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Apologies for the long update cycle this time around. Tasks related to the new battle resolution taking longer than estimated is the primary reason for the delay. This also means it is in a quite basic state of progress, has a lot of bugs and missing features, and placeholder graphics. Make sure to save before trying it out. There are also a good number of other improvements with a more immediate effect on game play. See the patch notes below for the details. The next update will probably be focused on bug fixing and stability, with a smattering of misc. improvements. After that the plan is another iteration of progress on battle resolution, with world content and mechanics being worked on in parallel. The map graphics overhaul has left the concept stage, with several terrain types finished, and the artist delivering more at an impressive pace. Integrating these graphics and polishing the map shaders will also take some time in the coming updates. Patch Notes User Interface:
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