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Game Update (0.9.112)

This patch fixes some serious issues with loading games and a number of issues in the battle system. I'll compile the full patch notes within the next day or so and update this post, but wanted to get the patch out asap to fix the unloadable save games some players had. Edit: Patch Notes

  • Added more "Mark" upgrades: There are now all three levels of Marks for Air, Darkness, Death, Fire, Ice, Light, Nature, Shadow, Stone, Thunder, Water.
  • Tweaked the food mechanics for camps: All food from pops, upgrades and abilities are now added to a base production of 2 food. The first 50 mounts do not consume food. The threshold for high population penalties has been raised by 1.
  • Fixed incorrect display of population growth mechanics on the Camp window.
  • Fixed units not leaving the battlefield as intended when broken and retreating. If unpursued they now leave after 1 turn. If pursued they leave after 4 turns, but have a random chance to leave earlier unless any pursuer has the Relentless Pursuit ability.
  • Unit "hit point" display is now scaled according to unit max size and not size at the start of the battle. So a unit with 15 individuals but a max size of 100, will now have a 15% filled bar (previously it would be 100%).
  • Fixed a bug related to swapping reserves during deployment.
  • Fixed a crash bug related to casting spells during battles.
  • Fixed an issue where some save game files would not load.
  • Unit recruitment of type Raise can now do be done at any controlled city or Mana Node (of type Shadow, Death or Evil). The Wizard Tower remains a valid site.
  • Unit recruitment of type Summon can now do be done at any controlled fortress or Mana Node (of type Arcane or Chaos). (in addition to the Wizard Tower).
  • Unit recruitment of type Bind can now do be done at any controlled outpost or Mana Node (of type Arcane, Life, Light, Order or Primordial). The Wizard Tower remains a valid site.
  • Wizards now get a free amount of mana for unit upkeep equal to (10 x Tower Level). This amount, and the amount used is shown in the military window, the ledger and the economy log. Examples: A Wizard with a Level 1 Tower and units with a combined upkeep of 8 mana per turn will now pay 0 mana for them (but will not gain the 2 "unused"). A Wizard with a Level 2 Tower and units with a combined upkeep of 25 mana per turn will now pay 5 mana for them.
  • There is now a cap on the number of units of type Train which can be recruited in parallel at a Wizard Tower. This is equal to (1+Tower Level), +1 for Barracks upgrade, +2 for Training Grounds upgrade. This does not affect other types of recruitment.
  • New Tower Upgrade: Training Grounds. 500 gold. +2 Training cap. +25% recruitment speed if only one unit is being trained.


[ 2018-04-29 19:45:44 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

4.54$ (35%)
12.59$ (16%)
6.00$ (80%)
7.99$ (68%)
10.00$ (60%)
12.72$ (15%)
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33.97$ (15%)
9.62$ (68%)
25.79$ (14%)
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21.22$ (15%)
11.99$ (20%)
2.47$ (17%)
12.95$ (19%)
16.96$ (15%)
9.15$ (69%)
7.47$ (61%)
0.83$ (16%)
0.50$ (90%)
12.89$ (14%)
1.98$ (90%)
4.95$ (17%)
5.09$ (15%)
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14.27$ (16%)
0.90$ (82%)
7.64$ (15%)
GAMERSGATE

[ 3464 ]

0.37$ (63%)
5.0$ (75%)
2.0$ (90%)
14.4$ (64%)
3.75$ (81%)
4.0$ (75%)
11.4$ (71%)
4.69$ (81%)
2.88$ (71%)
0.45$ (85%)
30.0$ (50%)
9.99$ (50%)
4.95$ (67%)
1.2$ (85%)
5.78$ (66%)
5.0$ (50%)
0.88$ (91%)
27.99$ (30%)
7.44$ (79%)
0.86$ (57%)
18.74$ (25%)
2.55$ (83%)
5.4$ (73%)
13.5$ (55%)
8.5$ (66%)
0.9$ (77%)
1.8$ (90%)
0.49$ (51%)
1.75$ (75%)
0.53$ (95%)

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