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Game Update (0.9.85)

This patch introduces a completely reworked magic and research system. Please note that there are still rough edges due to the extensive nature of the changes. The main one is that you cannot raise mastery levels in this build. That will be enabled in the next update, which is coming very shortly. Patch Notes:

  • The magic and research system has been completely reworked. This includes a rewrite of many underlying systems, especially the "effect" system which handles buffs/debuffs/conditions/etc. Flexibility and extensibility have improved, which will allows a wider range of effects and makes it faster to add new spells and related content.
  • Research has been replaced by Mastery, Lore, Spellcraft and Projects.
  • Mastery is skill and power at a specific type of magic (e.g. Fire, Arcane, Abyssal, Life). It starts at level 1 once unlocked, and then improves over time by using magic from that mastery. A single mastery can be set as focus, which gives a passive increase in power. If no focus is set, the passive gain is spread over all unlocked masteries. Note: Raising mastery level is not currently enabled.
  • Mastery levels unlock spells, units, projects and mechanics.
  • Lore represents an area of knowledge. It currently has no effect, but in future updates it will affect unlocking of projects, events, give a bonus to fighting certain enemies, and more.
  • Projects are a wide variety of arcane pursuits, for example researching new spells, units, designs for arcane constructs, unlocking masteries and spellcraft. Examples of spellcraft: "Summon Demons", "Bind Faeries". These control access to further projects and/or have inherent mechanics.
  • Mana Nodes can be located once a requisite spellcraft ("Sense Mana Nodes") has been researched.
  • Mana Nodes can be located once a requisite spellcraft ("Bind Mana Nodes") has been researched.
  • Diplomacy actions are no longer limited by research for Wizards.
  • The Bazaar wizard tower upgrade now has the positive market price modifiers previously held by the "Basic Commerce" research (which no longer exists).
  • The Barracks wizard tower upgrade now grants the "Create Personal Guard" action previously granted by researching Leadership.
  • More blurry text has been replaced.
  • Layout of actions button has been changed to make text more readable and overlap less with the icon image.
  • Construction projects now show missing resources with red text and the exact amount missing as a tooltip.
  • Custom wizard templates are now persisted across sessions.
  • Custom wizard templates can now be deleted.
  • Army tool tips now show effects (ie buff/debuff/special condition). All effects on player-controlled armies are shown. On other armies only effects caused by the player are shown.
  • Many spells have been changed, a few have been removed and a few have been added. Numerical values (cost, buff/damage values, etc.) have not received a balance pass yet. Some of the spells do not have implemented effects, this will be fixed over the coming days.
  • Spirit Hound unit type added. Must be researched. Requires Death 1 or Necromancy 2, Beasts 1 and Spirit Summoning.
  • Movement through water hexes now cost the full movement allowance of an army instead of 100. Has the same effect, but is less confusing and interacts better with various free movement mechanics.
  • Game version is now written in the Save Game summary and shown on the Load dialog.
  • Bugfix: Fixed path-finding algorithm not considering army special abilities when finding the shortest path.
  • Bugfix: Armies which receive one or more moves at cost 0 are now also counted as having moved for the purpose of mechanics checking this. (prevents some unlimited move exploits and weird situations with sieging/pillaging/etc).
  • Bugfix: Fixed (rare) issue with starting units for undead/necromancer wizards with beast magic.
  • Bugfix: The Midas Touched trait interaction with market prices is now consistent.
  • Bugfix: Buy and sell prices on the market did not always have the right modifiers applied. applied.
  • Bugfix: Fixed an issue with tooltips flickering briefly when the mouse was moved quickly from one interface element to another (both having tool tips).
  • Bugfix: Fixed missing scrollbars on the Army Window under Unit Details.
  • Bugfix: Fixed an issue with tooltips missing on the selected hex.
  • Bugfix: Fixed an issue with unit attacks using skill 0 instead of the default skill value, for some attacks with non-specific skill values.


[ 2017-05-02 21:34:29 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

33.59$ (16%)
10.00$ (75%)
0.40$ (92%)
5.72$ (77%)
12.59$ (16%)
33.17$ (17%)
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24.89$ (17%)
5.87$ (16%)
14.99$ (40%)
9.74$ (35%)
20.99$ (16%)
3.80$ (87%)
12.29$ (18%)
33.59$ (16%)
21.99$ (12%)
10.00$ (60%)
1.64$ (18%)
1.50$ (90%)
6.33$ (79%)
4.50$ (75%)
24.78$ (17%)
6.65$ (65%)
7.91$ (74%)
8.49$ (15%)
16.97$ (15%)
16.88$ (16%)
1.45$ (79%)
3.98$ (78%)
12.89$ (14%)
GAMERSGATE

[ 3464 ]

12.74$ (58%)
24.0$ (60%)
53.99$ (10%)
3.75$ (85%)
0.49$ (51%)
2.0$ (80%)
4.5$ (85%)
14.99$ (50%)
2.25$ (85%)
5.4$ (82%)
1.0$ (90%)
6.0$ (70%)
4.95$ (67%)
0.54$ (91%)
2.5$ (75%)
1.7$ (79%)
6.0$ (60%)
3.3$ (78%)
20.0$ (50%)
14.05$ (44%)
3.6$ (82%)
5.0$ (80%)
27.99$ (30%)
23.75$ (52%)
41.99$ (30%)
1.8$ (90%)
13.99$ (30%)
0.87$ (71%)
10.79$ (46%)
10.62$ (58%)

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