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Game Update (0.9.96)

This update focuses mostly on bug fixing, interface improvements and usability/quality of life issues. A good number of game breaking bugs have been fixed - thanks to everyone who supplied save games and bug reports, they are very helpful and much appreciated. From a game play point-of-view, there are some AI improvements, Wizard Trait improvements, battle loot, and a few odds and ends as listed below. I hope you enjoy it, and as always you are most welcome to share thoughts/ideas/wishes in the various forums and communities.

  • Added a "Next Army" button to cycle through armies which have not moved or acted this turn. N is the keyboard shortcut for this. Armies can be put into "Sleep" mode to remove them from this cycle.
  • Added keyboard shortcuts to the map filters. Toggle Filters: Shift+F. Toggle Borders: Shift+B. Toggle Sites: Shift+S. Toggle Armies: Shift+A. Toggle Province Name Mode: Shift+P.
  • Added tool tips to various UI elements showing tool tips and/or other relevant information (ie how to open/close the Outliner).
  • Improved the follower tooltips in the outliner to show assignment/recovery details.
  • Winning a battle now grants some loot, considered to be gathered from arms and armor of the dead, body parts of monstrous creatures, the supply train of the vanquished, etc.
  • Some of the roaming unaligned armies which cannot conquer cities will now loot gold from the cities. This includes . bandits, pirates, faeries, and more. It does not include rampaging monsters, dire beasts or the walking dead.
  • Added bars showing numerical strength (and a visual indication of losses) to the unit lists in the military, army and transfer unit windows.
  • The Merge Armies button in the transfer unit window has been split into two, allowing the user to choose which army to merge into.
  • The transfer unit window now shows the name of an army's general.
  • Updated the description of Wizard Traits to include numerical information where possible, and removed references to non-existing and deprecated mechanics.
  • Changed the effects of the Aviarium tower expansion. It is now a requirement to research Giant Eagles and Soulgorger Vultures. The action to fly followers has been removed. When the character movement and/or location mechanics have been reworked (to better accommodate modifiers, special cases and more), it will return as a bonus in that context.
  • Generals and Scout Captains can no longer be reassigned to another army or task if in army which has moved or been involved in a battle.
  • The Wizard Trait Sage now gives 10% faster research progress, +2 to the base simultaneous project cap, +1 to the simultaneous lore project cap.
  • The Wizard Trait Wild Magic now has a 50% chance to modify Mana Node production randomly by -20% to +20%, temporarily and on a per-turn basis.
  • The Wizard Trait Channeling now gives +5 to Mana Node production (for non-depleted nodes), as indicated in the trait description.
  • The Warlord AI will now act more rationally towards control of mana nodes.
  • Independent realms will now build various city buildings if they can afford it.
  • Fixed a bug where the city development mechanics would cause a hang due to failure to find a candidate pop to give a trait.
  • Fixed an issue with mana display on the battle window showing too many decimals.
  • Fixed a bug where ancient evils could cause turn processing to continue infinitely or crash the game.
  • Fixed the incorrect cost of the Enchanted Fountain tower expansion (from 5 to 500 gold).
  • Fixed a bug where a battle victory as defender showed incorrect loot in the post-battle message.
  • Fixed a bug where the "always assign idle workers" functionality was a bit too eager and would immediately reassign any workers made idle, even if the player was in the process of re-assigning them.
  • Fixed a bug where removing workers from the Wizard Tower was not possible.
  • Fixed a bug with the roaming AI which would cause it to not attack armies/sites during certain points of a planned roaming path.
  • Fixed a bug where tooltips had remnants of other tooltips.
  • Fixed an issue where the transfer units dialog was not updating correctly when merging armies.
  • Fixed a crash bug related to clicking on the edges of the screen.
  • Fixed a performance issue caused by excessive logging in some very particular cases, mostly when zoomed fully in.
  • Fixed exhausted armies being allowed to carry various actions (assault/siege/attack/etc) even though the user interface indicates it is not possible due. Players could ignore the messages and just do it anyway.
  • Fixed the terribly broken Zone of Control logic, and the somewhat less broken display of valid build targets. You can now build sites in a hex where you either control the entire province (own all City/Fortress/Wizard Tower/Nomad Camp) or have an adjacent (City/Fortress/Wizard Tower/Outpost/Nomad Camp) and there is no enemy (City/Fortress/Wizard Tower/Nomad Camp). Note that Outposts do not block Zone of Control, but only extend it.


[ 2017-08-29 09:44:19 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

25.19$ (16%)
7.50$ (50%)
16.97$ (15%)
11.84$ (53%)
8.99$ (40%)
16.52$ (17%)
16.79$ (16%)
5.92$ (15%)
3.58$ (76%)
17.59$ (12%)
1.60$ (92%)
25.49$ (15%)
26.09$ (13%)
6.00$ (70%)
13.34$ (11%)
24.09$ (52%)
32.59$ (7%)
6.47$ (78%)
23.99$ (20%)
3.00$ (85%)
12.74$ (15%)
11.39$ (72%)
2.51$ (16%)
12.29$ (18%)
26.99$ (23%)
4.12$ (17%)
5.64$ (53%)
4.54$ (70%)
25.49$ (-70%)
5.03$ (16%)
GAMERSGATE

[ 3464 ]

9.84$ (67%)
1.74$ (91%)
7.5$ (50%)
4.25$ (79%)
3.19$ (79%)
23.99$ (20%)
20.0$ (50%)
7.5$ (70%)
41.99$ (30%)
10.2$ (66%)
3.28$ (84%)
5.0$ (50%)
0.88$ (82%)
32.49$ (35%)
4.5$ (85%)
6.0$ (80%)
7.5$ (75%)
6.0$ (80%)
3.75$ (85%)
0.58$ (92%)
9.9$ (67%)
10.0$ (75%)
2.0$ (80%)
12.6$ (64%)
4.95$ (67%)
10.0$ (75%)
6.0$ (70%)
15.83$ (37%)
1.2$ (85%)
3.75$ (75%)

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