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It is finally time for an update! As you may have noticed, it has been a bit longer than usual since the last update. In the future, if another long update cycle cannot be avoided, we will try hard to provide a design diary or similar, to keep the community involvement at the high level which is the reason for having an Early Access. Speaking of design diary, one should be forthcoming in the next couple of days, with information on the first playable Warlord, highlighting some of the key features, technical and design challenges, etc. If there is a delay (due to unexpected bugs, etc.), there will be a forum post declaring it, and not a "full" announcement, to minimize the notification spam. As was mentioned last time, translation work is a priority. However, as an indie developer, resources are limited, and this is a time and resource heavy area, so progress will seem slow at times. This update cycle work was done on tackling some technical issues related to handling language-specific tool tips. This went well, and a few tool tips were translated to verify the functionality. There is still work left to be done on handling dynamic text translation - and then the actual body of work getting everything translated. While the work on getting the first playable Warlord into the game progressed, a number of bug fixes, new spells and misc. features/improvements were done in parallel. Full patch notes can be found below.
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