Game Update (0.9.107)
[ 2018-02-28 16:47:26 CET ] [ Original post ]
Tribal Chiefs
- Prestige: This attribute begins at 0 and changes through various actions and events. Positive prestige reduces recruitment costs and diplomacy costs/thresholds, but increases the cost of giving gifts. Negative prestige has the opposite effect.
- Call Great Hunt (action): Summon the clans to participate in a great hunt. Depending on prey chosen, a succesful hunt can yield gold, influence, followers, etc. while a failed one can result in injured or even dead followers and/or guests.
- Added various random events and quests to the Religious Festival action, the nature and outcome of which varies depending on the deity/religion chosen. These include: Good Omens (Unrest reduction), Portents of Doom (Unrest increase, Unit stat buffs), Ritual Combat, quests forbidding or demanding various actions, Demonic Possession, Gift of Undeath, Blessings, and more.
- Tribal Destiny: Abyssal Rites (Ambition). Reduces cost and cooldown of Religious Festival by 40%. Adds Summon Demons option to the Great Hunt action. Excludes and excluded by Tribal Destiny: Pact With Nature and Tribal Destiny: One With The Land.
- Clan Marriage: Now has a small gold cost representing dowries and/or bribes.
- Chieftain's Abode/Warlord's Abode/Warlord's Grand Abode/Tribal Palace/Grand Tribal Palace: These camp upgrades no longer increase influence per turn. Instead they give a one-time prestige bonus (which is lost on destruction/downgrade).
- Brewery: This camp upgrade now gives +1 influence per turn.
- Trophy Mounds: Cost changed from 2000 gold to 100 spoils. Also gives 5 prestige on construction.
- Beast Pens: Cost changed from 2500 gold to 1000 gold. Now gives +50% Prestige gain from nearby Great Hunts.
- Spoils distribution has been disabled until it has an actual effect.
- Clans can give quests to defeat marauders. This will improve relations and give some prestige if completed.
- Borders are now enabled when Province mode is entered.
- Rival AI will prioritize recruitment much higher if all their armies have been defeated.
- Rival Wizard AI will now reserve a more reasonable amount of mana when there are unclaimed mana nodes.
- Armies can no longer engage in battle on ocean and lake hexes.
- Low-Life Recruits now reduces Unit cost by 15% (up to 500 gold) rather than 500 gold. This also prevents the cost from becoming negative.
- Cities can now be razed as an alternative to conquest or plunder. This requires a sufficiently large army relative to the city size, and will take 2-8 turns depending on the relative size of the army and city.
- Reduced the chance of marauders, pirates and similar events.
- Patrol province is no longer enabled by a site under siege.
- Slightly reduced save game size.
- Optimized many internal calculations. This will be especially noticeable on 32-bit systems.
- New Spellcraft: Arcane Trinkets. Requires Arcane 1, Artifice 1, Enchantment 2. Unlocks Arcane Trinkets for new units, which costs 25 mana, 250 gold, 1 jewelry, and gives +1 Armor, +1 Courage, +2 Magical Resistance.
- New Unit Summon: Lesser Ghebborim. Requires research and Summoning 3, Chaos 2, War 1, Planar Lore 2. They are extra-planar shock infantry.
- New Unit Summon: Greater Ghebborim. Requires research and Summoning 4, Chaos 5, War 3, Planar Lore 4. They are extra-planar heavy shock infantry, fearless and well-suited to breaking defensive formations.
- Greater Arcane Ward had Magic Resist bonus reduced from +5 to +3.
- New armies now have more interesting default names.
- Marauders, monsters, pirates and other unaligned armies now have a distinct army sprite.
- When recruiting, missing resources no longer causes the "Recruit" button to be grayed out if the player can afford the missing resources. The missing resources and cost to purchase them, are shown in the tooltip for the recruit button, if applicable. This saves the player from closing the window, going to the market window, buying the resources, re-opening the military window and then navigating to the relevant unit type.
- Desertion/Attrition due to missing upkeep now includes a tooltip showing the upkeep of the relevant units.
- Fixed Greater Archons having too few hit points.
- Fixed a bug where the AI "site attacked" logic was not being invoked if the assault failed.
- Fixed display of research project requirements sometimes being glitchy.
- Fixed a bug where army sprites would not correctly be minimized when another army or sprite was in front, at worst causing weird overlap, at best a missing minimized army.
- Battle time speed changes will no longer apply to animations in the rest of the game (ie the main map).
- Pressing space will no longer pause/unpause map animations.
- The army window now shows generic Magical Resistance.
- The military/recruitment window now shows includes modifiers to Resistance and Vulnerability preview.
- The military/recruitment window now shows generic Magical Resistance.
- Fixed a crash bug related to Tribal Destiny: Shamanism and the Spirit Warriors unit modifier.
- Tribal Destiny can no longer be overspent to acquire aspects with a cost higher than the available number of points.
- Text will no longer overflow on the Character/Follower windows when showing large amounts of information. A scrollbar has been added.
- Rival (Wizard/Warlord) AI no longer gets amnesia when saving and reloading. Only applies to new save games.
- Fixed Tribal Destiny: Swift Messengers not being correctly applied.
Wizards and Warlords
Valravn Games
Valravn Games
2020-09-25
Strategy RPG Singleplayer
Game News Posts 169
🎹🖱️Keyboard + Mouse
Very Positive
(238 reviews)
https://store.steampowered.com/app/567080 
The Game includes VR Support
Wizards and Warlords Linux SteamOS [172.73 M]
Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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