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Game Update (0.9.138)
[ 2020-04-19 15:34:43 CET ] [ Original post ]
Features and Content:
- New Character Assignment: Divine Offering. Uses a new UI to allow the player to specify the offering (resources and amounts). Deities value resources based on their domains. Diminishing returns are applied for offerings above a certain amount. There is still some balance work pending with this assignment, as it is currently a bit too easy to gain Favor for some deities.
- New Character Assignment: Lead Worship. Requires a valid location and follower.
- When calculating the desire for an office, the number of character attributes (class, traits and culture) with an impact has been expanded
- When Training Workers the combined skill levels contributing to diminishing returns no longer include initial skill levels
- Additional ways to unlock Worker Skill Training option have been added:
- Engineering - Scholar Trainer (Level 3+ or from sufficiently advanced culture), Worker Construction 3+
- Entertainment - Worker Domestic 3+
- Prospecting - Worker Mining 3+
- Smithing - Worker Artisanship 3+
- Construction - Worker Labor 3+
- Worker Training progress is now affected by the attitude of the workers (based on culture) towards the trainer, if any such exists. Examples: If Orcs hate Dwarves, a Dwarven trainer will require 250% of the normal time to train an Orcish Worker; if High Elves worship Celestials, a Celestial trainer will require 80% of the normal time to train a High Elven worker.
- New Unit Weapon: Massive Cleaver
- Added Piercing/Slashing traits to relevant Unit Weapons
- Added new Unit Recruitment Mods: Elemental Infusion (Air, Earth, Fire, Water, Oricalchum). Some of these affect weapons and some affect armor.
- Increased the damage of Necrotite Weapons from +1 Dark to +2 Dark.
- Added a Deities panel to the "Quest, Faction, Victory Conditions" window. Worship and offerings can be started from this window. Deity details (including a faction-relevant summary) can also be inspected from here.
- Divine Favor implemented. Various activities contribute to gain and loss of Favor/Wroth. Factions can request a Boon if Favor is 10+. The chance of success is based on the Favor level. The possible boons granted are shown in the Deities panel. This is also where the player can request a boon.
- Added two random events which increase or decrease relations between realms with diplomatic contacts due to various random, unforeseen occurences. This makes the relations slightly less static and predictable.
- Shrines and (non-City) Temples can now be dedicated to a specific deity/religion.
- Fortresses can now be renamed.
- Cities now track if they were founded by refugee events. If additional refugee events occur while this city is a valid migration target, the option to found a new settlement will not be given unless the city has become very large. This cuts down on city-spam from refugees.
- Map Filters are now saved/loaded when saving/loading a game
- Added message text when multi-casting fails for one or more units
- Unavailable Tower Expansions are now listed when building a new expansion, making it easier to see what is potentially available and/or why something is unavailable
- Tower Expansion: Mystical Furnace is unlocked by Forging research in addition the existing ways to unlock it.
- New Spell: Celestial Cynosure - Celestial battle spell dealing damage to all (non-Celestial) enemy units based on the number (and strength) of Celestial units on the caster side of the battle. Reserve units contribute only 25%.
- New Spell: Ball Lightning - Air Battle spell dealing high Lightning damage to 4 individuals in target unit. Units wearing metal armor suffer additional hits and damage.
- New Spell: Wind Warrior - Air unit buff which increases Movement, Melee Skill, Melee Shock and granting Ranged Attack Avoidance.
- Logic has been implemented to handle the extent to which a Deity/Religion accepts and/or rejects followers with certain alignment/traits. This adds some variety and flavor, as some deities will be picky, some will be fine with having followers of all kinds and some will have a more balanced profile.
- Several grids in the user interface can now be sorted by clicking a header. This will cycle through ascending, descending and no sorting.
- Fixed a bug relating to cycling selection of multiple entities in the same hex
- Fixed text bugs in the research project window
- Fixed a number of memory leaks
- Fixed a crash bug related to the creation of new settlements
- Fixed a bug allowing factions to raze sites which should not be valid targets for this
- Fixed an issue where unit numerical strength (from 0% to 100%) was in some cases mistakenly based on the default maximum for the unit type, and not the actual maximum of the particular unit. This caused a number of incorrect calculations for units resulting from the split of another unit into two (or more) smaller units.
- Fixed a crash bug related to Planar Invasions
- Fixed a bug allowing City attributes to reach very high values (or very low negative values). The range is now correctly constrained in all cases.
- Fixed a bug where unit recruitment was not correctly cancelled when conquering a city from some types of faction
- Fixed a bug where site visibility was not always correctly updated, making sites "invisible" to the player until the game was reloaded
- Fixed a bug where some ressurection spells interacted with routed units in unintended ways
- Fixed a number of bugs with the camp window - where buttons would go inactive or not update state as expected
[ 2020-04-19 15:34:43 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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