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Game Update (0.9.121)
[ 2018-10-28 22:10:14 CET ] [ Original post ]
This update is a mixture of bug fixes and progress on the Undead/Death/Necromancy theme. The next one can be expected to have a similar focus, but shifting a bit from Death mastery to Necromancy and improving the various unique mechanics related to those dark arts. Full patch notes below. Misc and Bug Fixes
- A failed sally forth by the defenders of a siege now has a 50% to progress the siege by 10-20 points. If a General was present to lead the siegers during the battle and was not killed, the chance is increased to 80%.
- Fixed Tribal Destiny: No Retreat not giving the expected Tribal Destiny and Prestige despite the battle report saying so.
- Fixed a crashbug related to AI exploration.
- Fixed a crashbug related to inspecting leader-less cities.
- Fixed a bug where the Character window in selection mode, would sometimes allow the selection of invalid characters (as indicated by tooltips and/or hint text).
- Fixed a bug where Undead Enslavement events would have no message text (showing a useless debug message instead).
- Fixed Ice Bridge showing up as an available spell (with no effect) during battles. It is no longer counted as a battle spell.
- Changed "Generic" pops to not display as "Generic", but as "Commoners" or the relevant sub-type, if any.
- Cities under Undead Enslavement are now unaffected by the regular population growth mechanics.
- Power Word: Death. Unlocked by Death Mastery 9. Powerful True damage spell that can only affect living targets. Cost is 20 Mana.
- Healer's Bane. Unlocked by Death Mastery 4 (secondary Mastery: Order). Battle spell which blocks healing spells and effects on target unit. Duration 4 rounds. Cost is 2 Mana.
- Entropic Blast. Unlocked by Death Mastery 5 (secondary Masteries: Time, Destruction). Battle spell which deals 16-30 hits of 3 Arcane Damage. Elder/Eldritch targets cannot be targeted by this spell. Target is afflicted with Entropy for 1 round, which blocks all healing spells and effects, and counters Vampiric, Feast, Limited Regeneration and/or Regeneration. If the target has the Plant and/or Life tags, True damage is inflicted instead of Arcane. Cost is 9 Mana.
- Rest in Peace. Unlocked by Death Mastery 2 (secondary Mastery: Warding). Hex enchantment which blocks spells from raising the dead from battlefields, burial sites, etc. Cannot target hexes with level 2+ of conditions: Blighted, Darkened, Demonic Taint. Duration is 9 turns. Cost is 10 Mana.
- Spectral Anchor. Unlocked by Death Mastery 3 (secondary Mastery: Shadow). While affected, target Unit loses Semi-Corporeal and resistance to Physical damage. Can only target Spectral and/or Semi-Corporeal units. Duration is 2 rounds. Cost is 3 Mana.
- Funeral Pyre. Unlocked by Death Mastery 7 (secondary Mastery: Fire). Battle spell which deals Fire damage to up to 50 individuals in the target unit. The damage is equal to the Hit Point attribute of the unit (on an individual level), but cannot exceed 12. Cannot target Elemental, Fire, Extra-Planar or Elder/Eldritch units. Gain 1 Mana for each individual slain by this spell. Cost is 32 Mana.
- Doom. Unlocked by Death Mastery 4. Battle spell which afflicts target unit with -1 Toughness, -1 Courage, +1 Vulnerability to Physical/Arcane/Darkness/Radiant. Duration is 7 rounds. Cost is 13 Mana.
- Anguish of the Fallen. Unlocked by Death Mastery 6. Battle spell. Can only be cast once at least 20 living individuals have been slain during the battle. Target unit suffers a number of hits equal to 50%-100% of the number of slain living individuals. If there are more than 20 individuals in the target unit, the number of hits cannot exceed this. Hits deal 9 Dark damage, if there are more casualties on the opposing side to the target unit; 6 Dark damage otherwise. Cost is 11 Mana.
- Reaper's Due can now be cast during battles.
[ 2018-10-28 22:10:14 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(241 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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