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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
THE NAP IS NEVER OVER!
Hey listen! Come on, wake up! No success. The koala will not wake up. But he can still put up a fight!
His Super attack involves bubbles, A LOT of bubbles. You can control it by turning left or right and create a shmup-like pattern of bubbles.
tWith the Koala, we completed our lineup of characters for the alpha phase. We will now focus on adding some weapons, levels, adding skins to characters and work on the online multiplayer and the arcade mode.
A NEW SPIKY ITEM!
Since we implemented the stomp mechanic, pro players have been using it extensively. But now, you can counter it. Grab the spike helmet and use the jetpack burst to attack your enemies from the bottom. Warning though, the spike helmet breaks at the first stomp on it and you still have the recoil of the collision.
NEXT EVENTS
We will be at several events in the next months:
August 25th-28th, Numerik Games, Yverdon-les-bains, Switzerland
September 22th-24th, Geneva Gaming Convention, Geneva, Switzerland
October 20th-2th, Zurich Game Show, Zurich, Switzerland
So reserve the dates, we will be happy to meet you there.
MINOR FIXES
-Optimize the game by putting an option to record the stats, by default not doing it
-Correct rematch bug
-Refactor the Fmod sound layer adding stereo effect and adding nice music transitions
-Correct expo mode bug
-Update to Spine 3.6
-Adding the Spike Helmet
We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.
THE NAP IS NEVER OVER!
Hey listen! Come on, wake up! No success. The koala will not wake up. But he can still put up a fight!
His Super attack involves bubbles, A LOT of bubbles. You can control it by turning left or right and create a shmup-like pattern of bubbles.
tWith the Koala, we completed our lineup of characters for the alpha phase. We will now focus on adding some weapons, levels, adding skins to characters and work on the online multiplayer and the arcade mode.
A NEW SPIKY ITEM!
Since we implemented the stomp mechanic, pro players have been using it extensively. But now, you can counter it. Grab the spike helmet and use the jetpack burst to attack your enemies from the bottom. Warning though, the spike helmet breaks at the first stomp on it and you still have the recoil of the collision.
NEXT EVENTS
We will be at several events in the next months:
August 25th-28th, Numerik Games, Yverdon-les-bains, Switzerland
September 22th-24th, Geneva Gaming Convention, Geneva, Switzerland
October 20th-2th, Zurich Game Show, Zurich, Switzerland
So reserve the dates, we will be happy to meet you there.
MINOR FIXES
-Optimize the game by putting an option to record the stats, by default not doing it
-Correct rematch bug
-Refactor the Fmod sound layer adding stereo effect and adding nice music transitions
-Correct expo mode bug
-Update to Spine 3.6
-Adding the Spike Helmet
We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.
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