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Build 285731 is released, with the following changes: - Savegame system should now properly detect old bugged saves and warn against loading them. - Fixed multiple crash problems related to savegames. - Fixed VR controller hints staying in the air at the start of the level if loading a save with them on. - Trackpad locomotion now has analog control - if the thumb is closer to the center, the player moves slower. - Added support for continuous and discrete rotation in VR. - Added Trackpad Click To Move to game options menu. - Smooth vertical movement on stairs etc, when using trackpad locomotion. - Fixed motion sickness problems caused by cutscene cameras, because they had motion delay. - Fixed player not moving in VR cutscenes. - Fixed camera errors in cutscenes causing disorienting views and neverending cutscenes. - Fixed VR controller lag when going fast (e.g. jumping on bouncepads). - Besides the Menu, weapon wheel now also features Netricsa, Vote Yes/No, QuickLoad/QuickSave. - Fixed weapons being unselectable in modes with infinite ammo. - Fixed HUD scaling errorneously outside of screen if supersampling is used (it was near impossible to see health/armor on supersampling>1). - If you only had the left weapon equipped you had to use the right controller to fire with it, until you equipped the right weapon. Fixed. - Improved Performance autodetection, for cases where single-pass VR rendering is used. - Cvar prj_bRenderVRLaserSight controls whether to render aiming laser ray on weapons in VR mode. (Can be turned off for hard-core players who want ADS shooting.) - Fixed game not starting for people with bad root certificates installed in Windows. - Various fixes, optimizations and other improvements in the low-level rendering systems for both DX and Vulkan.
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