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Game Update (0.9.118)
[ 2018-09-24 21:03:19 CET ] [ Original post ]
I know updates have been sparse as of late, but as in the past when the intended schedule has faltered, progress does continue. Patch notes for the latest update below. I'll try to get a small general status update ready in the near future and attend to some of the questions/feedback that has been sitting for too long without a reply from my side. My sincere apologies for the period of quiet. I'm also working on various initiatives to improve the pace of progress. More on that in the coming status update.
- Faerie Character Variants have been added. Faerie Wizards start with a selection of these semi-randomly generated based on other selected traits.
- Undead Character Variants have been added. Undead Wizards start with a selection of these semi-randomly generated based on other selected traits. Wizards with Necromancy mastery also have a (much lower) chance to get these.
- New spell: Nether Bolts. Deals 6 Dark damage to up to 12 targets in the target unit. Targets of types Celestial, Life, and/or Living take an additional 4 Cold damage. Cannot target Undead units. Unlocked by Necromancy Mastery 4.
- New Spell: Places of Power. Gives the caster a chance to discover hidden sites (dungeons) in the (known hexes of) target province. The chance for discovery is 7% for each individual site, +6% for each level of Divination Mastery, +20% if a controlled army is in the province. After resolving this there is an equal chance the caster will learn if there are any undiscovered sites remaining. Unlocked by Divination Mastery 3.
- New Spell: Cosmic Wisdom.T he caster is given the choice of one of three (randomly chosen) Lores. Each will have a randomly chosen and displayed chance (from 10% to 100%) to increase the relevant Lore level of the Wizard. If the attempt fails, the Wizard will be refunded 50% of the mana cost.
- New spell: Mass Mutation. Transform 0-2 randomly chosen pops into 1-7 (1+D3 per pop) Mutant units. Can only target controlled cities. Unlocked by Chaos Mastery 5.
- Any non-special followers of Wizards with a race trait (Celestial, Demon, Faerie or Undead) now have a chance to be generated with the following traits (as relevant to the particular trait): Celestial Blessings, Celestial Splendor, Demonic Corruption, Demonic Taint, Fae Bound, Fae Touched, Undead, Necromancy.
- Wizards with Abyssal mastery now have a chance to start with one or more Demonic followers - even they do not have the Race: Demon trait.
- Wizards with Celestial mastery now have a chance to start with one or more Celestial followers - even they do not have the Race: Celestial trait.
- Undead Wizards now have special options when conquering a city. This is still not entirely stable, but the bugs will be fixed in hotfixes as soon as possible when reported and/or found internally.
- Wizard Tower Expansion: Library now gives +2-10 research points to Unlock Mastery and Lore Research. The bonus is calculated as 2 + the number of Ancient Tomes owned (up to 8). A passive +1 XP bonus is also granted to Scholar-type non-recovering followers of Level 5 and below, if they are at the Tower.
- Wizard Tower Expansion: Academy now grants a passive XP bonus to Civic-type followers instead of Scholar-type followers.
- Wizard Tower Expansion: Aviarium now reduces recruitment and upkeep costs by 10% for all units with the Avian tag.
- Wizard Towers are no longer seeded on hexes with resource specials.
- Added additional hints and improved tool tips to the military UI in regards to Recruitment Pools and their effects.
- Added more ways to start Recruitment missions to make them easier to find / more user-friendly to use.
- Fixed a bug with Recruitment missions not always functioning correctly / getting stuck.
- Fixed some UI elements not updating correctly after some Goody Hut events.
- Fixed a crash bug related to exploring Goody Huts.
- Fixed an unresponsive Proselytize action sometimes being shown for Cities.
- Fixed a bug where the positive effects of some Tower upgrades were kept even if they were destroyed or damaged.
[ 2018-09-24 21:03:19 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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