




Update 291416 - Achievements, Languages, Linux, and more...
[ 2017-02-16 10:36:03 CET ] [ Original post ]
We've been stuck in the basement for more than a month trying to fix all the problems you've reported and implement new features you've asked for. Finally, we present you an update with the following major changes:
- Added achievements!
- All 26 achievements are now available for unlocking, most are new (i.e. not same as in TFE HD).
- Localization now works.
- Languages that were supported for TFE HD are now available.
- Some newer texts (like new menu options) are not yet translated.
- VR is now supported on Linux!
- Vulkan API supported and recommended for VR.
- This is waiting for updated SteamVR for Linux to be released. Once that is out, we will enable the Linux download for all owners.
- Note that this whole system is very early, and there might be problems with stability and performance
- Major improvements in teleporting and locomotion:
- Exiting water is easy now.
- Implemented "blink" teleport mode for VR.
- VR control options (choosing between continuous, telporting, etc) are simplified. Details still configurable under Advanced Controls submenu.
- Completely new system for VR teleportation while swimming/diving so it moves in a shown direction, not to a point.
- Added an option to disable VR teleport jumping.
- VR teleport jumping now requires a larger angle to initiate.
- Versus multiplayer servers can now force all players to use locomotion (i.e. forbid teleporting). Players are warned when joining such a server, to prevent unexpected motion sickness.
- Kbd+Mouse and Gamepad playing
- It is now possible to play the game out-of-the-box without tracked controllers (ie. with just a headset and keyboard+mouse, or gamepad). No custom adjustments needed.
- Removed vr_bVRHeadsetGameplay, as this is now automatic.
- Made it easier to use keyboard, mouse or gamepad to navigate the menus when in VR.
- Fixed some crashes when toggling VR SLI.
- Emulated VR now uses cvar vr_bEmulatedVRControllers to determine input handling.
- Changed highlighting of switches so that players can easily see switches in VR, yet far away secrets are not revealed.
- Game's ini file renamed in preparation for Fusion.
- Fixed some sounds not playing correctly when OpenAL is used as internal sound device.
- Left hand weapon is no longer mirrored, so eventual texts on it will not look inverted.
- In-game TFE Ending credits are now visible in VR.
- Fixed randomly garbled text on "are you sure you want to exit" dialog
- and related crashes.
- Fixes and optimizations for OpenGL in VR.
- Fixed inventory being lost when loading savegame that was saved at the start of level.
- Screen areas not visible due to HMD lens distortion are now masked and don't render, yielding better performance
- Karnak Temple level didn't support some playing modes.
- Fixed the "playing time" being reset after loading a savegame.
- Fixed some bigger enemies not being able to climb stairs and other obstacles.
- Fixed darker display on right eye when using RiftCat on some devices.
- Fixed switches not working correctly in multiplayer in some cases.
- Fixed sounds, muzzleflashes etc on some weapons not playing in some cases.
- Fixed SS1 key items displaying +1 when picked up.
- Fixed incorrect HUD text when picking up a weapon for the first time.
- Fixed exiting water, jumping and various other movement problems in VR.
- Fixed some enemies having wrong reaction times, especially on crossover between melee and shooting range.
- Mixed Reality now supports portrait camera mode. This makes it easier to fit a human actor inside the frame.
- Fixed various smaller gameplay an visual issues in the levels.
- Playerlist can now be invoked in VR multiplayer.
- Some menu buttons in some menus were clipped. Fixed. (Most notably in Mixed Reality Wizard, Credits menu, etc)
[ 2017-02-16 10:36:03 CET ] [ Original post ]
Serious Sam VR: The First Encounter
Croteam VR
Developer
Devolver Digital
Publisher
2017-03-30
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Very Positive
(652 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
- SSVRTFE_GameBin_LinuxVR [41.44 M]
- SSVRTFE_Common_LinuxVR [3.01 M]
- SSVRTFE_Common_Linux [192.87 K]
Serious Sam VR: The First Encounter is a frantic arcade action FPS, featuring singleplayer and co-op campaign modes, various multiplayer modes, all presented in glorious VR with Croteam's new Serious Warp movement system.
See what Sam sees, feel what Sam feels, and find out what it's like to BE the legend!
VR-SPECIFIC FEATURES:
Serious Locomotion - Explore the levels using trackpad movement (if you are brave enough), go with safer built-in teleportation system and move quickly to avoid charging enemies with the help of Sam's personal translocator device or tweak and adjust the way you move through the VR space to best suit you playing style with using our own Serious Warp (tm) locomotion.
Double the Gun, Double the Fun – Let go of the keyboard and gun down enemies, one weapon in each hand, or dual-wield them, quadrupling your stopping power. Combine different guns or just grab two of the same, but whatever your style, remember: Mental must be stopped!
Old School, New Engine – Hordes of enemies and non-stop action set against the expansive and visually stunning backdrop of ancient Egypt - all powered by the latest Serious Engine 2017 to create one of the most impressive VR experiences yet!
SINGLE PLAYER:
Levels - Serious Sam is sent back through time to ancient Egypt to battle, explore and seek wisdom in 15 huge Egypt levels that also have over 80 secrets hidden and waiting to be discovered, in what is considered to be one of the most visually enjoyable VR experiences!
Weapons - Play with a classic arsenal of 10 serious weapons including Colt, Chainsaw (!), Shotgun, Minigun and Cannon!
Enemies - Go head to head against various enemies, including Sirian Werebull now charging at you in VR, while hearing Beheaded Kamikaze scream somewhere near by.
THE Boss - Witness being VR stamped by almighty warlock giant Ugh-Zan III, who somehow managed to sneak behind you!
Difficulty Settings - Choose between 5 difficulty settings to satisfy everyone, from FPS beginner and all the way to serious players!
MULTIPLAYER:
Up to 16 Players - Plunge into chaos with up to 16 players in various cooperative and versus modes, some playable in campaign levels, some in unique versus levels and some also in teams!
Classic Co-Op - Plunge into chaos with up to 16 players in 15-level cooperative campaign mode, which is also fully customized like choosing difficulty, increasing enemies strength per player, turning on friendly fire or infinite ammo, setting respawn credits and much, much more!
Coin-Op Co-Op - Play entire co-op campaign levels in classic 80's arcade style with limited lives!
Beast Hunt and Team Beast Hunt - Compete against other players, or teams in Team Beast Hunt, hunting down various enemies to see who can get the best score at the end of each campaign level!
Survival and Team Survival - Alone or with other team members, try to stay alive as long as you can against endless enemy attacks in specially designed survival map!
Deathmatch and Team Deathmatch - Watch all hell break loose against other players or teams in classic deathmatch style!
My Burden - Get highest score from collecting the points by holding the item, while others chase you to get hold of that item!
Last Man Standing and Last Team Standing - Playing with only one life against each other, or as part of a team, try to be the last one alive!
Capture the Flag - Grab a flag from other teams' base and bring it to your base for a score, while also defending your own flag!
Instant Kill - One shot and you are gone!
- Steam Workshop Support, where you will be able to submit your content creation or download new player-created content and modifications.
- Various VR improvements, game fixes, engine and game optimizations, found both internally and per users feedback.
See what Sam sees, feel what Sam feels, and find out what it's like to BE the legend!
Key Features at Early Access Launch:
VR-SPECIFIC FEATURES:
Serious Locomotion - Explore the levels using trackpad movement (if you are brave enough), go with safer built-in teleportation system and move quickly to avoid charging enemies with the help of Sam's personal translocator device or tweak and adjust the way you move through the VR space to best suit you playing style with using our own Serious Warp (tm) locomotion.
Double the Gun, Double the Fun – Let go of the keyboard and gun down enemies, one weapon in each hand, or dual-wield them, quadrupling your stopping power. Combine different guns or just grab two of the same, but whatever your style, remember: Mental must be stopped!
Old School, New Engine – Hordes of enemies and non-stop action set against the expansive and visually stunning backdrop of ancient Egypt - all powered by the latest Serious Engine 2017 to create one of the most impressive VR experiences yet!
SINGLE PLAYER:
Levels - Serious Sam is sent back through time to ancient Egypt to battle, explore and seek wisdom in 15 huge Egypt levels that also have over 80 secrets hidden and waiting to be discovered, in what is considered to be one of the most visually enjoyable VR experiences!
Weapons - Play with a classic arsenal of 10 serious weapons including Colt, Chainsaw (!), Shotgun, Minigun and Cannon!
Enemies - Go head to head against various enemies, including Sirian Werebull now charging at you in VR, while hearing Beheaded Kamikaze scream somewhere near by.
THE Boss - Witness being VR stamped by almighty warlock giant Ugh-Zan III, who somehow managed to sneak behind you!
Difficulty Settings - Choose between 5 difficulty settings to satisfy everyone, from FPS beginner and all the way to serious players!
MULTIPLAYER:
Up to 16 Players - Plunge into chaos with up to 16 players in various cooperative and versus modes, some playable in campaign levels, some in unique versus levels and some also in teams!
Classic Co-Op - Plunge into chaos with up to 16 players in 15-level cooperative campaign mode, which is also fully customized like choosing difficulty, increasing enemies strength per player, turning on friendly fire or infinite ammo, setting respawn credits and much, much more!
Coin-Op Co-Op - Play entire co-op campaign levels in classic 80's arcade style with limited lives!
Beast Hunt and Team Beast Hunt - Compete against other players, or teams in Team Beast Hunt, hunting down various enemies to see who can get the best score at the end of each campaign level!
Survival and Team Survival - Alone or with other team members, try to stay alive as long as you can against endless enemy attacks in specially designed survival map!
Deathmatch and Team Deathmatch - Watch all hell break loose against other players or teams in classic deathmatch style!
My Burden - Get highest score from collecting the points by holding the item, while others chase you to get hold of that item!
Last Man Standing and Last Team Standing - Playing with only one life against each other, or as part of a team, try to be the last one alive!
Capture the Flag - Grab a flag from other teams' base and bring it to your base for a score, while also defending your own flag!
Instant Kill - One shot and you are gone!
Planned Features while in Early Access:
- Steam Workshop Support, where you will be able to submit your content creation or download new player-created content and modifications.
- Various VR improvements, game fixes, engine and game optimizations, found both internally and per users feedback.
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel Core i5 - 4590 equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: AMD R9 290 or NVIDIA GTX 970
- Storage: 10 GB available spaceAdditional Notes: HTC Vive or Oculus Rift VR headset. Internet connection required for product activation for the first time. After that. a persistent connection is not required to play SSVR: The First Encounter.
- OS: Ubuntu 14.04
- Processor: Intel Core i7-6800 equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: AMD Fury or NVIDIA GTX 1070
- Storage: 10 GB available spaceAdditional Notes: HTC Vive headset. Internet connection required for product activation for the first time. After that. a persistent connection is not required to play SSVR: The First Encounter.
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