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Game Update (0.9.92)
[ 2017-08-02 15:19:07 CET ] [ Original post ]
Graphics
- New world map graphics for all terrain types and some sites (3 sizes of 2 city variants and wizard towers). There are still aspects of the world map pending overhaul: armies, the remaining sites, province borders, rivers, coastlines, fog-of-war.
- During battles hovering over a unit will display it's stats, attacks and abilities on a "unit card" panel. The display is sticky until hovering over a new unit, and has a minimize/maximize button.
- Spells can be cast during battles. Many battle spells do not have implemented effects yet and the ones that do, do not have any sound or visual effects yet.
- Added a pre-battle phase, where depending on the nature of the battle and opposing forces there may be one or more choices to make. These can affect the battle or even potentially avoid it (e.g. a successful retreat before battle occurs).
- Battles can now be paused.
- The Battle Window now stays open when a battle ends, allowing the player time to read the log and inspect the battlefield, until clicking the close button.
- The Battle Window log now appends messages to the top instead of the bottom.
- Reworked physical damage bonus due to strength to depend on weapon-specific values and be less advantageous to strong units
- Changed battle window side-specific unit and log colors to be more readable and accommodate color-blindness.
- The Battle Window log now includes a timestamp for each line.
- Fireball (battle spell). It deals 8 Fire damage to up to 10 targets in a unit.
- Power Word: Pain (battle spell). It deals 4 Dark damage to 20% of the targets in a unit. The unit suffers -1 Discipline, -1 Shock and -1 Melee Skill for 10 seconds if living and not mindless or hardy.
- Terrible Visage (battle spell). It gives the target unit the Terror special ability for 4 seconds. This ability reduces the effective courage of opposing units which are not mindless or terror-causing - and as such the spell can also be used to grant (temporary) immunity when faced with a terror-causing foe.
- Shrapnel (battle spell). It inflicts 25 + (25% of target unit size) hits for 4 Physical damage, increased to 6 if target unit has armor less than 3.
- Curse of Rust (battle spell). Reduces armor of a unit by 7 (down to 0). Can only target units with metal armor and/or the Metal tag.
- Hellfire (battle spell). It causes the target unit to suffer 2-10 hits for 3 Dire+ 3 Dark damage very 4 seconds for 16 seconds. While in effect, any Demons attacking the target gain a temporary buff "Vigor: Hellfire" which gives +2 Melee Skill, +2 Fire Damage and +3 Courage.
- Lightning Bolt (battle spell). It which deals up to 5 hits for 12 Lightning damage to the target. If the unit is wearing metal armor, the numbers of hits is doubled and the damage increased by 50%.
- Magic Missiles (battle spell). It causes 7-18 hits for 6 Arcane damage to the target.
- Blur (battle spell). It gives Ranged Avoidance to the target for the remainder of the battle (or until dispelled).
- Rapid Reload (battle spell). It halves the reload delay of a crossbow-using unit for 8 seconds. It is not auto-granted by mastery progression but needs to be researched (prerequisites are Artifice 3 and War 1).
- Boost Constructs (battle spell). Usable on Constructs, giving +1 Melee Skill, +1 Melee Power, +1 Melee Shock, +2 Movement for 5 seconds.
- Disassemble (battle spell). Usable on Constructs, causing 5-25 hits for 10 True damage, but with (5+Hit Points+Controller Artifice Mastery)% to resist. Each kill grants 1 Mana to the caster. The spell is not auto-granted by mastery progression but needs to be researched (prerequisites are Artifice 5 and Destruction 3).
- Compression is now used to reduce the size of save game files.
- Optimized the save game code. As the majority of turn processing is taken up by the auto-save, this has a significant impact on turn processing speed.
- Foundations for localization/translation added. The language can be changed in the Game Settings window. Currently only the main menu is translated. Also note the list of languages is not final, and may or may not reflect the order in which localization occurs.
- Extended the tutorial to cover the different parts of the Wizard/Magic window.
- Names are now generated for Oceans, Seas and Lakes.
- New terrain types: Arctic Hills, Arctic Mountains, Taiga (Arctic Forest), Arid Hills, Arid Mountains, Shrublands, Marsh, Forested Hills, Forested Mountains, Desert Hills, Desert Mountains. World generation will place these according to local climate and humidity.
- City-based rebels can now assault their origin city without sieging. This also fixes an issue where the rebel AI could not take back an undefended city due to a reluctance to commence a siege.
- Wizard Project cost penalty text has been changed to be more clear.
- Added a fade-in effect for tooltips
- Changed tooltips for masteries to have 2 columns
- The City Window now has a button which switches between "Construction" and "Buildings" for player-controlled cities, so that you inspect the already constructed buildings.
- When a follower suggests a task, the dialog now has a side panel with portrait+info for the relevant follower.
- The (active) level up dialog now shows portrait+info for the relevant follower and has tool tips with trait/skill mechanics for the choices.
- The (passive) level up dialog now has tool tips for followers and traits/skills.
- The choice of what to do with the leader of a conquered city (depose/execute/exile/etc.) now includes portrait+info for the leader character.
- Added a button next to the minimap which toggles province borders on/off.
- Added a button next to the minimap which toggles army visibility on/off.
- Added a button next to the minimap which toggles site visibility on/off.
- Added a toggle to hide all the filter buttons.
- Fixed issue with the text in the Wizard Project window being oddly aligned.
- Fixed issue with the text in the Construction Project window being oddly aligned.
- Fixed issue with army icons being minimized without reason.
- Fixed issue with charge status not being applied correctly during battles.
- Fixed issue with units being able to hit retreating enemies from a rather extreme distance with melee attacks
- Fixed issue with weird battle reports in the Encyclopedia for battles resolved via the new battle engine
- Fixed issue with the Demonic Strength spell being permanent instead of lasting 6 turns
- Fixed some difficult-to-click buttons in the game setup.
- Fixed some tooltip alignment issues (particularly visible when using UI scaling).
- Fixed issue with lengthy tooltips extending below the edge of the screen. These are now split into columns, trying to divide along paragraphs/sections.
- Fixed issue with the game setup windows disappearing and bugging the game setup flow.
- Fixed issue with province labels not being cleared when quitting a game until starting a new one.
- Fixed issue with corrupt save games making the load dialog unusable. They will now be marked as unloadable instead, allowing the player to delete them and/or load a non-corrupted save game.
- Fixed issue with unit/attack abilities: Anti-Cavalry, Anti-Monsters and Monster Slayers. These would cause crashes and hangs in the battle engine.
- Fixed issue with some map sprites being off-center.
- Fixed issue with AI factions conquering a player city not triggering a notification.
[ 2017-08-02 15:19:07 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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