▶
BETA UPDATE!
Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!
“Even the brightest of diamonds needed to be polished to reach perfection” Sometimes the community is right! Believe it or not, the developers aren’t all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our community’s feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. “[The] user Interface is EXTREMELY TINY making everything difficult to read”, “What is it with this font size 6?”, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. “Engagements seem to end far too quickly”, “laser based ships feel like pointing a laser pointer at the enemy”, “I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship”. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.
Objectives give meat to the game, a clear path on what you can actually do in the world the developers have created! “some changes are required. These could include game objectives”, “there is nothing to do except clicking and shooting into dumb AI”, “There's basically no game to play here... nothing to interact with”. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. “It’s journey is never truly over, it’s merely the beginning of a new path” We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues brought up by the community, there are still some things we are working on improving. “The tutorial doesn't explain enough to get you through the game”, “Very incomprehensibly short tutorial that didn't really teach me anything useful about the gameplay”, The tutorial has been a crux of the game for awhile, and is on high priority to address in the Beta. With other projects on the horizon and EoC nearing its completion, B.O.S.S. will look back and remember the road they traveled, bettering themselves as creators and people to make a better future. The team at B.O.S.S invites you to share in this journey and its future, come help them perfect Empires of Creation! “To some the sky’s the limit, but to others it’s space and beyond” Added:
[ 2016-09-10 04:53:32 CET ] [ Original post ]
Welcome To The Beta Update Post!
From Alpha to Beta, a game that communicates with it’s community
Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!
“Even the brightest of diamonds needed to be polished to reach perfection” Sometimes the community is right! Believe it or not, the developers aren’t all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our community’s feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. “[The] user Interface is EXTREMELY TINY making everything difficult to read”, “What is it with this font size 6?”, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. “Engagements seem to end far too quickly”, “laser based ships feel like pointing a laser pointer at the enemy”, “I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship”. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.
Objectives give meat to the game, a clear path on what you can actually do in the world the developers have created! “some changes are required. These could include game objectives”, “there is nothing to do except clicking and shooting into dumb AI”, “There's basically no game to play here... nothing to interact with”. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. “It’s journey is never truly over, it’s merely the beginning of a new path” We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues brought up by the community, there are still some things we are working on improving. “The tutorial doesn't explain enough to get you through the game”, “Very incomprehensibly short tutorial that didn't really teach me anything useful about the gameplay”, The tutorial has been a crux of the game for awhile, and is on high priority to address in the Beta. With other projects on the horizon and EoC nearing its completion, B.O.S.S. will look back and remember the road they traveled, bettering themselves as creators and people to make a better future. The team at B.O.S.S invites you to share in this journey and its future, come help them perfect Empires of Creation! “To some the sky’s the limit, but to others it’s space and beyond” Added:
- Prison Wonder & Associated Objective
- Custom cursor
- Stars have been given new, better iconography
- Overhauled the arena and gave it a unique background
- Ships will now explode into debris which will float around
- Pirate colonies are now invisible until discovered
- Empires now record a history of their relations with other empires
- Habitable stars now display constantly on the galaxy with green
- One of the first new wonders been added to the game: The Prison
- Ability to view relations with other empires
- Colonies will now display an alert icon when they have objectives
- Fleet AI has been updated to better analyze different situations
- Colonies no longer allow trade that breaks player credits
- Empires having the same colour as the player fixed
- The health of colonizing ships has been reduced for balance
- Fixed bug which was causing the disappearance of binary stars
- Blur effect slightly increased
- Planet detail fade r-implemented (I don’t know why we took this out)
- Arena Icon now shows multiple fleets more efficiently eg: Pirates x2
[ 2016-09-10 04:53:32 CET ] [ Original post ]
BETA UPDATE!
Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you werent bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!
Even the brightest of diamonds needed to be polished to reach perfection Sometimes the community is right! Believe it or not, the developers arent all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our communitys feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. [The] user Interface is EXTREMELY TINY making everything difficult to read, What is it with this font size 6?, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. Engagements seem to end far too quickly, laser based ships feel like pointing a laser pointer at the enemy, I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.
Objectives give meat to the game, a clear path on what you can actually do in the world the developers have created! some changes are required. These could include game objectives, there is nothing to do except clicking and shooting into dumb AI, There's basically no game to play here... nothing to interact with. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. Its journey is never truly over, its merely the beginning of a new path We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues brought up by the community, there are still some things we are working on improving. The tutorial doesn't explain enough to get you through the game, Very incomprehensibly short tutorial that didn't really teach me anything useful about the gameplay, The tutorial has been a crux of the game for awhile, and is on high priority to address in the Beta. With other projects on the horizon and EoC nearing its completion, B.O.S.S. will look back and remember the road they traveled, bettering themselves as creators and people to make a better future. The team at B.O.S.S invites you to share in this journey and its future, come help them perfect Empires of Creation! To some the skys the limit, but to others its space and beyond Added:
[ 2016-09-10 04:53:32 CET ] [ Original post ]
Welcome To The Beta Update Post!
From Alpha to Beta, a game that communicates with its community
Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you werent bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!
Even the brightest of diamonds needed to be polished to reach perfection Sometimes the community is right! Believe it or not, the developers arent all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our communitys feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. [The] user Interface is EXTREMELY TINY making everything difficult to read, What is it with this font size 6?, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. Engagements seem to end far too quickly, laser based ships feel like pointing a laser pointer at the enemy, I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.
Objectives give meat to the game, a clear path on what you can actually do in the world the developers have created! some changes are required. These could include game objectives, there is nothing to do except clicking and shooting into dumb AI, There's basically no game to play here... nothing to interact with. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. Its journey is never truly over, its merely the beginning of a new path We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues brought up by the community, there are still some things we are working on improving. The tutorial doesn't explain enough to get you through the game, Very incomprehensibly short tutorial that didn't really teach me anything useful about the gameplay, The tutorial has been a crux of the game for awhile, and is on high priority to address in the Beta. With other projects on the horizon and EoC nearing its completion, B.O.S.S. will look back and remember the road they traveled, bettering themselves as creators and people to make a better future. The team at B.O.S.S invites you to share in this journey and its future, come help them perfect Empires of Creation! To some the skys the limit, but to others its space and beyond Added:
- Prison Wonder & Associated Objective
- Custom cursor
- Stars have been given new, better iconography
- Overhauled the arena and gave it a unique background
- Ships will now explode into debris which will float around
- Pirate colonies are now invisible until discovered
- Empires now record a history of their relations with other empires
- Habitable stars now display constantly on the galaxy with green
- One of the first new wonders been added to the game: The Prison
- Ability to view relations with other empires
- Colonies will now display an alert icon when they have objectives
- Fleet AI has been updated to better analyze different situations
- Colonies no longer allow trade that breaks player credits
- Empires having the same colour as the player fixed
- The health of colonizing ships has been reduced for balance
- Fixed bug which was causing the disappearance of binary stars
- Blur effect slightly increased
- Planet detail fade r-implemented (I dont know why we took this out)
- Arena Icon now shows multiple fleets more efficiently eg: Pirates x2
[ 2016-09-10 04:53:32 CET ] [ Original post ]
Empires Of Creation
Bundle Of Sticks Studios
Developer
Black Shell Media
Publisher
2015-11-20
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
7 user reviews
(7 reviews)
The Game includes VR Support
Public Linux Depots:
- LinuxVersion [196.04 M]
Empires Of Creation is the debut title from Bundle Of Sticks studios.
Empires Of Creation is an up-and-coming Sci-Fi themed sandbox game in which the player takes on the role of a fleet commander, destined to make his name in the galaxy and ultimately conquer it. Forge relationships with surrounding empires and use your wit to establish a galactic monopoly. Colonize nearby habitable stars to expand your presence in the cosmos. The universe is your playground in this dynamic economy.
Enjoy fast paced, high intensity fleet battles with enemy ships as you race to the top. Whosoever can prove his superiority in the field and in the diplomatic sphere shall come out victorious.
-Gameplay-
After procedurally generating a spiral galaxy in Empires of Creation the player will find themselves with nothing but potential and an AI that has no regard for life programmed to do whatever is required to conquer the galaxy. Initially the player you will recruit ships from colony worlds that are barely able to scratch the armada of empire fleets, from this point you will proceed to upgrade them to formidable combat hardened battles fleets and eventually destroyers of worlds. The game turns from being a predominantly self centered ordeal, to a risk factoring strategy game as you obtain your first colonizer followed by claiming your first colony and beginning your own empire. Expansion and hostility will find you involved in galactic warfare with entire empires but this is essential if the player wants to obtain the ultimate goal of conquering the galaxy.
-Features-
- Galaxy
- Persistent
- Procedurally Generated (Fully customizable)
- Interactive
- Variable time acceleration
- Empires
- Capable of taking over the galaxy
- Relation dependent decision making
- Reactive AI
- Player is able to create their own empire
- Combat
- Player is able to take control of any ship in their fleet
- at any-time
- Completely Physics based
- Slow down effects
- Boosting and other abilities
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4 GHz Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- Storage: 256 MB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 764 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB