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Game Update (0.9.143): Myrmidon

Release notes below. A brief update on development status can be found after the notes. Battle Resolution:

  • Significant changes to battle resolution. The previous manual resolution is still available as an option until the new version is confirmed stable, free of bugs and with a bit more polish.
  • The underlying mechanics are still the same, but the battle now has each side divided in 'sections', representing Skirmishers, Center, Flanks (Left/Right), Rear and off-map Reserves. Units can be dragged and dropped between these pre-battle. And moved between some of them during the battle.
  • The pairing of combatants is based on the new sections, instead of the old line based match up. Units at the rear (and sometimes flanks) can also use ranged weapons for more of the battle.
  • Each 'step' of the Battle resolution is 5 rounds, with a skip-to-end button.
  • Units which are destroyed will fade out, and fleeing units are shown with an overlay effect. This should make it easier to see what is going on.
  • Casualties taken/dealt are shown per unit in red/green and sums are shown in a summary window.
  • The log has been reduced in size from the WIP screenshots, but has been kept somewhat larger than the intended final size, until all issues are ironed out and additional animations make it more clear what units are targeting/targeted by each other.
  • Section Orders affect battle resolution, but mostly in regards to how quickly melee is joined and whether flanks try to fight the center or opposing flanks. There is still some work to do in this area.
Other Changes:
  • Ambient training now much more likely if target is level 1
  • Ambient training is now less likely if target is level 4+
  • Worker unhappiness event can no longer be skipped by ignoring the notification
  • Worker unhappiness event can no longer trigger for worker units without free will
  • The notification 'resource purchased for upkeep' can now be dismissed for 10 turns
  • Ambient Character Activity: Pugilists can now start fistfights with other characters or locals
  • Ambient Character Activity: Archers can now train other characters in the Sniper skill
  • Ambient Character Activity: Cultists can now train other characters in the Occult Lore skill
  • Ambient Character Activity: Strategists can now train other characters in the Commander skill
  • Ambient Character Activity: Faction Divine Wroth may cause characters to make a personal offering (if they can afford it), which has a chance to reduce Divine Wroth.
  • Ambient Character Activity: Bards can praise their Faction, causing a gain of Influence. Discontent may sometimes cause the Bard to mock instead, causing a loss of Influence.
  • Ambient Character Activity: Bards can improve the mood of other Followers and/or remove negative traits (Depressed, Broken).
  • Ambient Character Activity: Historians can make breakthroughs giving a randomized Lore Level increases (usually Ancient History - with chance of some others). They can also very rarely risk uncover forbidden knowledge, causing insanity but granting a lot of experience points.
  • Ambient Character Activity: Tomb Robbers can decide to raid a tomb/grave yielding a good chunk of Gold for the Faction and themselves, but at the risk of spawning Spirit Host marauders (unless settings specify no Marauders).
  • Ambient Character Activity: Architects, Masons and Engineers may gain experience from being at a location being constructed, upgrading or having a site-specific construction/upgrade in progress. They may also speed up the progress of some projects.
  • Characters can now react to their Faction having Divine Wroth with their personal Deity/Religion with increased discontent. Non-Heretic Religious-type classes will react more strongly and more often.
  • Characters can now react to their Faction having Divine Favor with their personal Deity/Religion with increased loyalty. Religious-type classes will react more strongly and more often.
  • Enchantment Spell: Shimmershift Weapons. Unlocked at Mastery Level 5. Can target non-Bound, non-Summoned, non-Raised Units with Melee Weapons. +2 Reach, +2 Armor Penetration, +2 Arcane Damage. 1 Mana/Turn upkeep if cast as non-Battle Spell.
  • Enchantment Spell: Spellwoven Armor. Unlocked at Mastery Level 3. Can target non-Bound, non-Summoned, non-Raised Units with Armor Equipment. +1 Armor, +1 Toughness, +1 Magic Resistance. 1 Mana/Turn upkeep if cast as non-Battle Spell.
  • New Achievement (No Stone Unturned): Fully search a province.
  • Alphabetized traits and masteries when creating custom wizard templates
  • Character stat 'Contentment' has been renamed 'Loyalty*. In other words the 'Discontent/Contentment' dual stat is now named 'Discontent/Loyalty'.
Bug Fixes
  • Fixed uncommon crash bug when inspecting army units
  • Fixed Mana upkeep of some spells not being correctly applied
  • Fixed some continuous effects lingering in the Active Effects window even when no longer active
  • Fixed a bug where Characters on many types of assignments were treated incorrectly as being located at the Faction capital for various mechanics and events
Development Status: This update brings changes to manual Battle Resolution, separating deployment and resolution more distinctly. The core battle resolution engine is the same, but the changes split opposing armies into sections, allows orders for those sections, and makes the section of a unit affect which attack can be used, how melee pairings are made, etc. There are also some improvements to the visual aspects: utilizing drag and drop for deployment, using highlighting better, adding fade animations when a unit is destroyed (it was rather confusing when they just disappeared due to destruction/flight), etc. I've postponed the post-battle changes (merging handling captives and post-battle necromancy into a unified feature/mechanic). The work on battle resolution took more time than expected, but I will try to catch up on the post-battle changes in the next few days. However, if a lot of issues appear with the update, I may have to push that feature further (to the next Update). I'll do my best to balance concerns. I will update the Road Map accordingly in the next day or two. The Battle Guide will also get an overhaul very soon, so that it reflects the new Battle Resolution options.


[ 2020-08-06 19:22:47 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

0.85$ (83%)
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16.59$ (17%)
17.19$ (14%)
4.79$ (76%)
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12.84$ (57%)
12.42$ (17%)
2.99$ (57%)
GAMERSGATE

[ 3464 ]

0.9$ (91%)
7.5$ (75%)
3.0$ (50%)
55.99$ (20%)
3.0$ (85%)
0.45$ (85%)
12.49$ (50%)
11.67$ (27%)
6.0$ (70%)
9.35$ (22%)
53.99$ (10%)
5.0$ (75%)
23.99$ (40%)
6.25$ (75%)
13.12$ (47%)
35.99$ (10%)
1.05$ (85%)
8.99$ (55%)
2.0$ (90%)
19.99$ (20%)
16.74$ (33%)
1.06$ (82%)
3.33$ (67%)
14.99$ (40%)
7.5$ (75%)
10.0$ (75%)
19.59$ (30%)
6.25$ (75%)
1.19$ (92%)
7.2$ (64%)

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