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Game Update (0.9.111)
[ 2018-04-17 19:26:19 CET ] [ Original post ]
Another round of battle engine fixes and misc. changes.
- The various 'Mark' unit upgrades are back. They were disabled quite a few cycles ago during an overhaul of the magic system. The effects/costs have been lifted directly from the previous iteration of these upgrades, so they do need some balancing. Lesser Marks become available at mastery level 2, Marks at level 5 and Greater Marks at level 9. Tooltips for masteries indicate which Marks have been added so far.
- Wizard Tower Expansion: Summoning Circle now requires Summoning 1 and Warding 1.
- Wizard Tower Upgrade: Tunnel Network now requires Earth 2.
- Wizard Tower Upgrade: Mystical Furnace now requires Fire 2 and Artifice 1.
- Wizard Tower Upgrade: Aviarium now requires Air 1 and Beasts 1.
- Wizard Tower Upgrade: Enchanted Fountain now requires Enchantment 1 and Water 1.
- Wizard Tower Upgrade: Voltaic Coils now requires Arcane 2, Artifice 2 and Air 1.
- Wizard Tower Upgrade: Enchanted Garden now requires Life 2.
- The army movement line on the map now has different colors for history (red) and planned (yellow).
- Battle Resolution: Charge impact can now cause loss of Effectiveness (organization/formation strength).
- Battle Resolution: Reduced the hit malus applied by low Effectiveness.
- Battle Resolution: Having higher Effectiviness than a melee opponent now gives a bonus to hit.
- Battle Resolution: Chance to break is now affected by duration of the battle and unit Effectivness, and a "wavering" result has been added which does not cause a retreat, but instead reduces Effectiveness.
- Battle Resolution: Increased the number of active combatants in melee when there is only one opposing unit, and neither unit is charging. Previously the number of active combatants was lower if 2 x 100-member units were in melee (ie 1v1), than if two
- New Summoning Mishap: Instead of always reducing unit size, there is now a 20% chance (if the unit does not already have a limited duration), that the unit will be unsummoned after 8 to 28 turns.
- New Clan Trait: Unpredictable. Relation impact of many diplomatic actions is modified by a random factor from -50% to +50%, with a 2% of completely reversing the impact.
- New Clan Trait: Unforgiving. The negative relation impact of diplomacy, war, etc. will fade 50% slower.
- New Clan Trait: Forgiving. The negative relation impact of diplomacy, war, etc. will fade 25% faster.
- New Clan Trait: Short Memories. The negative and positive relation impact of diplomacy, war, etc. will fade 25% faster.
- New Clan Trait: Trusting. The positive relation impact of many diplomatic actions will fade 25% slower.
- Fixed a crash bug in the battle window
- Fixed damage stats incorrectly showing 0 when swapping units in and out of reserver
- Initial deployment of reserves now respects any assignments made in the army window
- Increased variety of region and province names
- New Unit Type: Giant Crabs. Unlocked through research requiring Beasts 3 + Water 3 OR Beasts 3 + Tower Upgrade: Underground Waterways.
- Fixed Giant Scorpions missing their poison stinger attack. Increased their HP from 4 to 6, reduced default unit size from 100 to 50.
- Fixed a display issue with Fortresses in the context panel.
- Fixed a bug where the context panel would sometimes show cities not being razed as "Being Razed: 0%".
- There is now a tooltip on the character window Favored Follower toggle showing current favored followers, the maximum available, and the mechanics resulting in this value.
- Fixed a crash bug related to some demonic units.
- Fixed tooltips and descriptions for unit effects having one or more melee damage bonus components not showing damage type.
- Rivers can now be deleted in the Map Editor.
- Hint text is now shown when editing Rivers in the Map Editor as the controls are not entirely intuitive.
[ 2018-04-17 19:26:19 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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