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This update is mostly bug fixes and some tweaks to the battle/unit ability mechanics. It is a little smaller than the updates usually are, but there a lots of interesting things in the pipeline, and the next couple of updates should have a lot more 'meat'.
As mentioned, the graphical overhaul is being worked on in parallel. Here's a teaser of the new map graphics that the talented Max Heyder is currently working on:
The next update will focus on improving everything about the new combat resolution: graphics, army control, usability, and probably the first battle spells. There will also be the first steps towards localization (ie non-english languages), as there have been a lot of requests for this.
Battle Mechanics:
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