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Game Update (0.9.93)
[ 2017-08-05 21:04:07 CET ] [ Original post ]
A stability-focused patch, but with a few new features: time speed slider for battles, faction greeting messages and the humble beginnings of a unique Soul mechanic/resource for Wizards using Dark and Demon magic. Also a few other minor odds and ends (full notes below).
- New Battle Spell: Drain Life. Deals 12 Dark damage hits on up to 8 targets in a unit. Each kill gives the caster 1 Soul resource.
- New Resources: Souls and Greater Souls. Have no effects yet, but will be part of Demon and Dark magic mechanics.
- Market can now handle resources which are not tradeable, either permanently or due to lack of prerequisites.
- If Rebels conquer a city, a leader will now be generated from the relevant culture and faction.
- Added greeting messages from newly encountered factions. These are phrased based on the attitude/traits/alignment of the player and non-player faction and give some hints as to the initial disposition in regards to diplomacy. Factions with a leader also show the name, portrait and (public) stats of the relevant character.
- Some character stats are now hidden when dealing with non-player characters (level, favored status, possibly others later).
- Added more tool tips to the City Window.
- Adjusted the hit points of Ogre (10), Ettin (14) and Cyclops (12) units to be more in line with their size. Previously they had basic humanoid hit point values.
- Added a time speed slider to the Battle Window, which lets the player speed up or slow down relative passage of time during the battle.
- Added tooltips to the spell ui in the Battle Window.
- When a battle starts, text will be shown indicating player/opposing forces, fading after some time. The color code legend is still permanent and lists colors and sides/faction.
- During game setup, events and traits related to romance and sexuality can now be enabled/disabled.
- A custom map without (or just one) defined provinces is now usable. The world generator will generate provinces as for random maps.
- Fixed a bug related to tooltip formatting which could cause instability and hangs.
- Fixed the mana display on the Battle Window to not show decimals.
- Fixed map labels not always being cleared without reloading when destroying sites.
- Fixed Mine construction requiring Earth mastery 3 and not 2 as shown in the tooltip.
- Fixed Quarry construction requiring Enchantment mastery instead of Earth mastery, as shown and intended.
- Fixed the Special Tax on cities giving way too much gold in some cases.
- Fixed City leaders not belonging to the correct faction for independent cities.
- Fixed glitch with road graphics at hex transitions.
- Fixed issue with text formatting for some random events.
- Fixed issue with battle log timestamp not being relative to the battle.
- Fixed a number of possible crash/hang scenarios during turn processing (ie world simulation and AI).
- Fixed Baleful Strength not being castable during battles.
- Fixed a world generation crash bug related to province analysis.
- Fixed a bug on the victory conditions tracking display where incorrect text would be appended.
[ 2017-08-05 21:04:07 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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