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Game Update (0.9.101)
[ 2017-09-30 14:02:27 CET ] [ Original post ]
- The city window now has a tooltip for production which shows how the result was calculated (ie how much from pops, buildings, characters, etc.)
- Training and Summoning now gives followers xp equal to 1 + (base recruitment time / 4) ( + 2 if Summon).
- When summoning a unit, one Arcane class follower can be assigned (using the Trainer interface) giving a +10% summon progress bonus and a -5% risk of summoning mishaps.
- When recruiting a unit, having a trainer with a culture matching that of the unit now gives a +25% bonus to recruitment progress.
- When casting world spells of target type Unit or Army, the global message dialog will now display the reason if an army is not valid and the unit selection list dialog will do the same.
- The AI will now use spells during battles.
- Arcane Apocalypse (World Spell, Destruction Mastery 8) added. It costs 100 mana and destroys a mana node, any armies in the same hex and changes the terrain of the hex to Rocky Badlands. There is a 40 turn cooldown to cast it.
- Deconstruct (World Spell, Destruction Mastery 3) added. It costs 50 mana and destroys a city building.
- Durability (World Spell, Artifice Mastery 1) added. It reduces the Gold upkeep of a recruited or created unit by 25% for 10 turns.
- Hailstorm (Battle Spell, Frost Mastery 4) added. Deals up to 20 hits for 5 physical damage and up to 20 hits for 3 cold damage. Damaged units without cold resistance or the Hardy ability suffer -2 Movement and -2 Toughness for 6 seconds. Secondary mastery is Air.
- Fear (Battle Spell, Shadow Mastery 2) now implemented. Target suffers -3 Courage, -1 Discipline, disable Inspire for 5 seconds. Cannot target Mindless or Fearless targets.
- New Unit Type: Draugar. Hulking zombie warriors, which can be unlocked through research requiring Necromancy 3, War 4.
- New Unit Type: Draugar Berserkers. Unlocked through research requiring Necromancy 4, Beasts 3, War 2.
- New Unit Type: Banshees. Spell-casting, ranged ambushers. Unlocked through research requiring Necromancy 2, Arcane 1, Death 1.
- New Unit Type: Greater Banshees. Powerful magic/ranged unit. Unlocked through research requiring Necromancy 5, Arcane 1, Death 2, Darkness 2.
- Equipment mechanics reworked to fix various bugs and inconsistencies - as well as enable equipment materials, variants, etc.
- Bind Mana Node is no longer shown as an action if not researched yet.
- Drain Mana Node is no longer shown as an action if not researched yet.
- Improved the formatting of the tool tips and context panel text for armies.
- The "generic" Espionage task has been disabled as it had no effect.
- Garden (City upgrade) construction time reduced from 64 to 16 turns.
- All active recruitment in a site is now cancelled if it is conquered. If the owner is the player, a notification will be generated listing which units were cancelled.
- If the player is unable to change the leader of a site, the button is no longer missing, but disabled and has a tooltip indicating why.
- Changed the range on the Fireblast attack of Skeleton mages from 35 to 150.
- Province search tasks which end without finding a site now trigger a notification.
- All parties and characters searching a province now end their task on the same turn.
- Fixed an issue with Dark Rituals making it uncastable.
- Fixed a bug where the Rain of Blood event was healing relevant (sanguine, vampiric, etc.) units by an amount unaffected by unit size and max size values. Healing is now relative to unit sizes.
- Fixed a bug where the unit buff from the Rain of Blood event (granted to some units) was permanent instead of the intended duration of 3 turns.
- Fixed a bug where saving the game when an active Scarecrow event choice had been made would let the player duplicate the Scarecrow.
- Fixed a number of bugs related to event choices and corrupt game state
- Fixed a bug where the culture/race state of special/event followers led to corrupt games and crashes.
- Fixed a bug where the pause button would disappear from the battle window.
- Fixed a bug where units at 0 strength were making a very large number of attacks, effectively deadlocking combat.
- Added a hard battle end timer. If no attacks have been made for 120 seconds (affected by time speed and pause), the battle ends. This is primarily to avoid various bugs causing battles not to end, forcing the player to terminate the game process from the operating system, but it also provides a way to end battles where all units are immobilized or unable to attack (due to magic or other effects).
- Fixed a bug where destroyed units sometimes remained active during battles.
- Fixed empty space sometimes being added to the bottom of world map tool tips.
- Fixed a bug where monsters were counted as infantry for some mechanics.
- Fixed a bug where the display of remaining time on pending units recruitment/summoning/creation was incorrect.
- Fixed the Shardstorm debuff lasting for double the listed duration.
- Fixed a bug where the army transfer window was not updating buttons, making it possible to merge un-mergeable armies and/or crash the window.
- Fixed a bug where garrison armies would get a corrupt state during some merge operations.
- Fixed a bug causing unit movement modifiers applied during a battle to not take effect until the unit changed direction.
- Fixed a bug causing unit movement speed to be inconsistently calculated for some combinations of direction and behavior.
- Fixed a bug where stat display was incorrect (until a modifier was added/removed/changed) when loading a game if the stat had modifiers.
- Fixed a lot of scroll views where the scroll bar was "sticky" when changing content.
- Fixed a bug causing battle engine game hangs.
- Fixed a bug causing characters overseeing construction projects to be assigned to be sites with no valid leader assignment.
- Fixed destroyed buildings not removing city stat modifiers.
- Fixed sabotage missions and random events not properly destroying buildings, but just removing them from the city.
[ 2017-09-30 14:02:27 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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