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Game Update (0.9.103)

Bug fixes, UI improvements and a bit balancing this time around, including a character search filter (with a special hidden way to access an in-progress feature ;)). Thanks to Tchey, Guteck and others who chipped in with ideas and issue reports for this patch. You should be able to recognize some of your input. There's also the usual odds and ends - a new spell, some AI work, and more. See below for the full notes. Finally, the requests for translation to spanish, russian and other languages have not gone unnoticed - the basic framework is in place, and it will be getting attention. I cannot promise much when it comes to the timing of this, but I will promise a bit of progress on translations for the next update. And plans are being made for getting all the way with this.

  • Lesser Blight (World Spell, Pestilence 2) effects implemented. Blight (1) is applied permanently to the hex. It can target any non-Ocean hex not already affected by a Hex Condition. Hexes with a Wizard Tower, Temple or City are also invalid targets. Cooldown is 8 turns. Secondary Mastery is Necromancy.
  • A "Player Armies" button has been added to the bottom part of UI. It toggles display of all player armies, color-coded to indicate their movement status: Red for no movement left, Blue for some movement left, Green for all movement left (ie not moved yet this turn).
  • A filter option has been added to the Followers window, making it easier to find character with a specific type/culture/religion/race/etc.
  • The Followers window can now be used to browse all known characters in the world. As this is still experimental and requires additional UI improvements, it is "hidden" and enabled by holding SHIFT while clicking the Followers window. No characters will be shown until a filter is applied, to avoid a suspected issue with too many characters in the list.
  • A search window has been added. It can be opened with CTRL+F or via a button next to the minimap. It will search through sites and provinces and display results as a list, which be navigated with keyboard (up/down arrows, enter) or clicked with the mouse.
  • Messages now usually have a "Go To" button which will focus/select the relevant province, character, site, hex, etc.
  • The Outliner now has a scroll bar which is activated if it becomes too large, to avoid overlap with the notification area.
  • Messages/notifications are now shown as lines of text with a smaller icon. There is also a scroll bar which is activated when many messages need to be shown and the available area is not large enough.
  • Save game file format had some repeated info moved out of object records and into the header. This will yield slighty faster save/load times and reduce file size.
  • Military Window filter settings are now included in save games.
  • Additional unit names added to reduce chance of duplicates and add more cultural flavor.
  • Improved the Resource Site: Mine production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Hunters' Lodge production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation. Also, Sanctuary modifiers higher than 1 now prevent construction.
  • Improved the Resource Site: Farms production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Logging Camp production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Vineyard production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation. Previously only (Grassy) Hills were valid for constructing these. Arid Hills is now also valid (but has lower production). Grassland and Plains are valid locations if there are least 2 adjacent hexes with (any kind of) Mountain or Hill terrain.
  • Improved the Resource Site: Quarry production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Hiring workers, mercenaries and followers will now trigger a UI update, fixing various issue of elements not updating immediately.
  • New option when recruiting units: Low-Life Recruits. -500 gold cost, -1 discipline, -2 courage. Not available for Professional and Elite type units.
  • Units with "-men" postfixes now have a race/gender relevant ending. Spearmen could be Speardwarves, Swordsmen could be Swordorcs, Axemen could be Axegnolls, Macemen could be Macewomen (for human amazons), Crossbowmen could be Crossbowtrolls, etc. The chance of generating units with these endings is lower for non-human races (ie Axers will be preferred over Axe-somethings, Phalanx over Spear-something, etc.)
  • Sites under construction no longer project territorial control.
  • Non-player characters now explicitly display their controlling faction.
  • The message shown when resources are auto-purchased to pay upkeep now includes the amount of gold spent.
  • The AI now has improved awareness of negative spells cast on controlled sites and these will affect hate/diplomacy.
  • Fixed research projects being listed and startable even when already started.
  • Fixed Dungeon Expeditions silently failing to start. The Dungeon Window will show any problems in the info window, and any blocked expeditions will generate a notification on advancing the turn. Blocked AI expeditions will be fixed by the AI and not stuck in perpetuity.
  • Fixed the Trainer assignment in the military recruitment window not working correctly when multiple units are recruited.
  • Fixed a bug which allowed the player to circumvent non-selectable status on characters by double-clicking the icon, when the select button is non-interactable.
  • Fixed a bug where various site leader characters in the world were not assigned to the correct faction during world generation. This is fixed retroactively when loading old save games.
  • Fixed a bug where player armies would animate weirdly when encountering new factions.
  • Fixed a bug where the outliner settings were not loaded correctly.
  • Updated to latest version of Unity (2017.2 from 2017.1).


[ 2017-10-23 20:05:39 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

23.99$ (40%)
16.57$ (17%)
2.00$ (80%)
16.99$ (15%)
3.00$ (70%)
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2.50$ (75%)
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17.99$ (28%)
6.25$ (75%)
1.64$ (18%)
12.59$ (16%)
12.57$ (58%)
14.21$ (64%)
10.00$ (50%)
10.00$ (50%)
7.99$ (68%)
41.49$ (17%)
16.99$ (15%)
4.00$ (80%)
11.02$ (15%)
24.87$ (17%)
14.99$ (70%)
14.44$ (15%)
1.00$ (90%)
13.34$ (11%)
41.49$ (17%)
8.59$ (14%)
GAMERSGATE

[ 3464 ]

1.96$ (87%)
25.0$ (50%)
7.5$ (75%)
5.0$ (50%)
1.95$ (85%)
2.93$ (77%)
5.0$ (75%)
26.99$ (10%)
1.0$ (90%)
2.5$ (75%)
33.19$ (17%)
0.58$ (92%)
2.5$ (75%)
3.75$ (75%)
3.75$ (62%)
3.75$ (75%)
4.95$ (67%)
1.76$ (91%)
3.75$ (75%)
11.69$ (10%)
5.0$ (75%)
1.2$ (85%)
23.99$ (40%)
34.99$ (50%)
0.9$ (92%)
10.0$ (80%)
2.0$ (80%)
1.5$ (75%)
12.49$ (50%)
3.9$ (70%)

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