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Game Update (0.9.134)
[ 2019-10-28 20:54:53 CET ] [ Original post ]
- Two new Army assignments: Quartermaster and Champion. Similar to General and Scout Captain, these are optional, but provide a bonus to the army if filled. Note that these new roles are also available to garrison armies (the action to inspect them is shown when the relevant city/fortress is selected).
- Army Quartermaster: Assigning a character to this role, will reduce the upkeep of units in the army based on the culture, class, traits and skills of the character.
- Army Champion: A character assigned to this role has the option of joining a unit during battles. This will provide a bonus to the stats of the unit and allow the character to perform melee and/or ranged attacks during the battle. The exact nature of the bonus and the number/strength of the attacks are both determined by the culture, class, traits and skills of the Champion. There is a low, but not trivial, risk of suffering injuries during the battle. The risk is greater when fighting very dangerous enemies, such as large monsters - but these enemies are also where the Champion will do the most relative damage.
- The Army window has been slightly reworked to fit the new assignments and a new text field summarizing Army stats and any special effects.
- Minor Realms (e.g. the various city-states, petty kingdoms and similar) have been given a number of 'foreign policy'-style actions and events. These will trigger at semi-random intervals (ie the chance is essentially based on the time since the last event/action). The target faction is chosen based on diplomatic relations, proximity and relative strength. Chances for individual event/action types are weighted based on the culture of the Minor Realm and relations to the target.
- Minor Realm Event: Smugglers/Scoundrels. Has a negative economic impact on the target faction.
- Minor Realm Event: Request Gift. Target faction is given the opportuniy to gain improved relations by fulfilling a randomly generated resource/gold request.
- Minor Realm Event: Offer Gift. Target faction is given a randomly generated amount of resources/gold.
- Minor Realm Event: Offer Unit. Target faction is either given or offered to hire a relevant unit type from the minor realm.
- Minor Realm Event: Offer Recruits. Target faction is either given or offered to hire a recruits from the minor realm. These are added to recruitment pool of the target faction, making it possible and/or less expensive to recruit relevant units.
- Minor Realm Event: Offer Retainer. Target faction is either given or offered to hire a relevant randomly character.
- Minor Realm Event: Request to Join War. Target faction is asked to join an on-going war. There may or may not be bribes involved. The impact of refusing/accepting depends on the existing diplomatic relations.
- Minor Realm Event: Offer Trade. Target faction is given the option to make a trade for a fixed amount of resources/gold vs a fixed amount of resources/gold. This will usually, but not always, be at a price better than the market. The resouces involved are generated based on the economy and culture of the realm.
- Minor Realm Event: Raiders. Marauders will spawn and seek to attack the target faction. These are not considered part of the minor realm, so can attack without the factions being at war. Similarly, anyone can attack the marauders without triggering a war with the minor realm.
- Minor Realm Event: Share Maps. Unexplored territory will be revealed to the target faction.
- Minor Realm Event: Share Arcane Knowledge. Will provide culture-relevant boosts to mastery progress or research projects.
- Minor Realm Event: Refugees. Target faction is given a variety of options based on faction type. They can be given the opportunity to found a new city, be hired as workers or to join an existing city/camp - but some factions can also choose to enslave, sacrifice or turn them into undead minions. This depends on alignment, culture and traits.
- Added a "History" section to the Details mode of the Diplomacy window. This will show events, battles, lost/gained territory, etc for the chosen non-player faction.
- Diplomatic relations now have an element of "stickiness". When at the positive/negative limit, any changes in the relevant direction will instead cause stickiness, thus making it harder to move the relations away from the extreme position. This will make long-time allies less likely to quickly become antagonistic and long-time enemies more difficult to quickly sway to a positive opinion.
- Added a Culture Traits section to the Mechanics section of the Encylopedia.
- Greatly reduced the chance of events spawning from Dungeons which have been cleared.
- Further increased the variety and depth of deity domains / pantheon composition.
- If there are multiple units with the same name during a battle, they will given a roman numeral to distinguish them. This should make it easier to see what is going on during a battle. The decorated names are only active during the battle.
- Reserves can now enter the battle by replacing a retreating unit or by replacing a unit at either end of the line. Previously they would always enter from left/right depending on the side.
- Nerfed the effectiveness damage caused by skirmishers.
- Units which are below maximum size (for example by being split into multiple units) suffer a effectiveness loss. This penalty is reduced by having high discipline, special abilities (Sentry, Pathfinder, Beasts) and/or by having an active scout captain.
- Units can now have a maximum effectiveness during battles which is higher than the starting/base effectiveness (usually by 20%). This allows units affected by positive morale effects, spells, events, etc to fight with increased ability.
- Tweaked the office desire logic to remove some unreasonably extreme impact of class type.
- Fixed a bug related to unaligned/marauder armies getting stuck in a passive state.
- Fixed a bug causing a specific transition between injury levels (for a character) to sometimes not occur as intended.
- Fixed instances of missing color-coding in the battle log.
- Fixed the sorting in the Load Game window to put recent games at the top.
- The list of existing files in the Save Game window will no longer show files related to different campaigns.
- The Save Game window now fills out a suggested file name to save some hassle when saving regularly.
- Fixed a number of malfunctioning tooltips which were not appearing as intended.
- Fixed a bug related to AI usage of reserves during battles.
[ 2019-10-28 20:54:53 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(241 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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