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Here's the latest round of fixes and improvements. Planar Invasions are in progress, and quite close to being ready for inclusion. I also haven't forgotten about the tutorial videos, which are in progress, but proving to be somewhat a nemesis of mine. The somewhat meagre appearance of the patch notes is partly due to the new marauder/wandering monster settings. This was a very requested feature. It ended up taking more work tha initially planned, as I wanted the settings to be more than just a one-dimensional power slider. Instead, frequency, power and scaling can be customized. For example, you can have rare apperances of powerful forces, or the opposite, regular events spawning weak armies. You can even choose not to have any marauders at all or enable scaling to make the enemies stronger as the game progresses. As this update was sadly delayed quite bit, I would like to state that when delays such as this happen, it is by no means because the game has been abandoned. Circumstances, challenges and impediments can conspire to make it more difficult to keep schedules than anticipated. Nevertheless, I will work hard to make the next update happen sooner, but still be full of good things. Patch Notes
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