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Game Update (0.9.132)
[ 2019-08-22 18:50:54 CET ] [ Original post ]
- Characters now have opinions about each other in addition to being able to have various relationships (rival, friend, animosity, etc.)
- Character Opinions are based on several factors such as personality, alignments, factions, certain relationships/events and more. The values and the contributing factors can be inspected from the Followers window.
- World generation now has a wider variety of pantheons, mythos templates and deity domains. A slightly higher number of deities with a higher number of domains will also be generated, making for more interesting dynamic pantheons and cosmic forces.
- Expanded the specialized culture/religion/race logic for the major non-standard races: demonic/faerie/celestial/elementals. This will improve any mechanics interacting with these concepts for characters/units/factions belonging to the mentioned races.
- Added dynamic relationship events to character AI routines. This will allow friendship and rivalries to form. For now, the chances have been tuned low and the pool of considered characters restricted. This is to avoid performance issues and event spam. With future updates this will be tuned to more common, while not impacting performance too much.
- Characters now have desire values for various offices and tasks. This can result in character discontent depending on the strength of the preferences and character personality traits. Worst case, this can cause characters to leave a faction.
- Characters can now be Assigned Tasks directly from the follower window, opening up a window starting with categories and then drilling down to the specific available tasks.
- Fixed Warding mastery not giving correct resistance bonuses in some cases.
- Added Zombie Beasts unit type.
- Added Zombie Critters unit type.
- Research projects can spawn various quests. This is still a work-in-progress feature, so many of the quests may not function correctly or even be completeable. Research can still continue as normal, and the quests will made be fully functional as soon as possible.
- Completing Research will now increase Mastery progress in most cases. The masteries affected depend on the nature of the project, and the amount of progress is a function of the current mastery level and the project power level. An expensive and difficult project will give more progress and be useful at higher levels, while more basic project will mostly affect low levels of mastery and have strong diminishing returns at higher levels of mastery.
- Not being able to pay upkeep for characters will cause discontent, which can eventually make them leave.
- During world generation the grouping of deities will consider aspects/alignment to improve the theme and consistency of groups.
- Improved dynamic unit type generation with better variety and more naming templates.
- Added a few UI tweaks to spell casting during battles to make it more user-friendly.
- Fixed an update bug during battles where the magic section didn't update on all interactions.
- When starting a new game a random Wizard template is now chosen as the initial selection.
- Construct mechanics gained via Mastery progressions is now displayed in the relevant UI when inspecting Mastery types.
- Ressurection spell no longer has an unimplemented effect and will actually ressurect casualties during battle.
- Mass Ressurection spell no longer has an unimplemented effect and will actually ressurect many casualties during battle.
- Fresh Meat: New Necromancy spell which buffs and heals a Zombie unit by consuming corpses from the battlefield (which makes them unavailable for ressurection).
- Fixed a bug related to the Animated Weapons spell.
- Deity/Religion and Alignment interaction logic implemented to improve available options for proselytization, the resolution of various events and general mechanics regarding characters and religion.
- Deity group and relationship tracking improved to improve resolution of several cosmos/religion mechanics.
- Assignment of characters to city/camp leadership is now impacted by culture and tribal mechanics. In some cases assigning a character with the wrong culture will now be blocked.
- Improved dynamic text generation to better handle some aspects of grammar.
- Added numerous new tooltips and expanded the breakdown/descriptions of many mechanics and calculations.
- Fixed several crash/hang/savegame bugs.
[ 2019-08-22 18:50:54 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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