TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Game Update (0.9.106)

A belated patch focusing on Tribal Chiefs. The delay was due to a variety of unfortunate and unexpected circumstances, including illness. The plan is still to have weekly updates, so if there is a delay such as this one, by no means take it as indication of abandonment, loss of interest, critical development issues, or other such dire events. Even during delays, bug reports, feature requests and ideas are very welcome and will be looked at. Thanks to everyone who submitted feedback and crash logs for this update. Logs and save games are great tools in making bug fixing a much faster process. The patch notes can be found below, and consist of a somewhat even mix of new features/content, bugfixes and usability improvements. The next update will also focus mostly on Warlords, but I will do my best to add some incremental updates to the Wizard experience as well. It would seem unwise to neglect the arcane overlords for too long. Patch Notes:

  • Faction flag/sigil graphics have been updated from the old placeholders. There are still more to come, but this is a much better selection than the placeholders used so far, many of which were somewhat silly.
  • In addition to flag background color, the sigil color can now also be customized.
  • Religious Festivals and Tests of Mettle can now be held by Tribal Chiefs to gain new followers, Tribal Destiny, Divine Favor (a positive effect varying based on deity/religion traits) and improve diplomatic relations with other clans.
  • New Clan Trait: Poison Arrows. This adds a poison arrow modifier to archer infantry units recruited from this clan, giving +2 poison damage.
  • New Clan Trait: Ambushers. This gives the Ambush ability to all light infantry units recruited from this clan.
  • New Clan Trait: Berserkers. This allows recruitment of three tiers of special berserker units from camps of this clan.
  • Tribal Chiefs can now send emissaries to other clans to improve relations.
  • Plundering a province will now apply an effect to the province, preventing subsequent plunder for 4 turns and increasing city unrest by 10 for the duration.
  • Plundering a province will now anger factions with affected sites.
  • Plundering a province is no longer prevented by a fortress if it has been under siege for at least 1 turn.
  • Plundering a province will now damage any affected resource sites by 5.
  • Reduced the cost of the Weaponsmith camp upgrade. It is now required to recruit Tier 3 units.
  • Reduced the cost of the Tanner camp upgrade. It is now required to recruit Tier 2+ Heavy units.
  • Reduced the cost of the Fletcher camp upgrade. It is now required to recruit Tier 2+ Archer units.
  • Noble tribal units are not affected by upgrade requirements.
  • The Unrest modifier from Tribal Authority is now implemented (applies only to sites with same culture as the Tribal Chief).
  • The Camp window now displays accumulated progress towards population change (expected food production affecting next turn in tool tip), and turns since last migration.
  • Camp population can now change. Most of the food production is now used internally to determine the rate of population growth/decline. High population numbers will reduce food production per pop. Recent migration boosts food production, while remaining for 10 turns+ in the same place reduces it (at an increasing rate over time). If food is low, mount gain will cease, and if food is low for too long, available mounts will butchered for food. A high food surplus will increase the rate at which new mounts are gained. Faction stockpiles will be used to supply food to avoid population decline if available.
  • Camps can no longer settle in a hex adjacent to a previous location.
  • Clans will no longer accept marriage proposals if relations are too low.
  • Clan relations for Tribal Chiefs now include additional information on sources of positive/negative relations.
  • New unit option: Hardened Recruits. Available when recruiting units from cities with Martial 1+, Crime 1+ and at least one pop with the Rabble or Refugee trait. +250 gold to recruit, +1 courage, +1 melee skill.
  • Tribal Chiefs can now subjugate a Clan by conquering their last camp.
  • The "Ruler" tab in the Quests and Victory Window, is now named "Wizard" (for wizards) and "Faction" (others). Traits listed in this section are now highlighted to indicate that they have a tooltip.
  • The Wizard/Faction Tab now lists Faction effects from events, spells, traits, etc. Duration (if any) is also listed, and the name is color-coded green or red (if the effect is positive or negative, respectively). Mechanics are shown in a tooltip.
  • Improved consistency of camp names in various parts of the UI.
  • Characters displayed in the context panel now list information on culture (with details in tooltip). A tooltip has been added to the character type listing the relevant supertypes (ie Martial, Religion, Arcane, Rogue, Artisan, etc.)
  • Build actions not available due to player faction type will no longer be shown in "build" mode to avoid confusion.
  • When raided by nomads, city-states and minor realms will no longer send pleas for help to a tribal chief of the same culture as the raiders.
  • Two new Tribal Chief culture templates available to players: Leonids and Bugbears.
  • Tribal Chief cultures will now always have the Nomadic trait.
  • When selecting a new Warlord culture template during game setup the name fields will be randomized accordingly (removing an annoying click to get proper names for non-default cultures).
  • Increased the size of the context side panel used in some choice/option dialogs.
  • Increased the size of the floating message window. The font size for the text portion has been increased and a more crisp text rendition used.
  • Fixed a bug causing charge impact effects to be incorrectly calculated for some pairs of units of differing size/weight.
  • Fixed an issue with some non-standard sources of resource income/expenditure not being applied despite being shown in the UI.
  • Fixed the "Ruler" tab (now named "Faction") not listing information for Tribal Chiefs.
  • Fixed a crash bug triggered by several Army-related UI interactions.
  • Fixed an issue with units not generated correctly for some knightly orders fortresses.
  • Fixed an issue with loading equipment related data from < 0.9.105 versions. Unfortunately the fix will mess up loading these in a 0.9.105 save game. The effects are not too problematic, so no special code has been to fix save games form this particular version.
  • Fixed Low-Life Recruits increasing unit cost by 500 gold instead of the intended reduction.
  • Fixed redundant stockpile notifications appearing for tribal chiefs.
  • Fixed an issue with the tribal military window not correctly navigating between camps.
  • Fixed an issue with camp conquest.
  • Fixed an issue with tool tips being temporarily broken sometimes if a window is displayed on top of a tool-tip enabled element.
  • Fixed crash bug related to selection of a random unit type.
  • Fixed a combat crash bug related to attack secondary damage.
  • Fixed the Tribal Authority site effect description and resolution being that of Province Plundered, and Province Plundered not having the correct effect.
  • Fixed an issue with (culture/race/religion/faction/etc) Hatred being treated as Neutral when calculating the difficulty and risk when proselytizing.
  • Fixed an issue with some mechanics not correctly identifying religion/deity domains.


[ 2018-02-12 15:51:53 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (241 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6047 ]

32.95$ (18%)
3.12$ (84%)
10.17$ (15%)
6.87$ (14%)
3.27$ (18%)
4.95$ (17%)
4.24$ (15%)
16.89$ (16%)
26.34$ (12%)
33.96$ (15%)
8.89$ (11%)
5.94$ (15%)
5.46$ (73%)
34.79$ (13%)
17.03$ (15%)
7.64$ (15%)
4.24$ (15%)
14.93$ (17%)
8.59$ (14%)
11.04$ (15%)
4.44$ (11%)
16.97$ (15%)
26.09$ (13%)
5.92$ (15%)
3.29$ (18%)
33.97$ (15%)
4.12$ (17%)
13.34$ (11%)
24.87$ (17%)
8.74$ (13%)
GAMERSGATE

[ 981 ]

3.48$ (83%)
14.99$ (50%)
1.88$ (81%)
4.8$ (60%)
0.56$ (81%)
1.26$ (82%)
0.97$ (86%)
1.7$ (91%)
0.74$ (91%)
7.5$ (50%)
7.83$ (74%)
1.84$ (74%)
11.99$ (20%)
1.31$ (81%)
5.73$ (36%)
0.87$ (91%)
1.31$ (81%)
0.58$ (92%)
2.25$ (89%)
5.0$ (75%)
0.56$ (81%)
3.26$ (78%)
1.8$ (85%)
4.95$ (67%)
1.13$ (77%)
2.18$ (78%)
1.05$ (85%)
20.0$ (50%)
2.5$ (50%)
0.6$ (85%)

FANATICAL BUNDLES

Time left:

356421 days, 23 hours, 54 minutes


Time left:

8 days, 7 hours, 54 minutes


Time left:

4 days, 7 hours, 54 minutes


Time left:

3 days, 7 hours, 54 minutes


Time left:

10 days, 7 hours, 54 minutes


Time left:

36 days, 6 hours, 54 minutes


Time left:

18 days, 7 hours, 54 minutes


Time left:

21 days, 7 hours, 54 minutes


Time left:

7 days, 7 hours, 54 minutes


Time left:

23 days, 7 hours, 54 minutes


Time left:

31 days, 7 hours, 54 minutes


HUMBLE BUNDLES

Time left:

9 days, 1 hours, 54 minutes


Time left:

12 days, 1 hours, 54 minutes


Time left:

17 days, 0 hours, 54 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE