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Game Update (0.9.123)

Raw first version of patch notes below. Will be expanded with more detailed information over the coming day or two.

  • Tower Upgrade: Chirurgium. Grants additional Mastery progress. Chance to heal wounded followers.
  • Tower Upgrade: Vivisectorium. Grants additional Mastery progress during turns when battles against living foes have been won.
  • Spellcraft: Biomancy. Unlocks Symbiotes.
  • Spellcraft: Symbiote Grafting. Reduces casualties from implanting symbiotes.
  • Healing Symbiotes. Requires Biomancy.
  • Demonic Symbiotes. Requires Biomancy.
  • Arcane Symbiotes. Requires Biomancy.
  • Eldritch Symbiotes. Requires Biomancy. Has a chance every turn to cause mutation into an Eldritch or Mutant unit type.
  • Vile Symbiotes. Requires Biomancy.
  • Mercurial Symbiotes. Requires Biomancy.
  • Toxic Symbiotes. Requires Biomancy.
  • Aquatic Symbiotes. Requires Biomancy.
  • Ravenous Symbiotes. Requires Biomancy.
  • Swarm of Claws. Necromancy. Battle spell.
  • Ethereal Rack. Necromancy. Battle spell.
  • Ray of Vitrification. Necromancy. Battle spell.
  • Vile Mending. Necromancy. Battle spell.
  • Conflagration of Souls. Necromancy. Battle spell.
  • Greater Blight. Pestilence world spell.
  • Spreading Blight. Pestilence world spell.
  • Phytomyxean Infestation. Pestilence world spell. When it expires a Vile Slime unit is created.
  • Brave the Darkness. Can now be used during battles.
  • Several Wizard tower upgrades now have additional effects.
  • Effectiveness mechanics during battle resolution reworked. This includes a regain check based on squared value of the unit's Discipline attribute and a regain chance based on whether the unit is currently on the winning side of the battle.
  • Post-battle necromancy may now cause desertion - casualties from own units being raised into undeath may cause survivors to desert.
  • Tweaked the contribution to Mastery progress from units
  • Mana Node Bind/Drain actions are now shown both when the army and the mana node are selected, to make it easier to find.
  • Province events are now less spammy as the game progresses.
  • Fixed spell mastery progress impact persisting beyond the initial turn of casting, causing progress to be way too fast after casting several spells.
  • Fixed mana income from some sources not being applied correctly.
  • Fixed multi-character province searches causing strange assignment changes when completed.
  • Fixed province search results not being saved correctly for minor sites.
  • Fixed followers being able to leave parties during dungeon expeditions, without aborting the expedition, which caused strange results.
  • Fixed not yet implemented battle spells not being usable in a very non-intuitive way.
  • Fixed battle mana pools being incorrect when in proximity to the wizard tower.
  • Fixed manual battle resolution getting the victory result reversed after exiting the battle window.
  • Fixed some bugs in the post-battle necromancy UI.
  • Fixed a crash bug related to cities, squalor and Pestilence research
  • Fixed a crash bug related to AI army prioritization during threatening situations
  • Fixed a bug where modifiers to unit upkeep costs not always being applied as intended
  • Fixed a bug where merging units was not working as expected when unit sizes were non-default


[ 2018-12-10 22:17:21 CET ] [ Original post ]



Wizards and Warlords
Valravn Games
  • Developer

  • Valravn Games
  • Publisher

  • 2020-09-25
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 169  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (238 reviews)


  • Review Score

  • https://store.steampowered.com/app/567080 
  • Steam Store

  • The Game includes VR Support



    Wizards and Warlords Linux SteamOS [172.73 M]

  • Public Linux depots

  • Wizards and Warlords - Support the Developer & Refreshment Sigils
  • Available DLCs

  • Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

    Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

    Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

    Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

    This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS+
    • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 512 MB available space
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