▶
Game Update (0.9.79)
[ 2017-03-19 19:11:27 CET ] [ Original post ]
Patch Notes: General
- Many event choices did not take effect until the following turn. This was very confusing. These events now take effect immediately upon making a choice in the dialog.
- Added autosave functionality. This can toggled from the settings dialog, and the number of turns between saves can be configured (default is save every turn).
- The character AI is now aware of the Proselytize action, and can consider it for use (if free agent or NPC) or suggest it (if idle).
- Followers can now be dismissed.
- Added tool tips to the Workers window.
- Added tool tips to the Army window.
- Added a message pop-up when the player defeats a rival wizard or warlord.
- Victory conditions now also list the number of defeated rivals, not just the remaining number.
- When a new turn starts, if nothing is selected, the game will auto-select an army or the player realm seat of power.
- A province name toggle has been added (use Shift+P or the button on the minimap).
- Enter/Return is now a keyboard shortcut for the Turn button.
- The Mini Map now allows dragging of the view rectangle.
- Description text in wizard selection window looks better.
- Added ellipses and tool tip with full text to research items, instead of truncating them.
- Added confirmation dialog to unit and follower dismissal.
- More NYI (not-yet-implemented) or partially implemented mechanics have been marked as such, to make it easier to discern bugs from unimplemented features.
- Research window now shows the mechanics info and has the description in the tooltip.
- Tooltips have been added for many sites on the map. Cities will have their culture shown when hovered over.
- World generator is better at avoiding adjacent wizard tower placements.
- World generator will avoid placing a player start position on a map edge.
- Character generation now takes cultural religious affinity into account when assigning patron deities.
- Nomad Camps now correctly use the adjective derived from their culture and not the primary race.
- New unit types: Elephants, Giant Lizards, Camels. (primarily used as the basis for mount stats)
- Resource sites now have a base production even with no workers assigned.
- Resource sites are no longer abandoned if there are no workers assigned to them for extended duration.
- Attitude and diplomatic relations are now considered when calculating the value of trade pacts.
- Independent realms to which a faction is allied/has very good relations are now considered when creating the pool of relevant units for recruitment.
- Mana cap has been increased for Wizards.
- Basic Commerce is now needed to create Trade Pacts.
- Basic Diplomacy is now needed to suggest Non-Aggression Pacts.
- Gold mine output was off by a factor 100.
- Quarry output was off by a factor 5.
- World generator will avoid placing a player start position on a map edge.
- Fixed a bug where save game with Faerie Archers or Faerie Cavalry would cause the game to break once loaded. These save games now work again.
- Fixed a bug related to Giant Lizards, Camels and Elephants missing as unit types (could cause a crash/hang).
- Fixed a bug related to defeating rival wizards.
- Defeated factions are no longer shown in the Diplomacy window.
- Fixed a bug where the number of remaining rivals was not updating correctly.
- Fixed a bug where the City window was not updating properly when character assignments changed (ie leader, emissary, etc.)
- Fixed Summoner trait not reducing summoning cost, upkeep and mishap chance.
- Fixed Undead trait not reducing cost and upkeep of relevant units.
- Fixed issue related to starting new game after winning or losing a game.
- Fixed blurred text in a number of places.
- Fixed a bug where culture adjective string were not saved (and became empty when the game was loaded). When loading a pre-bugfix save game the adjective will be set to the culture display name.
[ 2017-03-19 19:11:27 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB