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Game Update (0.9.126)
[ 2019-04-23 10:23:19 CET ] [ Original post ]
Sound effects and overhauled recruitment pool mechanics are the highlights of this update. As noted below some of the changes made are relatively "high-risk", and if you encounter any problems which may have slipped past testing, please contact the support email or make a post, and I will try to get a hotfix out asap.
- Updated the Unity version used to improve performance and stability, but maintaining existing compatibility towards older OS'es and graphics cards. There is a risk of compatibility issues slipping past testing, but I will endeavour to resolve those asap if they happen.
- Sound Effects: Some actions, events and UI elements now have associated sound effects. More will follow.
- Encyclopedia entries are now alphabetically sorted in most cases
- Deities/religions are now sorted by power, then by name, in the Encyclopedia
- World settings for Magic now affect character trait generation/availability. In a world with pervasive magic many non-Arcane characters will have some kind of magical ability/trait - whereas a world with very rare magic will have true magic restricted to very few, and almost exclusively Arcane-type, characters.
- Improved various dynamic text generation involving adjective and singular forms of races and cultures.
- Demon characters now have a specialized demon race, rather being treated as having no race.
- New subrace concept, which is a way to represent variants of a race who have significant difference in traits, but for many purposes are treated as the same race. This could be something as extreme as tiny pixies and large satyrs as subraces of the Faerie, or more subtle such as Hill and Mountain variants of a Dwarven races. This new concept is not yet implemented across all existing races/templates.
- New Demon subrace: Incubus. A default character type for this subrace has also been added, as a jack-of-all-trades Rogue/Martial/Arcane class.
- New Demon subrace: Imps. This covers the existing Imp character type and unit types.
- Improved adherence to World settings for race/culture variety and templating. In some cases this reduces the chance and frequency of completely randomly generated races. In other cases it adds additional non-templated generation of cultures. In general the races and cultures should be a much better match for the selected settings, and with more internal depth for the individual settings.
- Greatly improved the Fungoid, Crystalfolk, Demi-Satyr (renamed to Deuadai)
- Some cultures now disdain armor, despite having the technology needed to create it, due to either physical limitations or cultural traits. This is reflected in the unit types generated for such a culture.
- The culture traits Master Smiths and Master Miners now impact the quality of metal armor for generated unit types.
- Increased the starting number and variety of follower characters for Wizards.
- Fixed a bug where some culture templates were incorrectly limited in the range of possible technology levels.
- Improved several of the language templates used for name and toponym generation with more depth, variety and better elimination of awkward and implausible random results.
- Added several new Incubus and Succubus unit types. Research options have not yet been added.
- New unit types: Lesser Phoenixes, Phoenixes and Greater Phoenixes. Research to unlock these have increasing requirements as the power level increases.
- New unit types: Lesser Shadowflame Phoenixes, Shadowflame Phoenixes and Greater Shadowflame Phoenixes. These are Phoenixes with combined Fire and Dark damage, with some variation to the stats, abilities and attacks compared to the "standard" Phoenixes.
- New unit types: Lesser Spellfire Phoenixes, Spellfire Phoenixes and Greater Spellfire Phoenixes. These are Phoenixes with combined Fire and Arcane damage, with some variation to the stats, abilities and attacks compared to the "standard" Phoenixes.
- Rebalanced the army casualty replenishment mechanics to make it less possible to immediately replenish losses caused by spells and events.
- Improved the consolidation of races and cultures during world generation greatly reducing the risk of confusing duplicates occuring.
- Unified the mechanics for raising Undead from battlefields, so that post-battle necromancy and various spells/abilities have the same results and options for the same battlefield.
- New recruitment mechanics for Wizards. The recruitment pools are no longer pseudo-resources, but represent the number of troops which be recruited before suffering increased recruitment/upkeep costs. A temporary component also exists, which allows various events and actions to provide an extraordinary increase of this limit, at the downside of time and casualties depleting this value. The base pool size is based on the same mechanics as previously (cities, fortresses, characters, traits, etc.). Any sigificant changes to the value are applied "softly" over several turns.
- Mercenaries are exempt from the recruitment pool mechanics, which makes them a (possibly costly) alternative for Wizards who have stretched the available recruitment pools to, or beyond, their limits.
- Added more tooltips to the recruitment/military UI to allow inspection of various mechanics. This is especially useful for seeing the effect of various effects/traits on recruitment/upkeep costs.
- New unit type: Voidlings. Provides an early game unit for Darkness-mastery wizards.
- New unit type: Lesser Nether Shades. Provides an early game unit for Death-mastery wizards.
- New unit type: Blood Beasts. Provides an early game unit for Blood-mastery wizards.
- Wisps are now available at Arcane 1, to provide additional early game unit choices across wizard types.
- The Wizard AI is now better at not recruiting more units than it has economy to support.
[ 2019-04-23 10:23:19 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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