Game Update (0.9.136)
[ 2020-02-11 20:34:35 CET ] [ Original post ]
Workers
- Several new actions are available for worker units from within the Worker window, opened via the Economy window or by double-clicking a worker unit in the outliner.
- Workers can now be Trained by followers, giving them new skills or increasing skill levels. The available skills depend on the type and traits of the selected follower, and the list is shown when selecting the trainer. The number of turns needed depends on the number of skills already possessed by the worker unit, increasing greatly if the combined skill level is higher than 5.
- Some worker units can now be settled in a friendly City. This will convert the worker unit into a population unit, with attributes (race/culture/traits/type) based on the equivalent attributes of the original unit.
- Workers can now be dismissed. This will disband them, removing their upkeep cost and any other unwanted effects from having the unit.
- Workers can now gain skills through experience. There is a small chance each turn for this happen based on the number of existing skills, the unit has. If the unit has many skills the chance is extremely low. The specific skill gained or improved is based on the type of site, the worker unit is assigned to. If a character is leader of the site, the traits/class of this character will also affect the choice of skill.
- Multicasting spells is now possible from a new tab on the Wizard/Magic window. This page displays a list of all units under your control, with a bit of additional information. You can select a spell of the relevant type, which units to target and then press a button to carry out the action (if you have enough mana). This saves a lot of the drudgery involved in using unit enchantments, and makes it less likely to forget a unit.
- Rebalanced the resource amounts involved in the resource gathering Dark Pact quest.
- Added a few Arcane battle spells to round out the selection for that mastery.
- The Encyclopedia now shows slightly more information for Planes and Deities, when relevant. For example, it is stated explicitly if a deity is also the ruler of its Plane of residence.
- The race/culture adjective used when generating the short description of a character (e.g. 'High Elven', 'Trollblood Human', 'Silvertooth Halfling') will now include certain major characters traits, such as undeath, demonic corruption, etc. A Dark Elf raised as an undead will thus display as 'Undead Dark Elf'.
- Deities and Planes matching based on Domains and Traits has been greatly improved, improving the consistency and flavor of random world/mythos generation. As always a random element is part of the process, so it is possible to see interesting/quirky/unexpected combinations, with a only a few being completely blocked from occuring. But many silly/weird combinations are now extremely unlikely.
- When generating a Plane based on a specific Deity it will now have a much better fit with the domains of the Deity.
- The power level of a Deity now greatly affects the chances involved when determining whether the Deity has residence, rulership, etc. of the assigned plane.
- Increased the variety and depth of the Plane name generator.
- A wider range of culture traits are now considered when generating the population type composition of Cities.
- Added a new language/toponym template inspired on the medieval Low Countries.
- When assigning a character as trainer during Recruitment/Summoning, it is now possible to toggle a "repeat" option. Using this will assign the character to the next unit in the queue, once the currently assigned unit is fully recruited. This avoids the micro-management of constantly reassigning a trainer, that you want to train multiple units in succession, or simply be permanently assigned to this role.
- The Undead trait will now cause Character physical age (young/old/venerable/etc) to be disregarded for various mechanics.
- A wider range of unit abilities now affect retreat/pursuit ability during battles.
- New character traits added which allow characters to be treated as having a class type they do not have. Erudite => Scholar. Martial Training => Martial. Guileful => Rogue. The character is still treated as having the actual class type(s). For example a Fighter-Mage with Erudite will be treated as being having three types: Martial, Arcane and Scholar.
- Fixed a bug causing sieges to have nonsensical target/estimate durations - either negative or very large numbers.
- Fixed a bug involving sieges where the attacker is unable to progress (due to siege ability being too low compared to fortification level) causing crashes, strange siege durations and other unintended results.
- Fixed a bug where some user interface elements had 'unresponsive' areas, where clicking them did not select/de-select as expected.
- Fixed a number of crash bugs related to diplomacy.
- Fixed several bugs involving 'Mysterious Sites' (ie goody huts). These were of varying severity, from typos to crashes to unintended/missing effects.
- Fixed a number of dynamic text bugs during mythos generation.
- Fixed a bug causing some event data to 'leak' between games played in the same session.
Wizards and Warlords
Valravn Games
Valravn Games
2020-09-25
Strategy RPG Singleplayer
Game News Posts 169
🎹🖱️Keyboard + Mouse
Very Positive
(238 reviews)
https://store.steampowered.com/app/567080 
The Game includes VR Support
Wizards and Warlords Linux SteamOS [172.73 M]
Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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