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Game Update (0.9.125)

In what has sadly become a habit as of late, here is yet another belated update. As mentioned before I have had some challenges and obstacles causing development to slow down (which is also why this patch is relatively small). I am sorry that the slowdown has lasted this long. Fortunately, things are clearing up and I will soon have the opportunity to pick up the pace again. I still have a few challenging weeks ahead of me, but I am looking forward to being able to provide more frequent and substantial updates. I have high hopes and ambitions for the coming months, and I will do my utmost to turn these into tangible content and gameplay for you. Especially those of you who been along for far longer than I anticipated this Early Access would last. Patch Notes:

  • First part of new character assignment interface. Accessible through the Faction (aka 'Quests and Objectives') Window, the new Offices section lists available assignments for your characters. It does not include espionage/sabotage-type assignments yet.
  • A rework of the recruitment pool system is underway (based on player feedback and ideas), but was not stable enough to be enabled yet.
  • A prompt to open the new UI is now shown if the player has idle characters.
  • The Military Window now lists the number of units in the recruitment queue when not in Queue mode. A confirmation is also shown after recruiting a new unit. Previously only failure to begin recruiting would show a dialog, which could make players unsure if anything happened in the case of everything being fine. The result of the action is now fully apparent.
  • Additional Celestial-type character types: Eshim Mourner (Martial/Arcane), Starbinder (Artisan/Civic)
  • The Magic prevalence game setting now has a much greater impact on character skill selection and advancement. Pervasive and Common adds a chance for magic-type skills and traits to be available for character types that do not normally have access to magic.
  • Slightly expanded the Dungeon Generator with more possibilities and variety.
  • Improved the Ancient Evil Generator with greater variety and better consistence.
  • Improved Culture naming to create better patterns when resolving variants of the same race and/or culture.
  • Improved name generation for oceans.
  • Unique naming patterns for lakes.
  • Improved name generation for provinces.
  • Pantheon/deity generation is now much more tightly connected to cultures during world generation. Deity names will be more much likely to be drawn from the languages of cultures with high affinity for a deity.
  • The generation of cultural affinity for deities has been greatly improved, taking into account how cultural traits/attributes relate to the specific domains of a deity. This is combined with randome elements and other considerations to create much more believable and interesting affinities.
  • The game culture/race variance settings now have more opportunities to "mutate" the templates.
  • New race/culture template: Gorgosi. Humanoids with serpentine features and a relation to Medusae and Gorgons.
  • New race/culture template: Sylvan Gnomes. Tend to have traits relating to magic, nature and animals.
  • New race/culture template: Sylvan Halflings. Tend to have traits relating to magic, nature and animals.
  • New race/culture template: Shadow Halflings. A variant with more possibilities for magical, stealthy and evil/dark traits.
  • Expanded race/culture template: Goblins. Added a sub-template resulting in a more feral and warlike version.
  • Expanded race/culture template: Lizardmen. Added a sub-template resulting in an enigmatic and ancient civilization rather than the usual barbarian/warlike lizardmen.
  • Expanded race/culture template: Orcs. Several sub-templates added resulting in a much greater variety of Orcish cultures, from ones based around noble shamanistic traditions to savage, bloodthirsty and industrialized ones.
  • New unit: Celestial Lions. Powerful magical beasts belonging to the Celestial forces.
  • New spell: Stampede (Beasts 3). Frenzy, +3 Shock and +2 Movement at the cost of -3 Discipline and -1 Skill. Can only affect non-flying Beasts.
  • Fixed the labels on some world and context Actions, so that the full text is now readable (it was cut short previously)
  • Added tooltips to several windows and icons.
  • Misc. general improvements to the culture and language subsystems of the world generator.
  • Expanded character assignment system enabling more interesting character assignments and offices. You may notice some new "offices" available as a type of assignment for characters. The bonuses and effects of these are not implemented yet, but the offices were still added and enabled for testing purposes, and I didn't want to waste time disabling them for this update, when the effects are being added soon.


[ 2019-03-18 21:58:43 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

25.47$ (15%)
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4.77$ (84%)
7.99$ (80%)
16.79$ (58%)
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16.79$ (16%)
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19.26$ (36%)
2.10$ (58%)
7.89$ (61%)
6.69$ (33%)
16.57$ (17%)
4.19$ (16%)
17.99$ (28%)
6.59$ (40%)
2.49$ (83%)
41.99$ (16%)
4.12$ (17%)
15.19$ (62%)
12.00$ (60%)
4.50$ (70%)
1.00$ (90%)
GAMERSGATE

[ 3464 ]

5.0$ (75%)
0.45$ (85%)
5.4$ (82%)
1.28$ (74%)
10.2$ (66%)
23.99$ (40%)
7.04$ (65%)
4.56$ (89%)
9.9$ (67%)
9.99$ (50%)
6.48$ (64%)
5.0$ (75%)
13.39$ (33%)
0.58$ (92%)
1.69$ (79%)
9.89$ (34%)
7.19$ (28%)
1.69$ (89%)
12.0$ (70%)
12.5$ (75%)
20.99$ (40%)
19.79$ (34%)
4.5$ (85%)
15.99$ (20%)
0.87$ (71%)
6.6$ (78%)
1.7$ (83%)
8.8$ (60%)
10.0$ (75%)
7.2$ (82%)

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