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Game Update (0.9.139)
[ 2020-05-14 20:59:07 CET ] [ Original post ]
Mods
- Unit types can now be modded by putting a unitTypes.xml file in the mod folder. This allows changing the stats, costs, and all other details of existing unit types. Ways to add new unit types and integrate them with other game mechanics will be added in future updates.
- In the Mods window you can export a template uniTypes.xml file which has the current default data for all units.
- It is recommended to only put the unit types you want to change in the unitTypes.xml file. Any unit types not in the file will be left unchanged. Not putting unchanged unitTypes in the file reduces the risk of stability issues due to undiscovered bugs.
- The Mods window now has support for creating new mods via the UI (rather than solely through folder and file creation). There is also slightly improved error feedback.
- When loading a game, any mod used for the game is shown in the summary panel. If the mod is present it will be loaded along with the game.
- A toggle is a available to suppress the use of a mod when loading a game. This will load the game as if no mods had been used. Note that if you save the game after loading it this way, you cannot re-enable a mod.
- When starting a new game, you can choose from the mods available on your system.
- Integration with Steam Workshop (to more easily share mods) will be added soon. Hopefully in the next update.
- Battles now have a "skip-to-end" button during manual resolution. This can be used at any point after deployment to have the AI take over and resolve the rest of the battle. The rounds will be shown in the log as usual, allowing the player to inspect the results before closing the window.
- Search/filter functionality has been added to the Wizard research projects window. A number of toggles control what fields to free text search (name, mastery, etc.) One or more criteria can be chosen.
- Units which are disbanded (not destroyed) can now return their members to recruitment pools in cases where one is available.
- New unit types: Dire Hyenas, Gargantuan Wolves, Gargantuan Lizards, Gargantuan Spiders.
- Research projects which are cancelled during the same turn as they were started will have their cost refunded.
- Arcane Ward spells can now be cast during combat.
- Search functionality has been added to the Military window. This allows text-based filtering based on unit names, abilities, tags, etc.
- Passive Wizard Mastery progress with no focus assigned will now exclude masteries with level 0 (unlocked, but not mastered) and with level 10. This will avoid unlocked masteries, that the player is not interested in advancing, from "stealing" progress.
- Fixed an issue where armies that should be disbanded due to events or faction defeat, were lingering in various states of error.
- Fixed an issue where units that were destroyed were immediately replenishing causing their strength to become positive and revert the unit destruction.
- Divine interventions causing damage to armies were not working as intended. This has been fixed.
[ 2020-05-14 20:59:07 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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