- Further UI changes for increased player readability
- All enemy fleets will now no longer be allowed to have numbers %50 higher or lower than the player fleet
- Controls can now be rebound and customized
- The camera system has been revamped and now supports tilting
- Input system is now capable of handling double pressing
- The numbers involving player ship speed have been adjusted and rebalanced
- Dialogue has been overhauled from the back end. Minimal changes on the player end, but an overall improvement is to be expected
Stay up to date:
- Website: empiresofcreation.com
- Twitter: twitter.com/eoc_game
- Facebook: facebook.com/empiresofcreation
- Trello: trello.com/b/nbX8MOzu/empires-of-creation
[ 2016-06-03 02:34:15 CET ] [ Original post ]
GAME UPDATE! Alpha 3
Weve recently had to push the timeline of the games official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out! Building off of the many graphical improvements from last month, weve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs.
Weve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new things. For instance, the angle on the camera is no longer fixed. Since the game is built within Unity and exists in a fully three-dimensional environment, this allows the game environment to feel more dynamic. The effect is subtle, but we feel it added a much needed depth to the presentation of Empires of Creation we felt was lacking. This new system should allow us to add in further refinements and improvements when it comes to the visual presentation of the game. Additionally, it should reduce the amount of bugs related to the camera in the future.
The next biggest addition isnt one that has necessarily been added to the game. Our artist has been hard at work creating new assets in order to bring Steam trading cards to Empires of Creation. In addition to a set of five wonderful cards, players will be able to collect a set of backgrounds, badges, and even steam emoticons. These new art assets will add even more flavour and detail to the world of Empires of Creation. We hope to launch the new cards soon, so keep an eye out!
For everything new or changed with this update, see the full changelog below.
[ 2016-06-03 02:34:15 CET ] [ Original post ]
Hello and Welcome to the 3rd Alpha Update
Weve recently had to push the timeline of the games official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out! Building off of the many graphical improvements from last month, weve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs.
Weve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new things. For instance, the angle on the camera is no longer fixed. Since the game is built within Unity and exists in a fully three-dimensional environment, this allows the game environment to feel more dynamic. The effect is subtle, but we feel it added a much needed depth to the presentation of Empires of Creation we felt was lacking. This new system should allow us to add in further refinements and improvements when it comes to the visual presentation of the game. Additionally, it should reduce the amount of bugs related to the camera in the future.
The next biggest addition isnt one that has necessarily been added to the game. Our artist has been hard at work creating new assets in order to bring Steam trading cards to Empires of Creation. In addition to a set of five wonderful cards, players will be able to collect a set of backgrounds, badges, and even steam emoticons. These new art assets will add even more flavour and detail to the world of Empires of Creation. We hope to launch the new cards soon, so keep an eye out!
For everything new or changed with this update, see the full changelog below.
Added:
- Steam trading cards are implemented. You will have the ability to acquire goodies such as Empires of Creation themed badges and backgrounds from completing the set. Get to collecting!
- Players can now better see the number and type of ships they currently possess
- Descriptions have been added to in-game ships
Improvements:
- Further UI changes for increased player readability
- All enemy fleets will now no longer be allowed to have numbers %50 higher or lower than the player fleet
- Controls can now be rebound and customized
- The camera system has been revamped and now supports tilting
- Input system is now capable of handling double pressing
- The numbers involving player ship speed have been adjusted and rebalanced
- Dialogue has been overhauled from the back end. Minimal changes on the player end, but an overall improvement is to be expected
Stay up to date:
- Website: empiresofcreation.com
- Twitter: twitter.com/eoc_game
- Facebook: facebook.com/empiresofcreation
- Trello: trello.com/b/nbX8MOzu/empires-of-creation
[ 2016-06-03 02:34:15 CET ] [ Original post ]
Empires Of Creation
Bundle Of Sticks Studios
Developer
Black Shell Media
Publisher
2015-11-20
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
7 user reviews
(7 reviews)
The Game includes VR Support
Public Linux Depots:
- LinuxVersion [196.04 M]
Empires Of Creation is the debut title from Bundle Of Sticks studios.
Empires Of Creation is an up-and-coming Sci-Fi themed sandbox game in which the player takes on the role of a fleet commander, destined to make his name in the galaxy and ultimately conquer it. Forge relationships with surrounding empires and use your wit to establish a galactic monopoly. Colonize nearby habitable stars to expand your presence in the cosmos. The universe is your playground in this dynamic economy.
Enjoy fast paced, high intensity fleet battles with enemy ships as you race to the top. Whosoever can prove his superiority in the field and in the diplomatic sphere shall come out victorious.
-Gameplay-
After procedurally generating a spiral galaxy in Empires of Creation the player will find themselves with nothing but potential and an AI that has no regard for life programmed to do whatever is required to conquer the galaxy. Initially the player you will recruit ships from colony worlds that are barely able to scratch the armada of empire fleets, from this point you will proceed to upgrade them to formidable combat hardened battles fleets and eventually destroyers of worlds. The game turns from being a predominantly self centered ordeal, to a risk factoring strategy game as you obtain your first colonizer followed by claiming your first colony and beginning your own empire. Expansion and hostility will find you involved in galactic warfare with entire empires but this is essential if the player wants to obtain the ultimate goal of conquering the galaxy.
-Features-
- Galaxy
- Persistent
- Procedurally Generated (Fully customizable)
- Interactive
- Variable time acceleration
- Empires
- Capable of taking over the galaxy
- Relation dependent decision making
- Reactive AI
- Player is able to create their own empire
- Combat
- Player is able to take control of any ship in their fleet
- at any-time
- Completely Physics based
- Slow down effects
- Boosting and other abilities
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4 GHz Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- Storage: 256 MB available space
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