▶
GAME UPDATE! BETA 2
B.O.S.S. has been hard at work developing a new game and that’s caused issues with our roadmap for this game. That said, we have made an amazing leap in progress on Empires of Creation. We’re now working on the most up-to-date version of Unity and have added in additional content with much more planned, our main focus has been on fixes and optimisation. We’ve implemented optimizations that should boost CPU & GPU performance by at least 20% to improve the player experience and have fixed many major and minor bugs throughout the codebase in an effort to lay down a more stable basis for future expansion. This new update is a milestone that brings us ever nearer to the stage of full release. We want to take this game to a stage we can be really proud of it and to do that we would really appreciate your help. We need bug reports and your feedback to help direct us finish this game and bring you an amazing and complete experience. Signing out for now, B.O.S.S. What we have done - Added: Hover effect to pointer places New bloom effect New Audio Engine 8 new objectives Glow effects to menu arena mode select Improved: Updated to Unity version 2017.1.0p5 Significant CPU & GPU optimisations for the UI, Fleets & Graphic Effects Improved tutorial and fixed many tutorial issues Max active objectives extended from 6 to 9 New dialogue to stop player requesting too many objectives Fixed issue where player’s ship jiggles Fixed issues with Bloom effect Fixed issue with colony removal Fixed issue with side ship list not updating correctly Fixed a number of issues with fleet battles Fixed issues with player retreating from battle Fixed issue with objective generation where the player would be given objectives to attack friendly empires Fixed objectives list issues such as getting to many objectives an the last panel not displaying correctly Fixed issue with arena perimeter lines displaying inappropriately Many additional bug fixes that are to minor to put here Stay up to date: Website: http://empiresofcreation.com/ Twitter: https://twitter.com/eoc_game Facebook: https://www.facebook.com/empiresofcreation Trello: https://trello.com/b/nbX8MOzu/empires-of-creation
[ 2017-11-06 20:53:09 CET ] [ Original post ]
Captain, we have reports of an update being sent out! (Finally)
B.O.S.S. has been hard at work developing a new game and that’s caused issues with our roadmap for this game. That said, we have made an amazing leap in progress on Empires of Creation. We’re now working on the most up-to-date version of Unity and have added in additional content with much more planned, our main focus has been on fixes and optimisation. We’ve implemented optimizations that should boost CPU & GPU performance by at least 20% to improve the player experience and have fixed many major and minor bugs throughout the codebase in an effort to lay down a more stable basis for future expansion. This new update is a milestone that brings us ever nearer to the stage of full release. We want to take this game to a stage we can be really proud of it and to do that we would really appreciate your help. We need bug reports and your feedback to help direct us finish this game and bring you an amazing and complete experience. Signing out for now, B.O.S.S. What we have done - Added: Hover effect to pointer places New bloom effect New Audio Engine 8 new objectives Glow effects to menu arena mode select Improved: Updated to Unity version 2017.1.0p5 Significant CPU & GPU optimisations for the UI, Fleets & Graphic Effects Improved tutorial and fixed many tutorial issues Max active objectives extended from 6 to 9 New dialogue to stop player requesting too many objectives Fixed issue where player’s ship jiggles Fixed issues with Bloom effect Fixed issue with colony removal Fixed issue with side ship list not updating correctly Fixed a number of issues with fleet battles Fixed issues with player retreating from battle Fixed issue with objective generation where the player would be given objectives to attack friendly empires Fixed objectives list issues such as getting to many objectives an the last panel not displaying correctly Fixed issue with arena perimeter lines displaying inappropriately Many additional bug fixes that are to minor to put here Stay up to date: Website: http://empiresofcreation.com/ Twitter: https://twitter.com/eoc_game Facebook: https://www.facebook.com/empiresofcreation Trello: https://trello.com/b/nbX8MOzu/empires-of-creation
[ 2017-11-06 20:53:09 CET ] [ Original post ]
GAME UPDATE! BETA 2
B.O.S.S. has been hard at work developing a new game and thats caused issues with our roadmap for this game. That said, we have made an amazing leap in progress on Empires of Creation. Were now working on the most up-to-date version of Unity and have added in additional content with much more planned, our main focus has been on fixes and optimisation. Weve implemented optimizations that should boost CPU & GPU performance by at least 20% to improve the player experience and have fixed many major and minor bugs throughout the codebase in an effort to lay down a more stable basis for future expansion. This new update is a milestone that brings us ever nearer to the stage of full release. We want to take this game to a stage we can be really proud of it and to do that we would really appreciate your help. We need bug reports and your feedback to help direct us finish this game and bring you an amazing and complete experience. Signing out for now, B.O.S.S. What we have done - Added: Hover effect to pointer places New bloom effect New Audio Engine 8 new objectives Glow effects to menu arena mode select Improved: Updated to Unity version 2017.1.0p5 Significant CPU & GPU optimisations for the UI, Fleets & Graphic Effects Improved tutorial and fixed many tutorial issues Max active objectives extended from 6 to 9 New dialogue to stop player requesting too many objectives Fixed issue where players ship jiggles Fixed issues with Bloom effect Fixed issue with colony removal Fixed issue with side ship list not updating correctly Fixed a number of issues with fleet battles Fixed issues with player retreating from battle Fixed issue with objective generation where the player would be given objectives to attack friendly empires Fixed objectives list issues such as getting to many objectives an the last panel not displaying correctly Fixed issue with arena perimeter lines displaying inappropriately Many additional bug fixes that are to minor to put here Stay up to date: Website: http://empiresofcreation.com/ Twitter: https://twitter.com/eoc_game Facebook: https://www.facebook.com/empiresofcreation Trello: https://trello.com/b/nbX8MOzu/empires-of-creation
[ 2017-11-06 20:53:09 CET ] [ Original post ]
Captain, we have reports of an update being sent out! (Finally)
B.O.S.S. has been hard at work developing a new game and thats caused issues with our roadmap for this game. That said, we have made an amazing leap in progress on Empires of Creation. Were now working on the most up-to-date version of Unity and have added in additional content with much more planned, our main focus has been on fixes and optimisation. Weve implemented optimizations that should boost CPU & GPU performance by at least 20% to improve the player experience and have fixed many major and minor bugs throughout the codebase in an effort to lay down a more stable basis for future expansion. This new update is a milestone that brings us ever nearer to the stage of full release. We want to take this game to a stage we can be really proud of it and to do that we would really appreciate your help. We need bug reports and your feedback to help direct us finish this game and bring you an amazing and complete experience. Signing out for now, B.O.S.S. What we have done - Added: Hover effect to pointer places New bloom effect New Audio Engine 8 new objectives Glow effects to menu arena mode select Improved: Updated to Unity version 2017.1.0p5 Significant CPU & GPU optimisations for the UI, Fleets & Graphic Effects Improved tutorial and fixed many tutorial issues Max active objectives extended from 6 to 9 New dialogue to stop player requesting too many objectives Fixed issue where players ship jiggles Fixed issues with Bloom effect Fixed issue with colony removal Fixed issue with side ship list not updating correctly Fixed a number of issues with fleet battles Fixed issues with player retreating from battle Fixed issue with objective generation where the player would be given objectives to attack friendly empires Fixed objectives list issues such as getting to many objectives an the last panel not displaying correctly Fixed issue with arena perimeter lines displaying inappropriately Many additional bug fixes that are to minor to put here Stay up to date: Website: http://empiresofcreation.com/ Twitter: https://twitter.com/eoc_game Facebook: https://www.facebook.com/empiresofcreation Trello: https://trello.com/b/nbX8MOzu/empires-of-creation
[ 2017-11-06 20:53:09 CET ] [ Original post ]
Empires Of Creation
Bundle Of Sticks Studios
Developer
Black Shell Media
Publisher
2015-11-20
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
7 user reviews
(7 reviews)
The Game includes VR Support
Public Linux Depots:
- LinuxVersion [196.04 M]
Empires Of Creation is the debut title from Bundle Of Sticks studios.
Empires Of Creation is an up-and-coming Sci-Fi themed sandbox game in which the player takes on the role of a fleet commander, destined to make his name in the galaxy and ultimately conquer it. Forge relationships with surrounding empires and use your wit to establish a galactic monopoly. Colonize nearby habitable stars to expand your presence in the cosmos. The universe is your playground in this dynamic economy.
Enjoy fast paced, high intensity fleet battles with enemy ships as you race to the top. Whosoever can prove his superiority in the field and in the diplomatic sphere shall come out victorious.
-Gameplay-
After procedurally generating a spiral galaxy in Empires of Creation the player will find themselves with nothing but potential and an AI that has no regard for life programmed to do whatever is required to conquer the galaxy. Initially the player you will recruit ships from colony worlds that are barely able to scratch the armada of empire fleets, from this point you will proceed to upgrade them to formidable combat hardened battles fleets and eventually destroyers of worlds. The game turns from being a predominantly self centered ordeal, to a risk factoring strategy game as you obtain your first colonizer followed by claiming your first colony and beginning your own empire. Expansion and hostility will find you involved in galactic warfare with entire empires but this is essential if the player wants to obtain the ultimate goal of conquering the galaxy.
-Features-
- Galaxy
- Persistent
- Procedurally Generated (Fully customizable)
- Interactive
- Variable time acceleration
- Empires
- Capable of taking over the galaxy
- Relation dependent decision making
- Reactive AI
- Player is able to create their own empire
- Combat
- Player is able to take control of any ship in their fleet
- at any-time
- Completely Physics based
- Slow down effects
- Boosting and other abilities
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 2.4 GHz Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400
- Storage: 256 MB available space
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