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Game Update (0.9.97)
[ 2017-08-31 12:10:02 CET ] [ Original post ]
A somewhat small update since it's only been 2 days since the last one. There were some extremely annoying bugs that warranted releasing an out of band update. General:
- Added multi-turn movement. If you order an army to move to a hex not reachable with the movement available this turn, it will continue on the path automatically when pressing Next Turn. If ordered to sleep this will clear any pending movement, as will changing the movement. Holding down shift will prevent any movement from being queued up for next turn.
- Research projects are now shown in the Outliner. This can be toggled on/off in the settings.
- The AI will now prefer to explore land over ocean in most cases. Distance can change this, but there is now a weighting towards land exploration.
- Warlord AI will no longer be completely passive at Very Easy.
- Wizard AI will now prefer to target mana nodes which are unclaimed or claimed by an enemy.
- Wizard AI will now react more strongly to it's mana nodes being drained or bound by another faction.
- Improved the message when failing to bind or drain a mana node due to army exhaustion, so it accurately relay the reason.
- Changed the Wizard AI to prioritize mana node research much higher.
- Marauders triggered by Ancient Evils will no longer replenish casualties, putting them in line with unaligned marauders and rampaging monsters.
- Fixed a bug causing non-Wizard factions to not be able to recruit troops in cities.
- Fixed a bug causing resource values in various places to be modified instead of copied. This caused some costs to rise permanently over the cause of a game.
- Fixed a bug causing difficulty settings in non-quick start games to be ignored for Warlord rivals.
- Fixed issue with mana nodes being lost not creating a notification for the player.
- Fixed movement lines not appearing.
- Fixed an issue with the Wizard AI not purchasing resources missing for planned research, even though it could afford it.
- Units will now have a greater preference for attacking non-fleeing enemies.
- Relentless Pursuit ability grants +50% movement while chasing a fleeing enemy.
- Bonus movement when fleeing has been reduced from +50% to +35%.
- Each point of Discipline above 5 grants +10% angular motion speed when wheeling.
- Units will no longer try to engage or chase enemies that have left the field of battle.
[ 2017-08-31 12:10:02 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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